Jens Holm
|
1703288d
|
Make the property name text field delayed
|
7 年前 |
Peter Bay Bastian
|
4e004e8e
|
Added
Math -> Interpolation
Math -> Matrix
Math -> Range
|
7 年前 |
Jens Holm
|
6aca31dc
|
Check property referecne name when the property is created
|
7 年前 |
Peter Bay Bastian
|
72b605ed
|
Adding tests graphs for Math ->Advanced and Math->Derivative
|
7 年前 |
Jens Holm
|
2e2f5f9e
|
Simplify regex for checking valid property reference
|
7 年前 |
Peter Bay Bastian
|
79f6f9a8
|
Added shader graphs for Math Basic
|
7 年前 |
Jens Holm
|
82435f05
|
Enforce underscore in overriden property names and allow rest by supplying empty string
|
7 年前 |
Peter Bay Bastian
|
7f761cb8
|
Add Float and Cubemap to test case
|
7 年前 |
Jens Holm
|
1ba516e7
|
Make reset reference menu appear only when reference name is overridden
|
7 年前 |
Peter Bay Bastian
|
4c25a1ee
|
Remove files that shouldn't have been added
|
7 年前 |
Jens Holm
|
02587bed
|
Add conditional includes in MaterialGraphWindow and MaterialGraphView
|
7 年前 |
Jens Holm
|
42451460
|
Make reference names editable throught text field and add reference name sanitation
|
7 年前 |
Peter Bay Bastian
|
4e1798b6
|
Update gitignore and fix compile warning and test
|
7 年前 |
GitHub
|
1536b7ef
|
Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue
Fix for issues regarding decimals / periods
|
7 年前 |
Matt Dean
|
cb9ab96f
|
Prevent GC allocation when popup doesnt need to be recreated
|
7 年前 |
Jens Holm
|
ed5436e4
|
Make custom property names dirty the graph
|
7 年前 |
Peter Bay Bastian
|
11c1b9be
|
Fix all Shader Graph tests (including integration graphs)
|
7 年前 |
GitHub
|
26deb2a4
|
Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api
Update deprecated Resources API
|
7 年前 |
Jens Holm
|
b68215c9
|
Add text field on properties to allow a custom reference name
|
7 年前 |
Peter Bay Bastian
|
0c641d4b
|
Fixed warnings from generated transform code
|
7 年前 |
Matt Dean
|
67827c5c
|
Remove unnecessary serialized properties
|
7 年前 |
Matt Dean
|
f20e7691
|
Update Gradient UIs to UIElements
|
7 年前 |
Matt Dean
|
90f19e2e
|
Rename Gradient Asset Node > Gradient Node
|
7 年前 |
Matt Dean
|
25fc05eb
|
Rename GradientAssetNode.cs > GradientNode.cs
|
7 年前 |
Martin Thorzen
|
8f3d14dc
|
Update with cleaning out unused code. And some formatting.
|
7 年前 |
Martin Thorzen
|
962fc981
|
Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
|
7 年前 |
Martin Thorzen
|
3868cb59
|
Fixed so that the preview is not drawn ontop of the Settings Menu
|
7 年前 |
Frédéric Vauchelles
|
7203df22
|
wip Screen Space Reflection forward pass
|
7 年前 |
Frédéric Vauchelles
|
9fffc822
|
Unrolled first iteration
|
7 年前 |
Felipe Lira
|
d3b73d87
|
Removed unused Opaque RT.
|
7 年前 |
Frédéric Vauchelles
|
f3b17b2a
|
Fixed debug issue
|
7 年前 |
GitHub
|
dadee06e
|
Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes
ShaderGraph template fixes
|
7 年前 |
Frédéric Vauchelles
|
7c52d2d3
|
Renamed Flags.ForceUpdate => Flags.EditorForceUpdate
|
7 年前 |
GitHub
|
915767d4
|
Merge pull request #1084 from Unity-Technologies/LW-DistortionPass
Add Opaque Copy Texture functionality
|
7 年前 |
Frédéric Vauchelles
|
2169fc40
|
Added debug hints
|
7 年前 |
Frédéric Vauchelles
|
d658c0d9
|
Updated ScreenSpaceRefractionEditor
|
7 年前 |
Frédéric Vauchelles
|
c409dd0c
|
Updated changelog
|
7 年前 |
GitHub
|
87b74039
|
Merge pull request #1152 from Unity-Technologies/lw/multipass
Lw/multipass
|
7 年前 |
Frédéric Vauchelles
|
a324758e
|
Fixed test 1102, 1103, 1206
|
7 年前 |
Felipe Lira
|
89c899a1
|
Fixed newline endings in the files touched by this PR.
|
7 年前 |
Frédéric Vauchelles
|
789d90fe
|
Fixed test 1203
|
7 年前 |
GitHub
|
55733747
|
Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip
Fixed Y-flip in HD when a camera is rendering to a RT
|
7 年前 |
Felipe Lira
|
5bdadbbe
|
Addressed PR's comments.
|
7 年前 |
Frédéric Vauchelles
|
ff4ac7db
|
Fixed test 9002
|
7 年前 |
Thomas
|
71e3e26a
|
Fixed Y-flip in HD when a camera is rendering to a RT
|
7 年前 |
Thomas
|
98acf904
|
Fixed Y-flip in LW when a camera is rendering to a RT
|
7 年前 |
Felipe Lira
|
53d049a2
|
Checked compiled shaders and updated code for simplicity and consistency.
|
7 年前 |
Frédéric Vauchelles
|
62c37c0f
|
Update refraction test scene
|
7 年前 |
GitHub
|
0b924990
|
Fix the ordering of SetRenderTarget() calls
Avoid binding the same texture as an RT and a UAV.
|
7 年前 |
Felipe Lira
|
84d6783d
|
Setting up light indices much earliear in the pipeline for better thread scheduling.
|
7 年前 |