5090 次代码提交 (16df8b10-6bac-4d4b-9614-c1f9ac8ecfc9)

作者 SHA1 备注 提交日期
GitHub 4656dcdb Merge pull request #919 from Unity-Technologies/Update-SSS-and-transmisison-UI 7 年前
Alex Lian 17629e50 Modify copy step for Windows 7 年前
sebastienlagarde 10283087 Fix issue 7 年前
Alex Lian d42b1a70 Merge remote-tracking branch 'origin/build/automation' into build/editor-test-fix 7 年前
sebastienlagarde 2a18503e First draft of SSS and Transmisison UI 7 年前
Alex Lian badac7dc Fix up build automation of editor tests 7 年前
sebastienlagarde 8c774475 HDRenderPipeline: Move htile for material classification before async compute. 7 年前
Alex Lian 7c8bb752 Remove references to testbed pipeline from tests 7 年前
GitHub 0b6f97bc Merge pull request #910 from Unity-Technologies/hdrp-rth-fixes 7 年前
Alex Lian cc9b78f0 Remove test pulling in TestbedPipelines 7 年前
GitHub 2c2b8b4d Merge pull request #916 from Unity-Technologies/Branch_RemovedLayeredHeightOffset 7 年前
uygar ae42e524 Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage. 7 年前
GitHub cc8d918e Merge pull request #917 from Unity-Technologies/metal 7 年前
uygar 34eeceb3 Moved slice into a separate float to avoid unnecessary casting in the shader. 7 年前
Antti Tapaninen ded3a54d use fastopt with metal, avoid MTLCompilerService sandbox process crash 7 年前
uygar 8e8b647f Added register optimized path to the tent 5x5 filter. 7 年前
Antti Tapaninen 86d7f373 add build.py.meta 7 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Remy fa8d58d8 Material upgrader working quite fine now :) 7 年前
GitHub b156a735 Merge pull request #915 from Unity-Technologies/Update-UI-to-not-show-not-used-parameter 7 年前
sebastienlagarde e50aba46 Dont' show emissive mapping or detail mappin if not needed 7 年前
Remy 0fe67279 Upgrade material upgrader 7 年前
sebastienlagarde bf5a866e HDRenderPipeline: Missing file for Debug view space normal 7 年前
GitHub 2d823db6 Merge pull request #914 from Unity-Technologies/Add-normal-in-view-space-debug-mode 7 年前
sebastienlagarde 9801577c Change code generation to allow multiple debug case for the same field. allow debug view normal 7 年前
sebastienlagarde a8ee2b7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Alex Lian 58f8b7ca Remove test pulling in TestbedPipelines 7 年前
GitHub 2be72ae4 Merge pull request #913 from Unity-Technologies/Branch_NoGBufferInForward 7 年前
sebastienlagarde 587a0856 HDRenderPipeline: Update HDRenderLoopTest scene 7 年前
Robert Srinivasiah 6c1cbcf3 Remove unused bits in GPUCopyAsset 7 年前
GitHub 00a6351a Add a compile-time switch between the full and the empty VolumetricLighting.compute shader 7 年前
Robert Srinivasiah 57fee59f Source proper XR render texture size 7 年前
GitHub a2aa6eba Merge pull request #912 from Unity-Technologies/Branch_FixRTHandleDisableDecal 7 年前
Julien Ignace e1d35dae Don't allocate GBuffer in forward only mode. 7 年前
Robert Srinivasiah c057c34f Fix typo in GetMaxWidth (formerly GetMaxWith) 7 年前
GitHub e29b69df Merge pull request #903 from Unity-Technologies/build/automation 7 年前
Julien Ignace a3e234fe Bind an empty UAV when decal are disabled to avoid crash on PS4 7 年前
Robert Srinivasiah 23861037 Disable bindTextureMS for non-MSAA textures 7 年前
GitHub 5d05ff3e Merge pull request #911 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy b2bd555b Changed the popup dialog : called once fort the first test run in a session, and can be changed from the menu "Internal/GraphicTest Tools/Set Tests Pipelines" 7 年前
Julien Ignace 5749cc0f Fixed HDRP when decal are disabled (issue caused by RTHandle PR) 7 年前
Robert Srinivasiah 695f1e55 For MSAA-enabled RTHandles, don't overwrite original enableRandomWrite 7 年前
GitHub 14257e27 Merge pull request #909 from Unity-Technologies/debug-display-as-multicompile 7 年前
sebastienlagarde 3d4d194e Debug display is now a multi compile option 7 年前
GitHub ada2f050 Merge pull request #908 from Unity-Technologies/HDRP_GraphicTests 7 年前
GitHub a6688080 Merge pull request #878 from Unity-Technologies/Branch_RTRefactoring 7 年前
Julien Ignace bcdb94ce Added comment 7 年前
Julien Ignace c67546c5 Fixed pyramid debug visualization. 7 年前
Julien Ignace c81b04cf Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet) 7 年前
Evgenii Golubev 0c573a4a Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume" 7 年前