265 次代码提交 (culling)

作者 SHA1 备注 提交日期
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
FlorentGuinier 980b67d3 [gfx-shadows] First step toward adding tents pcf filters 8 年前
FlorentGuinier 9f7d66cd [gfx-shadows] Add PCF tents filters 8 年前
FlorentGuinier 8e9a6d75 [gfx-shadows] tents filters use loops for code clarity 8 年前
uygar 058fa25d Added loop hint to PCF tent sampling functions to make compilation times a bit more sane. 8 年前
uygar c0b6dcd6 Removed the old shadow system. 8 年前
uygar acf9a7fb Fixed compile error on PS4. 8 年前
GitHub 712ff1d3 Merge pull request #228 from Unity-Technologies/shadows 8 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu 3a226917 merged master 8 年前
Arnaud Carre f27d26c4 Merge branch 'master' into Branch_Batching2 8 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 8 年前
GitHub c185048e Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup 8 年前
uygar 1996704d Fixed hardcoded shadow resource path incorrectly handling out of bounds cases. 8 年前
Filip Iliescu 8eef028b merged master 8 年前
uygar ca95a021 Fixed broken cascade selection with high camera FoVs. 8 年前
sebastienlagarde 13e14f67 Merge branch 'master' into ssao-test 8 年前
uygar beaf6e75 Modified moment based shadow maps to always use [0;1] z. 8 年前
Evgenii Golubev ad3d47b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
uygar e08c2202 Fixed biasing in the wrong direction for MSMs. 8 年前
sebastienlagarde 5f0ef8c2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev c092103a Merge branch 'master' 8 年前
Thomas Hourdel 4acdd75e Merge branch 'master' into movecs 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
uygar 31d02d2f Fixed light leak bias for moment calculations. 8 年前
uygar 303965c0 Fixed normal bias leading to light leaking with point shadows. 8 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
Arnaud Carre 4fcf88bb Merge branch 'master' into Branch_Batching2 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
uygar 178ae77f Added smooth cascade transitions to cascaded shadowmaps. 7 年前
Julien Ignace cfe40176 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugViewFixes 7 年前
Julien Ignace f7e74b01 Fixed shader compilation on PS4 7 年前
Arnaud Carre ad0fb3d8 Merge branch 'master' into Branch_Batching2 7 年前
GitHub b9db30ff Merge pull request #360 from Unity-Technologies/Branch_FixPS4Compilation 7 年前
Arnaud Carre 0bcbf4af Merge branch 'master' into Branch_Batching2 7 年前
uygar 876f9979 Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch. 7 年前
robbiesri 56270c88 Merge branch 'master' into LighweightPipelineXR 7 年前
Filip Iliescu 28a25cc0 merged master 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Peter Bay Bastian e621aacf Convert absolute paths to relative paths in shader includes 7 年前
Evgenii Golubev 4898d174 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics 7 年前
Felipe Lira a2c2ce7f Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
GitHub 02239cb4 Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow 7 年前
Peter Andreasen 69c448b2 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
uygar 6f7557f5 Added new define to control register usage in the shadow library. 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
uygar 9b9762a3 Optimized register usage for cascade dithering. 7 年前
sebastienlagarde 54f30000 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-support-of-vertex-displacement 7 年前
GitHub c540af87 Merge pull request #434 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde efdf41f8 Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension are not supported correctly yet 7 年前
GitHub 8814cf02 Merge pull request #435 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 32a02c4e Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
uygar b90724d4 Added MSAA support to moment based shadowmaps. Also made some optimizations to the blur compute shader. 7 年前
uygar 7212f008 Made casts explicit. 7 年前
Remy cffd854a Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev fcfe787e Remove the Clamp() intrinsic 7 年前
GitHub 3f66af34 Merge pull request #545 from EvgeniiG/Unity-2017.3 7 年前
GitHub b6cf8abe Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde a1929730 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace 220e0aff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Peter Andreasen f052451a merged from master 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Peter Bay Bastian 0d71d873 Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
Peter Bay Bastian 353646f2 Move around some #includes 7 年前
Peter Bay Bastian 6c1fb4e6 Move around some #includes 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
Peter Bay Bastian 0bdd58c1 Remove ShadowAlgorithmsCustom 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
GitHub bd823915 Merge pull request #616 from EvgeniiG/master 7 年前
Remy c22205d7 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Peter Andreasen b6423cf9 merge 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
sebastienlagarde c45eb77b Shader Library, revert change to force float usage 7 年前
sebastienlagarde cafc9c36 shaderLibrary: update moment shadow map to force explicit float 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
GitHub 3be07b99 Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
GitHub c58c9930 Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support 7 年前
Sebastien Lagarde 24ac5a9e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 0d923468 Pass the light position to the shadow code 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
GitHub 9d3b9c14 Merge pull request #801 from Unity-Technologies/pr/798 7 年前
Remy 2289f880 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Felipe Lira 98d9ef89 Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext. 7 年前
uygar 738c9de1 Revert "Pass the light position to the shadow code" 7 年前
Sebastien Lagarde 128f5158 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John 3c40b17c Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
uygar e374ee47 Shadows are now evaluated using the device projection matrices directly, making inverseZ handling in the shader unneccessary for PCF sampling. 7 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
Felipe Lira c51ce48c Merged master 7 年前
GitHub c05bd70c Merge pull request #832 from Unity-Technologies/LightweightPipeline 7 年前
sebastienlagarde 54919201 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering 7 年前
Evgenii Golubev 5b66c29a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Sebastien Lagarde b32a2d17 Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev a3209dd5 Fix INTRINSIC_CUBEMAP_FACE_ID 7 年前
