516 次代码提交 (1a62e64c-d172-455a-ac91-1cd76fff35d3)

作者 SHA1 备注 提交日期
GitHub 055563fb Merge pull request #144 from Unity-Technologies/Branch_CopyDepthPostOpaque 8 年前
GitHub 9e9fcce9 Merge pull request #143 from Unity-Technologies/Add-Blend-Mask-Tiling-param 8 年前
sebastienlagarde e6303174 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param 8 年前
GitHub 26a09982 Merge pull request #142 from Unity-Technologies/postfx-temp 8 年前
Chman 1d022582 Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp 8 年前
sebastienlagarde 66d474dd Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param 8 年前
Evgenii Golubev c13b75bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub ee6a8dfe Merge pull request #139 from Unity-Technologies/Branch_DebugLighting 8 年前
GitHub d0d937c5 Merge pull request #141 from EvgeniiG/master 8 年前
Julien Ignace d967a950 Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
GitHub afd74030 Merge pull request #140 from EvgeniiG/master 8 年前
sebastienlagarde 096f6f33 HDRenderPipeline: Add BlendMask tiling support 8 年前
Julien Ignace b21da003 Added Lighting debug passes for Tessellation shaders. 8 年前
sebastienlagarde ec665821 HDRenderPipeline: Fix issue with last commit 8 年前
Julien Ignace e39df9e7 Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
GitHub aef2a1fa Merge pull request #138 from Unity-Technologies/Branch_FixLayeredTestScene 8 年前
Julien Ignace ec53036a Fixed LayeredLit test scene after last modifications. 8 年前
GitHub 1b201c94 Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev f17e4519 Pass properties to DrawProcedural 8 年前
sebastienlagarde 64b996ea Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev c962132e Properly capitalize "Full Screen" 8 年前
sebastienlagarde e2baec96 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev 6bcb3f10 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 8 年前
sebastienlagarde d03f107b HDRenderPipeline: Clean and merge planar/UVSet0 POM 8 年前
GitHub 01469c87 Merge pull request #137 from EvgeniiG/master 8 年前
Sebastien Lagarde aa453c68 HDRenderPipeline: Fix several problem - POM working with layered and lit planar 8 年前
GitHub c66d98c1 Merge pull request #135 from Unity-Technologies/Branch_DebugLighting 8 年前
Sebastien Lagarde adaf6665 HDRenderPipeline: Fix POM for Lit after change 8 年前
GitHub 3f6a8195 Merge pull request #134 from EvgeniiG/master 8 年前
Sebastien Lagarde 3ae51c0e HDRenderPipeline: Refactor UI for subsurface 8 年前
Sebastien Lagarde 70821b88 HDRenderPipeline: First compiling version 8 年前
Chman 76ffa244 Cleanup & refactor 8 年前
Sebastien Lagarde c4c5cfb5 HDRenderPipeline: Third draft not working 8 年前
Chman c11fa319 Added a bunch of lens dirt textures 8 年前
Sebastien Lagarde 0e8d4904 HDRenderPipeline: Push another no working draft 8 年前
Chman b31fe69f Added more temporary post-processing effects 8 年前
Sebastien Lagarde 9db3e981 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
vlad-andreev d7a86457 disable culling in the deferred lighting shader (workaround for issues with the cubemap rendering pipeline) 8 年前
GitHub dd602579 Merge pull request #133 from Unity-Technologies/Branch_FixDrawRendererCallingConv 8 年前
Julien Ignace 81caf93b Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too) 8 年前
sebastienlagarde b7ce99a8 HDRenderPipeline: Push draft not compling 8 年前
GitHub 4a64529d Merge pull request #130 from Unity-Technologies/Branch_DebugShadows 8 年前
sebastienlagarde f3984098 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
GitHub e2f52112 Merge pull request #132 from Unity-Technologies/metal 8 年前
Antti Tapaninen 0c84a4f2 explicitly set unity_ProbeVolumeSH precision 8 年前
Antti Tapaninen 8c1ebfeb explicitly set _CameraDepthTexture precision 8 年前
Antti Tapaninen 9cac0d7e [metal] skip screen-space AABBs compute job if no lights, fixes api validation error in the editor on some situations 8 年前
mmikk 3db1301b updating a comment 8 年前
GitHub 41f27dc8 Merge pull request #131 from EvgeniiG/master 8 年前
sebastienlagarde 264abb2c Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前