Filip Iliescu
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1109a6c7
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initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows.
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8 年前 |
Filip Iliescu
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db72d2ac
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Create test scene for Classic OnChip Deferred Renderloop
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8 年前 |
Filip Iliescu
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8e3bfd4a
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implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP
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8 年前 |
Filip Iliescu
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686e6420
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working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend
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8 年前 |
Filip Iliescu
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23d2f9e6
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Fix reflections that clip near and far plane as well as those that just clip near plane.
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8 年前 |
Filip Iliescu
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ff01d44e
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fix shadow settings and add a sun script to see shadows move based on time of day
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8 年前 |
Filip Iliescu
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0577271e
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fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor
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8 年前 |
Filip Iliescu
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9f78b2fd
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fixed shadows
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8 年前 |
Filip Iliescu
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bcf07328
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change capsule to bnaked reflection probe
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8 年前 |
Filip Iliescu
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27ba9479
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add onchip-skybox material and some scene changes
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8 年前 |
Filip Iliescu
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a44e4c7c
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spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad.
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8 年前 |
Filip Iliescu
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d1175b8d
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branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging
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8 年前 |
Filip Iliescu
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3a85e5cb
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fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script.
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8 年前 |
Filip Iliescu
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536346ae
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remove color from sun becuase its annoying me
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8 年前 |
Filip Iliescu
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4372896e
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post merge lighting asset fixup
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8 年前 |
Filip Iliescu
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3b50be5f
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stub in basic transparencys
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8 年前 |
David Rogers
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85744e59
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Local merge
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8 年前 |
David Rogers
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36baac01
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Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
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8 年前 |
Filip Iliescu
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e078e5c8
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update test scene with transparent ojects
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8 年前 |
Filip Iliescu
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20a1d250
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update test scene with transparent ojects
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8 年前 |
Filip Iliescu
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d920f17e
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add a bunch of small test scenes
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8 年前 |
Filip Iliescu
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2cdc8c98
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add a bunch of small test scenes
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8 年前 |
Filip Iliescu
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9c290707
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merge changes from remote to local branch
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8 年前 |
Filip Iliescu
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ef684f38
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add a bunch of test scenes
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8 年前 |
Filip Iliescu
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1dff4c8e
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Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin
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8 年前 |
Filip Iliescu
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64f2833b
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add a bunch of test scenes
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8 年前 |
Filip Iliescu
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cfc98f56
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add more tests
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8 年前 |
Filip Iliescu
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20347583
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Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin
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8 年前 |
Filip Iliescu
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2ae50f7c
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add more tests
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8 年前 |
Filip Iliescu
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7d11a4d2
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fix up directional cookie test
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8 年前 |
Filip Iliescu
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54f04ea9
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Add a global option for turning off shadows on transparencies to match what builtin deferred does.
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8 年前 |
Filip Iliescu
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e07fbf8c
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fix up directional cookie test
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8 年前 |
Filip Iliescu
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135f6d26
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Add a global option for turning off shadows on transparencies to match what builtin deferred does.
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8 年前 |
Filip Iliescu
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1c27d162
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Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it
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8 年前 |
Filip Iliescu
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7368838c
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fix indexing shadow bug for point and directional lights as well and add a test for them.
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8 年前 |
Filip Iliescu
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d1bbaa75
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add a test for 2 directional lights and shadows on both opaque and transparent objects
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8 年前 |
Filip Iliescu
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c9679ca9
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Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it
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8 年前 |
Filip Iliescu
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24868a33
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fix indexing shadow bug for point and directional lights as well and add a test for them.
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8 年前 |
Filip Iliescu
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a820aee0
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add a test for 2 directional lights and shadows on both opaque and transparent objects
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8 年前 |
Filip Iliescu
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811e0b22
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remove HLSLSupport so we track changes in trunk, some cleanup and a bunch of test fixes.
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8 年前 |
Filip Iliescu
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12136e13
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add support to forward shader for rendering to emission buffer on iOS and implement specular version of forward shader and add soem tests
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8 年前 |
Filip Iliescu
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f0994eb7
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create an iOS SceneManager script and prefab for looping through scenes
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8 年前 |
Filip Iliescu
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26b804dc
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update tests skybox material to use the OnTile version
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8 年前 |
Filip Iliescu
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b23dba1a
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Fixup tests to use new Additional Shadow Data scripts for lights with shadows
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8 年前 |
Filip Iliescu
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0f75abcd
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add keyboard control for in editor scene changes from test manager
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8 年前 |
Filip Iliescu
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7b6589ed
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cleanup commented code and unused variables and rename renderloop more appropriatly
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8 年前 |
Filip Iliescu
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495e902b
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add controls for test script to toggle settings
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8 年前 |
Filip Iliescu
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4ff73d09
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update texture settings and tests to match
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8 年前 |
Filip Iliescu
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4d5f4b18
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comprehensive demo of all tests
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7 年前 |
Filip Iliescu
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fc60ffad
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add touch script for scene control on iOS and set non legacy mode as default
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7 年前 |
Filip Iliescu
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555bd19f
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regenerate lighting data and reflection probes for test scenes
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7 年前 |
Filip Iliescu
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7e17d6c0
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add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
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7 年前 |
Filip Iliescu
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b25e3217
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update materials and test scenes with text counter
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7 年前 |
Filip Iliescu
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e16bcdcf
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clean up demo scene by adding more space to allow camera to move around and show various objects.