Sebastien Lagarde 07354cce Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS-and-transmission 7 年前
Remy c3c7eec1 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
sebastienlagarde 1d94ca60 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow 7 年前
John cf25c602 Merge master 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
John ba0245c3 Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
uygar c278421b Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range. 7 年前
sebastienlagarde ff116711 Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing 7 年前
uygar f5518a7e Limited per face information to matrices and atlas offsets to cut down on register usage. 7 年前
uygar 74b782e2 Added new parameters to control the edge leak fixup. 7 年前
uygar a8084c53 Silenced warning about loop iterations if optimize register usage is enabled. 7 年前
sebastienlagarde 209e9f74 HDRenderPipeline: Remove shadow warning about "loop 1 iteration" 7 年前
Remy 44eb9802 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Alex Lian 950e29d3 Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Julien Ignace 2c282969 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Frédéric Vauchelles 78ba9e5b Merge master 7 年前
uygar 8e8b647f Added register optimized path to the tent 5x5 filter. 7 年前
uygar 34eeceb3 Moved slice into a separate float to avoid unnecessary casting in the shader. 7 年前
uygar ae42e524 Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage. 7 年前
uygar 34443229 Separated light and cascade data loading for directional lights. 7 年前
uygar 7528e3f3 Replaced the two clear shadow passes with one using the platform far plane define. 7 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 7 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 7 年前
uygar 775d3f32 Optimized cascade selection code to reduce register usage. 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
uygar b3808fd1 Rewrote sample bias computation to reduce register pressure. 7 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
uygar f35513eb Removed cascade clamping in shader again. Internally there's a hardcoded 10 texel guardband around a cascade which seems to be good enough for now. 7 年前
uygar 1c570293 Added macro to control usage of clip space depth biasing. 7 年前
uygar 75a06b95 Added a combined contact shadows + normal biasing pass. 7 年前
sebastienlagarde 456c6c9e Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
GitHub 2376836c Merge pull request #858 from Unity-Technologies/shadows-biasing 7 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 7 年前
GitHub b878dd91 Merge pull request #967 from Unity-Technologies/improve-resources--management 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
uygar 3251dfad Fixed cascade selection when there are less than max cascades. 7 年前
Evgenii Golubev 54ddb928 Improve the quality of the auto-thickness results 7 年前
sebastienlagarde 1edd41cb Fixed cascade selection when there are less than max cascades. 7 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 7 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 7 年前
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 7 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 7 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 7 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 7 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 7 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 7 年前
GitHub 22312097 Merge pull request #1018 from EvgeniiG/auto_thickness 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
sebastienlagarde e83e0cea Bring back SampleClosestDistance_Cascade 7 年前
Felipe Lira 049fa5ed Merge branch 'master' into lw/shadow-optimization 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
GitHub 8192ff33 Merge pull request #1086 from Unity-Technologies/Bring-back-SampleClosestDistance_Cascade 7 年前
Remy da27105b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
uygar f40129d8 Fixed blending of inactive cascades. 7 年前
GitHub f5d1e46d Merge pull request #1101 from Unity-Technologies/shadows-fixes 7 年前
Felipe Lira c1ce89b5 Merge branch 'master' into lw/shader-optimization 7 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 7 年前
Remy 75cf5fa5 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Matt Dean f98f82d0 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 7 年前
sebastienlagarde 8d684e8b Fix issue with shadow mask + small optim 7 年前
GitHub 06d2091a Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control 7 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 7 年前
Tim Cooper 2c4a517b Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 7 年前
Antoine Lelievre 7edc74d1 Refacto for better code integration 7 年前
Antoine Lelievre 99094901 Refacto for better code integration 7 年前
GitHub b1cc4f3e Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow 7 年前
sebastienlagarde 2fce5809 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Antoine Lelievre 447b05b3 Raw PCSS import from DREAM-2018.2 project 7 年前
Antoine Lelievre 3072fc83 PCSS is now working 7 年前
Antoine Lelievre f53d652d Added a field to control sampleCount in the inspector 7 年前
Antoine Lelievre 9d62831c Removed UI code for PR 7 年前
Antoine Lelievre 8120bd8f Cleanup code and inconsistencies 7 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 7 年前
Antoine Lelievre 2bdab402 Fixed PCSS bias for PCSSS block search and depth compare with reversed z 7 年前
sebastienlagarde aa607e4a HDRP: Move contactShadow from shadow context to light context (fix warning) 7 年前
Antoine Lelievre b03972ff Fix depth bias in PCSS blocker search 7 年前
Antoine Lelievre 2bdf7f27 Forgot to offset PCSS shadow sample for block search 7 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 7 年前
GitHub 5bbb2099 Merge pull request #1562 from Unity-Technologies/Port-PCSS 7 年前
sebastienlagarde 9536b3be Merge branch 'master' into StackLit2 7 年前
Stephane Laroche e4716aba Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2 7 年前
Nerites 7bc5d1b4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
sebastienlagarde 777bb5a5 HDRP: Lighting - Fix shader warning + Remove comment 7 年前
GitHub 32210ac9 Merge branch 'master' into switch-support 7 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 7 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 7 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 7 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 7 年前
Matt Dean 1c4c0d09 Merge branch 'master' into sg/fix-dielectric-specular-control 7 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 7 年前
Nerites 9b69a952 Merge xrconfig branch into xrsettings 7 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 7 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前