Sebastien Lagarde
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60ce8240
|
Minor fix
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7 年前 |
Remy
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bb848eef
|
Add range attenuation toggle test in light parameters
Disable distord texture mips as workaround for thig bug : https://fogbugz.unity3d.com/f/cases/988983/
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7 年前 |
John
|
5fcbd9af
|
Cleanup, Integrations with Shadows.hlsl
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7 年前 |
sebastienlagarde
|
87798701
|
minor comment/code on decal
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7 年前 |
Paul Melamed
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c5fce3e3
|
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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7 年前 |
Sebastien Lagarde
|
5705de92
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Remy
|
afb74a48
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
NotRobSheridan
|
15300daa
|
Updated readme
Fixed headers
|
7 年前 |
John
|
eb585d61
|
Initial implementation complete, 1-tap
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7 年前 |
Sebastien Lagarde
|
5f384459
|
HDRenderPipeline: Update all materials
|
7 年前 |
NotRobSheridan
|
6e06f10b
|
Readme update
Updated readme
Added new opening paragraph
Added new section on SRP assets
Added default install info
Added install info for Lightweight and HD
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7 年前 |
John
|
bce0fede
|
View space position reconstruction
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7 年前 |
GitHub
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1d07f3a6
|
Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance
Prototype/decals drawinstance
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7 年前 |
Julien Ignace
|
b6a63120
|
Updated graphics test linear fog to keep old behavior wrt height.
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7 年前 |
GitHub
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4263f9df
|
Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
Replace all toggleoff by toggleui [2018 1 b4 feature]
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7 年前 |
Felipe Lira
|
c4fe41bb
|
workaround to alleviate the bias cascade issue while we don't have a proper solution.
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7 年前 |
Sebastien Lagarde
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27c0d277
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
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7 年前 |
Julien Ignace
|
7755d57e
|
Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir
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7 年前 |
Sebastien Lagarde
|
761db059
|
re-introduce physical light elment remove previously
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7 年前 |
Felipe Lira
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c925c4c7
|
Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template.
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7 年前 |
Sebastien Lagarde
|
61ca3c01
|
Replace all toggleOff by ToggleUI [2018.1.b4 feature]
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7 年前 |
Julien Ignace
|
a533af44
|
Implemented height fog for linear and exponential fog.
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7 年前 |
GitHub
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d48bc884
|
Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing
GPU instancing in Lightweight renderpipeline
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7 年前 |
Sebastien Lagarde
|
128f5158
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Felipe Lira
|
db534016
|
shadowcoord is now using high precision
|
7 年前 |
GitHub
|
5c7e1fd0
|
Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
Contact Shadows
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7 年前 |
Felipe Lira
|
cfca3b82
|
Computing shadow coord in vertex when not using cascades.
|
7 年前 |
GitHub
|
5bf4aa76
|
Merge pull request #812 from Unity-Technologies/small-improvement-to-color-picker-debug-mode
HDRenderPipeline: push small improvement to color Picker debug mode
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7 年前 |
Felipe Lira
|
a6a06406
|
removed comment left out as mistake.
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7 年前 |
Felipe Lira
|
482af7f9
|
Fixed compiler errors in LW.
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7 年前 |
Felipe Lira
|
35f80d17
|
Updated shadow constants to cache propertyID
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7 年前 |
sebastienlagarde
|
3bf6049c
|
HDRenderPipeline: push small improvement to color Picker debug mode
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7 年前 |
uygar
|
738c9de1
|
Revert "Pass the light position to the shadow code"
This reverts commit d702605939cf2bb80b30cab85e4a8ec83a5f77c5.
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7 年前 |
Felipe Lira
|
46d124a0
|
Added 5x5 Tent filtering on desktop.
|
7 年前 |
GitHub
|
fce350a5
|
Merge pull request #810 from Unity-Technologies/lwrp_batcher
Lwrp batcher
|
7 年前 |
Frédéric Vauchelles
|
f6240ebd
|
[PlanarReflection] Fixed test scene
|
7 年前 |
Felipe Lira
|
98d9ef89
|
Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext.
|
7 年前 |
GitHub
|
4b7581e9
|
Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2
Add color picker debug mode
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7 年前 |
Frédéric Vauchelles
|
31baf5b6
|
[PlanarReflection] Added camera utils
|
7 年前 |
sebastienlagarde
|
c0eaab10
|
wrong removing of spot inner percent
|
7 年前 |
Felipe Lira
|
14346841
|
Fixed lightweight unlit shader tag.
|
7 年前 |
Frédéric Vauchelles
|
c813f01f
|
[PlanarReflection] fixes
|
7 年前 |
sebastienlagarde
|
7c5ace88
|
Remove physical light unit for the commit
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7 年前 |
Felipe Lira
|
1185b678
|
Fixed vertex lighting double shading issue. Light constants being initialized to default values for all the light buffer.
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7 年前 |
Frédéric Vauchelles
|
b0889a10
|
[PlanarReflectionProbe] Fixed capture position
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7 年前 |
sebastienlagarde
|
0e2fd784
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Felipe Lira
|
d7a50ff9
|
update lw assets.
|
7 年前 |
Frédéric Vauchelles
|
92bcb4ea
|
[PlanarReflection] (wip) fixing planar probe projection
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7 年前 |
sebastienlagarde
|
466305bb
|
Fix missing mouse position
|
7 年前 |
Felipe Lira
|
e397bc6c
|
Fixed GI issue in specular workflow.
|
7 年前 |