19 次代码提交 (19ef87e6-9579-4d4f-bf07-ed96801d0bd1)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Frédéric Vauchelles ec4b0369 Added a utility to copy channels in a compute shader 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
runes da5e6aa6 Optimized Depth Pyramid Generation with Gather 7 年前
sebastienlagarde 12f9f9dc HDRenderPipeline: Move all files into HDRP folder 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Frédéric Vauchelles 281fe5bf Use macro for depth down sample and support when gather red is not available 7 年前
Sebastien Lagarde 4193035a HDRenderPipeline: Fix downsample depth to work with reversed depth 7 年前
GitHub 276e8580 Merge pull request #728 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
Frédéric Vauchelles e4b8c57a [DepthPyramid] Refactored depth pyramid 7 年前
sebastienlagarde aea87dab HDRenderPipeline: Fix display of debug pyramid 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
Frédéric Vauchelles cac44820 Fixed depth pyramid buffer 7 年前
Frédéric Vauchelles 05aa3232 Removed useless kernels 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Evgenii Golubev af28fe58 Fix DepthPyramid.compute 7 年前
Thomas 7ffc71c9 First pass at refactoring and speeding up depth & color pyramids 6 年前