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Add script to auto-generate HDRP test suites.

Update submodules
/HDRP_GraphicTests
Remy 7 年前
当前提交
f28c5d63
共有 17 个文件被更改,包括 1457 次插入37 次删除
  1. 319
      Tests/UTF_Suites_HDRP/Resources/HDRP_Def.asset
  2. 8
      Tests/UTF_Suites_HDRP/Resources/HDRP_Def.asset.meta
  3. 319
      Tests/UTF_Suites_HDRP/Resources/HDRP_Def_DepthPrepass.asset
  4. 8
      Tests/UTF_Suites_HDRP/Resources/HDRP_Def_DepthPrepass.asset.meta
  5. 319
      Tests/UTF_Suites_HDRP/Resources/HDRP_Def_DepthPrepass_AlphaOnly.asset
  6. 8
      Tests/UTF_Suites_HDRP/Resources/HDRP_Def_DepthPrepass_AlphaOnly.asset.meta
  7. 319
      Tests/UTF_Suites_HDRP/Resources/HDRP_Fwd.asset
  8. 8
      Tests/UTF_Suites_HDRP/Resources/HDRP_Fwd.asset.meta
  9. 8
      Tests/UTF_Tests_HDRP_BACK.meta
  10. 8
      Tests/UTF_Tools.meta
  11. 8
      Tests/UTF_Tools/Editor.meta
  12. 114
      Tests/UTF_Tools/Editor/GenerateTestSuites.cs
  13. 11
      Tests/UTF_Tools/Editor/GenerateTestSuites.cs.meta
  14. 29
      Tests/UTF_Suites_HDRP/Resources/HDRP_Deferred.asset
  15. 8
      Tests/UTF_Suites_HDRP/Resources/HDRP_Deferred.asset.meta

319
Tests/UTF_Suites_HDRP/Resources/HDRP_Def.asset


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scenePath: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity
testTypes: 2
minimumUnityVersion: 4
platforms: -1
run: 1
- name: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity
scene: {fileID: 102900000, guid: 0225322b58c79bb4d87afeb169e0d119, type: 3}
scenePath: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity
testTypes: 2
minimumUnityVersion: 4
platforms: -1
run: 1
- name: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity
scene: {fileID: 102900000, guid: 01e6660110220214782d0ebf364fe7c9, type: 3}
scenePath: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity
testTypes: 2
minimumUnityVersion: 4
platforms: -1
run: 1
- name: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity
scene: {fileID: 102900000, guid: fabc53a9f87e8784580b4e75dc067ca3, type: 3}
scenePath: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity
testTypes: 2
minimumUnityVersion: 4
platforms: -1
run: 1
- name: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity
scene: {fileID: 102900000, guid: a5fb429214e9b2a4f8b3d258c0585630, type: 3}
scenePath: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity
testTypes: 2
minimumUnityVersion: 4
platforms: -1
run: 1
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renderPipelineOverride: {fileID: 0}
tests:
- name: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/9xxx_Other/9001_Decals.unity
scene: {fileID: 102900000, guid: a27cb5a638892574f99eb333bb3c7722, type: 3}
scenePath: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/9xxx_Other/9001_Decals.unity
testTypes: 2
minimumUnityVersion: 4
platforms: -1
run: 1
- name: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/9xxx_Other/9002_Deferred-and-Forward.unity
scene: {fileID: 102900000, guid: 7f93d4b757746d44a82005f71f597384, type: 3}
scenePath: Assets/SRP/Tests/UTF_Tests_HDRP/Scenes/9xxx_Other/9002_Deferred-and-Forward.unity
testTypes: 2
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run: 1
suiteVersion: 0

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Tests/UTF_Tools/Editor.meta


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114
Tests/UTF_Tools/Editor/GenerateTestSuites.cs