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7 年前 |
Filip Iliescu
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74b604f6
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fixup refelction probes and get lighting lighting generated correctly
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7 年前 |
Filip Iliescu
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9f641209
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WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
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7 年前 |
Filip Iliescu
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bdca8876
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rework the reflection test by using a debug cubemap to make sure its sampling in correct location
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7 年前 |
Filip Iliescu
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a981054d
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rework controls for test scene
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7 年前 |
Filip Iliescu
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aa51dadc
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fix up a couple test scenes
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7 年前 |
Filip Iliescu
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4c9b068b
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rework demo a bit. tweak lighting settings, shadows and regenerate lighting
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7 年前 |
Filip Iliescu
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24a740f9
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lighting tweaks
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7 年前 |
Filip Iliescu
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23202e49
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merge in OnTileDeferredBranch after merging in master to it
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7 年前 |
Filip Iliescu
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40bd91ef
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update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
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7 年前 |
Filip Iliescu
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b5178bda
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add a reflection probe test to handle the HDR camera bug
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7 年前 |
Filip Iliescu
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2e7987d4
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test scene changes to have all scenes use deferred on camera when using built-in
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7 年前 |
Filip Iliescu
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15851ae5
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remove unused files
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7 年前 |
Filip Iliescu
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f20a89f2
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particle test. implement adding simple particle to scene. seems there is missing API to support particle renderer since it doesnt quite work yet
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7 年前 |
Peter Bay Bastian
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0fd3be2f
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TestScenes -> SampleScenes
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7 年前 |
GitHub
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05ffcc95
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Merge pull request #379 from Unity-Technologies/restructuring
Restructuring
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7 年前 |
Felipe Lira
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024a70fc
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Merged master.
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7 年前 |
Tim Cooper
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e0e3492b
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Merge remote-tracking branch 'origin/master' into sample_game
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7 年前 |
Peter Bay Bastian
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a4ea9ff8
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Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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7 年前 |
Filip Iliescu
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795d7fe8
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add particle test scene
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7 年前 |
Peter Andreasen
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ece831c7
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Merge remote-tracking branch 'origin/master' into sample_game
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7 年前 |
sebastienlagarde
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eb326aeb
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Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
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7 年前 |
Filip Iliescu
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fc137b98
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regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting
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7 年前 |
Peter Andreasen
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69c448b2
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Merge remote-tracking branch 'origin/master' into sample_game
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7 年前 |
Felipe Lira
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e56800ee
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Merge branch 'master' into LightweightPipeline
# Conflicts:
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7 年前 |
Filip Iliescu
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ee7cc18e
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add a multiple camera scene. One that follows a character around, the other that creates a minimap on a render texture in the main camera viewport. The renderloop renders the 2nd camera but its coordinates are flipped
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7 年前 |
Filip Iliescu
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1485f15f
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Add correct material to object in test scene
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7 年前 |
Julien Ignace
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674d0efe
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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7 年前 |
Thomas
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6a23edcf
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Dead code / warning / spaces removal
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7 年前 |
GitHub
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6eccc942
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Merge pull request #453 from Unity-Technologies/lw-dead-code-removal
LWPipe dead code removal
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7 年前 |
sebastienlagarde
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956f0a26
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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7 年前 |
sebastienlagarde
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b466af28
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb
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7 年前 |
sebastienlagarde
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3ccbb95a
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement
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7 年前 |
Evgenii Golubev
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86fe9ae4
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
GitHub
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6213cc0b
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Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Felipe Lira
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cdc50657
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Merge branch 'Unity-2017.3' into LightweightPipeline
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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7 年前 |
Peter Andreasen
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e2332032
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Merge remote-tracking branch 'origin/master' into sample_game
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7 年前 |
Robert Srinivasiah
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7998bfa7
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Merge remote-tracking branch 'origin/master' into xr-hdrp
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7 年前 |
Sebastien Lagarde
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a4fddf9c
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
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7 年前 |
Mike Wuetherick
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0d5b90fd
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updated mats for 2018.1.0b6
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7 年前 |
John
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360fd4d8
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Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering
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7 年前 |