Felipe Lira
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17101aa5
|
Changed the LDRenderLoop to define a minimal shadow setup instead of using the one from FPTL/HDRenderPipe. This will make it also easier for users to understand and provide example beyond the basic render loop.
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8 年前 |
Felipe Lira
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e606701e
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Added support to query shadowbias from Light. Fixed glossiness in specular.
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8 年前 |
Felipe Lira
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94d1068c
|
Added 4 tap shadowmap filtering.
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8 年前 |
Felipe Lira
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db6e8103
|
- Optimized tangetToWorld matrix multiplication
- Moved SH code to use builtin shader constansts. (SHA, SHB, SHC)
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8 年前 |
Felipe Lira
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d9ff7a64
|
Added MGD interceptor library and manifest to use Mali Graphics Debugger.
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8 年前 |
Felipe Lira
|
5450c598
|
Fixed Lightmap issue and shadow issues on mobile.
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8 年前 |
Felipe Lira
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89e8323a
|
Added a material upgrader to convert VikingVillage materials to LD Pipeline ones.
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8 年前 |
Felipe Lira
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926abc33
|
Changed shader to specular setup and made a few cleanups.
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8 年前 |
Felipe Lira
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5dcbc378
|
Removed old ScriptableRenderLoop and Pipeline namespaces.
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8 年前 |
Felipe Lira
|
05e84b23
|
Merge branch 'master' into lowendmobile
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8 年前 |
Felipe Lira
|
21e43adc
|
Added Fog
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8 年前 |
Felipe Lira
|
3bba2de4
|
Added NormalMap, Emission and Occlusion
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8 年前 |
Felipe Lira
|
7adeb563
|
Added non-directional Lightmap support
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8 年前 |
Felipe Lira
|
c9e863e4
|
Shadow slice resolution being computed automatically for best fit in the shadow atlas.
Moved all non-serialized settings from pipeline asset to pipeline instance.
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8 年前 |
Felipe Lira
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695bb05c
|
Fixed shadow cascade interpolation issues. Fixed the case when no cascade was enabled was causing wrong shadowmap rendering.
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8 年前 |
Felipe Lira
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a749dbac
|
Fixed cascade index selection.
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8 年前 |
Felipe Lira
|
42f40c32
|
Updated LowEndRenderPipeline to use the new RenderPipelineAsset
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8 年前 |
Felipe Lira
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782077fb
|
Merge branch 'master' into lowendmobile
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
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8 年前 |
Felipe Lira
|
5ccdddfc
|
LowEndMobile Pipeline - Added Shadows.
|
8 年前 |