5919 次代码提交 (00f79517-258f-4c48-ba09-635892c22f96)

作者 SHA1 备注 提交日期
Felipe Lira 66f3ec92 Added support to ComputeBuffer for non mobile and non WebGL platforms. 7 年前
Paul Melamed 0702ab28 copying sample texture into 4kx4k atlas 7 年前
Mikko Strandborg d0f3c3c1 Fix for issue 1145: add enableRandomWrite for the color pyramid surfaces 7 年前
Frédéric Vauchelles 253790d4 Renamed properly buffer pyramid variables 7 年前
Frédéric Vauchelles 5d1e46bc Moved CoreRP files in folders for readbility 7 年前
Julien Ignace ac765a69 - Fixed Layered material UI where Density As Opacity checkbox would not be shown in some cases 7 年前
Frédéric Vauchelles 085e9237 (wip) Refactored screen space tracing for refraction 7 年前
Felipe Lira e9dc4f31 We can't add an extra shader keyword. For now if we have shadows enabled we compute occlusion on both directional and local lights. 7 年前
Paul Melamed d37105f2 Merge branch 'master' into decals/texture_atlas 7 年前
GitHub de1ddf54 Fix light intensity bug which allowed negative values 7 年前
Felipe Lira b1944d59 Cast shadows prop removed, we use shadow strenght instead. Reverted changes that removed light type from w position component. We might want it to be generic in case people want to use other shaders with LW. 7 年前
Frédéric Vauchelles 8c5ec0b2 Updated changelog 7 年前
GitHub 72eb8fea Merge pull request #1140 from Unity-Technologies/fix-fogbugz-989321 7 年前
Felipe Lira e42f8f63 Renamed and refactored shadowpass to improve readability 7 年前
Frédéric Vauchelles f2621813 Fixed mip size and RT creation while computing planar convolution mip chain 7 年前
sebastienlagarde 82122b4d fix fogbugz 989321 7 年前
Felipe Lira a05bc76c Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself. 7 年前
Frédéric Vauchelles b46b3284 (wip) Added planar convolution 7 年前
sebastienlagarde ef051016 Update default settings for planar reflection 7 年前
Felipe Lira c2267f06 Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class 7 年前
Andre McGrail a796ea1d Reverted required shader feature in the standard shader 7 年前
Frédéric Vauchelles 7a36ca8a Refactored pyramid buffer processors 7 年前
sebastienlagarde 149755a5 HDRenderPipeline: Update various missing meta file 7 年前
Felipe Lira b026c884 excluding world pos interpolater after merge 7 年前
Andre McGrail cb320661 Initial push 7 年前
Frédéric Vauchelles 69d0037d Updated UI for planar reflection 7 年前
GitHub 5854bde8 Merge pull request #1138 from Unity-Technologies/Branch_HideDebugExposure 7 年前
Felipe Lira de8adb82 Merge branch 'LWRP' into lw/multipass 7 年前
Aleksandr Kirillov be56a0c2 Fixed spotlights in LW PBR. 7 年前
GitHub a022b93b Merge pull request #1139 from Unity-Technologies/feature/PyramidBuffer 7 年前
GitHub 5e57070a Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph 7 年前
Frédéric Vauchelles 04e13257 Added TileLayout utilities 7 年前
Aleksandr Kirillov fa774db9 Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss) 7 年前
Frédéric Vauchelles 6a09cec1 Restored sky lighting override mask 7 年前
GitHub b357f4bf Merge pull request #1137 from Unity-Technologies/feature/PyramidBuffer 7 年前
Aleksandr Kirillov 9af33ea3 Merge branch 'LWRP' into lw/fix_shadergraph 7 年前
Frédéric Vauchelles d07a7129 Added changelog 7 年前
Aleksandr Kirillov c856eeed Fixed broken shadergraph LW PBR shader template. 7 年前
GitHub 81d0b3df Merge pull request #1130 from Unity-Technologies/lw/common_refactor 7 年前
Frédéric Vauchelles ad93368d Fixed color pyramid buffer 7 年前
Felipe Lira 421fd93d Fix for the unmatching command buffer message 7 年前
Frédéric Vauchelles 05aa3232 Removed useless kernels 7 年前
Julien Ignace a851ac6e Hide debug exposure entry when no related debug mode is enabled. 7 年前
GitHub 7f7b6cd3 Merge pull request #1118 from Unity-Technologies/lw/bugfixes 7 年前
Frédéric Vauchelles cac44820 Fixed depth pyramid buffer 7 年前
GitHub fcb12503 Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 7 年前
Frédéric Vauchelles a939e5aa Added TexturePadding utility 7 年前
GitHub e34444b0 Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor 7 年前
Aleksandr Kirillov 01eba7d0 Moved includes to the top where it made sense. 7 年前
Paul Melamed ac77aad6 For opaques use decal diffuse alpha for all channels. 7 年前