damian
|
2ecb0d96
|
Hooked up MaterialNodeView.OnModified() to main presenter OnModified callback.
|
7 年前 |
Peter Bay Bastian
|
811d7dab
|
Color attribute control
|
7 年前 |
damian
|
591d8820
|
Fixed MaterialNodeView.OnModified() after no-presenters change.
|
7 年前 |
Peter Bay Bastian
|
336d2f81
|
Rename variable in MaterialNodeView
|
7 年前 |
damian
|
a4a72ae8
|
Added support for connecting edges between 2 no-presenter nodes.
|
7 年前 |
Peter Bay Bastian
|
2bfaf109
|
Default control attribute (so far only for floats)
|
7 年前 |
damian
|
33ee05ff
|
Fixed compatibleAnchors checks for when starting on a no-presenter anchor.
|
7 年前 |
Peter Bay Bastian
|
1125f7df
|
Common attribute control for floaty properties
|
7 年前 |
Jens Holm
|
ddc1113a
|
Resize handle added only to preview node
|
7 年前 |
damian
|
e9b2550a
|
Added support for checking compatible no-presenter anchors.
|
7 年前 |
Peter Bay Bastian
|
ff8de4d3
|
New attribute-based system for node controls
|
7 年前 |
Jens Holm
|
cc2d2e3f
|
Add resize handle withh draggable functionality to MaterialNodeView
|
7 年前 |
damian
|
815e2106
|
Fixed compatibale anchor finding.
|
7 年前 |
Peter Bay Bastian
|
f92611b1
|
Force remapping of `assemblyName` to `Assembly-CSharp-Editor`
Fix error message when failing to deserialize
|
7 年前 |
Tim Cooper
|
4e26b4fc
|
First pass working layered graph :)
|
7 年前 |
damian
|
73ca4594
|
No-presenters works: Fractal and Vector1 node creation and deletion.
|
7 年前 |
Peter Bay Bastian
|
c002d689
|
Move graph things from Runtime to Editor
|
7 年前 |
Tim Cooper
|
7809cfe9
|
refactoring material graph to allow for layered materials.
|
7 年前 |
Peter Bay Bastian
|
3930a641
|
Remove GraphEditorPresenter
|
7 年前 |
Tim Cooper
|
79841e4c
|
Starting to work layer graph
|
7 年前 |
Peter Bay Bastian
|
513db118
|
Fix updating of node positions until we get rid of presenters
|
7 年前 |
Tim Cooper
|
9557fcee
|
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
|
7 年前 |
Peter Bay Bastian
|
a3385c0f
|
Undo/redo prototype
|
7 年前 |
Tim Cooper
|
19ff14c7
|
remove c#4 features.
|
7 年前 |
Tim Cooper
|
f2cae710
|
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
|
7 年前 |
Peter Bay Bastian
|
33e9b11f
|
Log warning with source when shader has error
|
7 年前 |
Jens Holm
|
2ab88d19
|
Add title to PreviewNode
|
7 年前 |
Peter Bay Bastian
|
df04d0ce
|
Use current ambient probe for preview rendering
|
7 年前 |
Peter Bay Bastian
|
3b205c79
|
UIElements-based shader properties in inspector
|
7 年前 |
Peter Bay Bastian
|
dc01b9ae
|
Fix constructor in ShaderPropertyRemoved
|
7 年前 |
Peter Bay Bastian
|
314ba653
|
Add change notifications for shader properties
|
7 年前 |
Jens Holm
|
c5b4edc2
|
Add preview node
|
7 年前 |
Tim Cooper
|
4a551695
|
temp
|
7 年前 |
Tim Cooper
|
97674d1f
|
Remap graph handling for textures.
|
7 年前 |
Peter Bay Bastian
|
ed12540d
|
Make party preview more trippy
|
7 年前 |
Tim Cooper
|
c1f2dd69
|
Unlit and lit nodes now working properly in and outside a subgraph :)
|
7 年前 |
Peter Bay Bastian
|
65e94a0c
|
Add rate limiting for preview updates
|
7 年前 |
Tim Cooper
|
1229aaef
|
Use slot defaults for master nodes.
|
7 年前 |
Tim Cooper
|
97cfbe75
|
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
|
7 年前 |
Tim Cooper
|
e5c78ee9
|
Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
|
7 年前 |
Tim Cooper
|
76430e32
|
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
|
7 年前 |
Tim Cooper
|
779d0288
|
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
|
7 年前 |
Tim Cooper
|
52d5558a
|
do not throw errors on default sampler slots, nodes need to handle this case.
|
7 年前 |
Tim Cooper
|
8d5e6fd1
|
texture exposition working
|
7 年前 |
Tim Cooper
|
0b56c45b
|
first pass.
|
7 年前 |
GitHub
|
3907ee76
|
Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
GitHub
|
5220738e
|
Update LitVelocityPass.hlsl
|
7 年前 |
Julien Ignace
|
9c3561fd
|
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
sebastienlagarde
|
29051d8c
|
HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
|
7 年前 |
Felipe Lira
|
b020baa6
|
Added HDLightEditor custom renderpipeline attribute
|
7 年前 |