using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
using System.IO;
using GraphicsTestFramework;
using UnityEngine.Experimental.Rendering;
public class GenerateTestSuites
{
[MenuItem("UTF/Generate SRP TestSuites")]
private static void GenerateSRPTestSuites()
{
string[] scenesGUIDs = AssetDatabase.FindAssets("t:Scene", new string[]{hdrp_TestsFolder});
foreach(string guid in scenesGUIDs)
{
Debug.Log(AssetDatabase.GUIDToAssetPath(guid));
}
// HDRP
string hdrp_SuitesFolder = GetPathInTest(hdrp_TestSuitesFolder);
string hdrp_PipelinesFolder = GetPathInTest(hdrp_CommonPipelineAssetsFolder);
string[] hdrp_PipelineAssetsGUIDs = AssetDatabase.FindAssets("t:RenderPipelineAsset", new string[]{hdrp_PipelinesFolder});
foreach( string guid in hdrp_PipelineAssetsGUIDs)
{
RenderPipelineAsset hdrp_PipelineAsset = AssetDatabase.LoadAssetAtPath<RenderPipelineAsset>( AssetDatabase.GUIDToAssetPath(guid));
GenerateTestSuiteFromScenes( hdrp_SuitesFolder , "HDRP_"+hdrp_PipelineAsset.name.Replace("HDRP_Test_", ""), scenesGUIDs, hdrp_PipelineAsset);
}
//GenerateTestSuiteFromScenes("Assets/", "HDRP_Tests", scenesGUIDs, null, HDRPPlatforms);
}
private static int HDRPPlatforms =
1 << (int) RuntimePlatform.WindowsEditor |
1 << (int) RuntimePlatform.WindowsPlayer |
1 << (int) RuntimePlatform.OSXEditor |
1 << (int) RuntimePlatform.OSXPlayer |
1 << (int) RuntimePlatform.LinuxEditor |
1 << (int) RuntimePlatform.LinuxPlayer |
1 << (int) RuntimePlatform.WSAPlayerX86 |
1 << (int) RuntimePlatform.WSAPlayerX64 |
1 << (int) RuntimePlatform.PS4 |
1 << (int) RuntimePlatform.XboxOne ;
//Previously was : Directory.GetParent(Directory.GetFiles(Application.dataPath, "SRPMARKER", SearchOption.AllDirectories).First()).ToString();
public static readonly string srp_RootPath = Path.GetDirectoryName( AssetDatabase.GUIDToAssetPath( AssetDatabase.FindAssets("SRPMARKER")[0] ) );
public static readonly string[] hdrp_TestsFolderHierarchy = { "Tests", "UTF_Tests_HDRP", "Scenes" };
public static readonly string[] hdrp_CommonPipelineAssetsFolder = { "Tests", "UTF_Tests_HDRP", "Common", "RP_Assets" };
public static readonly string[] hdrp_TestSuitesFolder = {"Tests", "UTF_Suites_HDRP" , "Resources" };
public static readonly string hdrp_TestsFolder = hdrp_TestsFolderHierarchy.Aggregate(srp_RootPath, Path.Combine);
public static string GetPathInTest( string[] foldersPath )
{
return foldersPath.Aggregate( srp_RootPath, Path.Combine );
}
public static void GenerateTestSuiteFromScenes( string path, string name, string[] scenesGUIDs, RenderPipelineAsset renderPipelineAsset = null, int platforms = -1 )
{
Suite suite = new Suite();
suite.suiteName = name;
string suitePath = Path.Combine(path, name+".asset");
if (renderPipelineAsset != null) suite.defaultRenderPipeline = renderPipelineAsset;
Dictionary<string, Group> groups = new Dictionary<string, Group>();
foreach ( string guid in scenesGUIDs)
{
string scenePath = AssetDatabase.GUIDToAssetPath(guid);
SceneAsset scene = AssetDatabase.LoadAssetAtPath<SceneAsset>( scenePath );
string testName = Path.GetFileName( scenePath );
string groupName = Path.GetFileName( Path.GetDirectoryName( scenePath ) );
groupName = groupName.Replace("xxx", "x");
if (!groups.ContainsKey(groupName))
{
groups.Add(groupName, new Group());
groups[groupName].tests = new List<Test>();
groups[groupName].groupName = groupName;
}
Test test = new Test();
test.name = testName;
test.platforms = platforms;
test.scene = scene;
test.scenePath = scenePath;
test.minimumUnityVersion = 4;
test.testTypes = 2; // 2 = frame comparison
test.run = true;
groups[groupName].tests.Add(test);
}
suite.groups = groups.Values.ToList();
Suite oldsuite = AssetDatabase.LoadAssetAtPath<Suite>(suitePath);
if (oldsuite != null)
{
EditorUtility.CopySerialized(suite, oldsuite);
AssetDatabase.Refresh();
}
else
{
AssetDatabase.CreateAsset(suite, suitePath);
}
}
}

11
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29
Tests/UTF_Suites_HDRP/Resources/HDRP_Deferred.asset


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