Peter Bay Bastian
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262e9a57
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Move tests into common folder
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7 年前 |
Peter Bay Bastian
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a1133cd9
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Update #includes of ShaderLibrary to new path
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7 年前 |
Peter Bay Bastian
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c536225b
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Move non-pipeline folders in Assets/ScriptableRenderPipeline/ into /Assets/ScriptableRenderPipeline/Core/
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7 年前 |
Peter Bay Bastian
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aaa319f4
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Move test scenes from LW pipeline to Assets/TestScenes/
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7 年前 |
Peter Bay Bastian
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67038b7a
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Move Assets/Textures/ to Assets/TestScenes/Common/Textures/
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7 年前 |
GitHub
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0547ff04
|
Merge pull request #378 from EvgeniiG/master
Remove the sky mesh which caused a memory leak
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7 年前 |
Peter Bay Bastian
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fbfcc9cf
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Remove Big submodule
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7 年前 |
runes
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dd5838bd
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sample game delta:
-FPS Mode (Render mesh with custom FOV)
-only PCF shadows with game specific limits
-Atmosphere y-offset property
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7 年前 |
mmikk
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ffd99179
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minor clean up for some clustered utility functions
minor clean up for some clustered utility functions
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7 年前 |
GitHub
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726ee1ab
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Merge pull request #377 from Unity-Technologies/Branch_FixShadowAtlasException
Failing to allocate shadow maps no longer throws an exception but just raises an error.
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7 年前 |
Julien Ignace
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024ca3bf
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Failing to allocate shadow maps no longer throws an exception but just raises an error.
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7 年前 |
GitHub
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b72cd5a6
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Merge pull request #376 from Unity-Technologies/Branch_SplitFullScreenDebug
Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels
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7 年前 |
Julien Ignace
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f9fe42af
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Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels
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7 年前 |
Julien Ignace
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2510d3b0
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Update post fx submodule.
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7 年前 |
GitHub
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0dda7798
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Merge pull request #375 from Unity-Technologies/Branch_RenameLayeredShader
LayeredLit refactor
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7 年前 |