Felipe Lira
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1e0a5a30
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Merge branch 'lw/shadow-optimization'
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7 年前 |
Evgenii Golubev
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9c324ce9
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Remove more junk files
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7 年前 |
Evgenii Golubev
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6542af07
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Remove junk files
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7 年前 |
Evgenii Golubev
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72d40c7f
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Remove branching for 0 extinction
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7 年前 |
Evgenii Golubev
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81e1d1ab
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Add a comment
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7 年前 |
Evgenii Golubev
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4f47b43c
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Add a helper function FetchIndexWithBoundsCheck()
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7 年前 |
Evgenii Golubev
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d101e8ec
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Remove the loop over clusters from the volumetric lighting pass
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7 年前 |
Evgenii Golubev
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598b6ad6
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Implement the clustered density volume pass
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7 年前 |
Evgenii Golubev
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183cbddd
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Clean up OrientedBBox::Create()
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7 年前 |
Evgenii Golubev
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202f48a8
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Add comments
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7 年前 |
Evgenii Golubev
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68e4eace
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Implement the soft voxelization hack
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7 年前 |
Jens Holm
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af05fcf1
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Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph
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7 年前 |
Jens Holm
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8201871e
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Add meta properties in the CopyPasteGraph
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7 年前 |
Martin Thorzen
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3d65bbd2
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Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
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7 年前 |
Matt Dean
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ee59804c
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Update ChannelEnumControl to UIElements and USS
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7 年前 |
Jens Holm
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74c313c2
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Add copy function in IShaderProperty, and implement this in all property classes
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7 年前 |
GitHub
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09124350
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Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
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7 年前 |
Jens Holm
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74039530
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Allow sahder properties to be copied and pasted between graphs
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7 年前 |
Peter Bay Bastian
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03c0b504
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Remove uses of .NET 4+ only API
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7 年前 |
JavDevGames
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082d7d93
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Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
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7 年前 |
Jens Holm
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a7cb2893
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Allow GraphView to copy when only elements of type BlackboardField are selected
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7 年前 |
GitHub
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23cc01bd
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Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
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7 年前 |
Peter Bay Bastian
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9cc55c03
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Merge branch 'master' into path-for-shaders
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7 年前 |
GitHub
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312d23e1
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Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
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7 年前 |
GitHub
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c268bca4
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Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
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7 年前 |
GitHub
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246492ed
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Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
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7 年前 |
Jens Holm
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7061787f
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Add docking layout to blackbourd via GeometryChangedEvent on GraphView
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7 年前 |
Matt Dean
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eda467e3
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Remove ref keywords
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7 年前 |
Jens Holm
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19a741e4
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Switch blackboard layout modifiers to default modifiers
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7 年前 |
Matt Dean
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dcfde51b
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Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
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7 年前 |
Matt Dean
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88372b5f
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Add ref keyword (fix)
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7 年前 |
Martin Thorzen
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b817a5cd
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Removed unneccessary styling
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7 年前 |
Jens Holm
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f7274b83
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Make the master preview dirty output nodes in subgraphs
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7 年前 |
Matt Dean
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70436083
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Remove GC allocations on preview property collection
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7 年前 |
Martin Thorzen
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ed104fa3
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Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
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7 年前 |
Jens Holm
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f1a39c3d
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Add input slots from the SubGraphOutputNode in the preveiw shader generation
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7 年前 |
Matt Dean
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15328c1d
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Add support for Fixed gradient mode
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7 年前 |
Martin Thorzen
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1dfe50bd
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Removed the control attributes
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7 年前 |
Matt Dean
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2a3637d0
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Override GradientShaderProperty declaration for preview rendering
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7 年前 |
Martin Thorzen
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2fde6ea5
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Moved the node settings menu to the right place.
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7 年前 |
Matt Dean
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348a9654
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Change GetPreviewProperty to return list for multiple properties from one slot
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7 年前 |
Martin Thorzen
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2ff4fbd7
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Added new settings files for the common settings on the master nodes, PBR and Unlit Master
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7 年前 |
Peter Bay Bastian
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ad7f7e58
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Ignore the subjected property when sanitizing name
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7 年前 |
Matt Dean
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ff7c4856
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Fix serialisation of preview properties in Gradient Asset node
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7 年前 |
Martin Thorzen
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a53fbcc2
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Updated with new property sheet and row functionality plus added the .css files for them
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7 年前 |
Martin Thorzen
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88b45aa5
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Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
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7 年前 |
Martin Thorzen
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8742fc7b
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Merge branch 'master' into node-settings
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7 年前 |
GitHub
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8dc77b62
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Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
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7 年前 |
GitHub
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fcff252a
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Update HDRenderPipeline.md
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7 年前 |
GitHub
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8aa3aeb5
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Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
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7 年前 |