- Fix debug menu at runtime not working after nested prefab PR come to trunk
- Fix scrolling issue in density volume
### Changed
- Shader code refactor: Split MaterialUtilities file in two parts BuiltinUtilities (independent of FragInputs) and MaterialUtilities (Dependent of FragInputs)
## [3.1.0-preview]
### Added
- Replace the sampler used for density volumes for correct wrap mode handling
### Changed
- Movde Render Pipeline Debug "Windows from Windows->General-> Render Pipeline debug windows" to "Windows from Windows->Analysis-> Render Pipeline debug windows"
- Move Render Pipeline Debug "Windows from Windows->General-> Render Pipeline debug windows" to "Windows from Windows->Analysis-> Render Pipeline debug windows"
- Update detail map formula for smoothness and albedo, goal it to bright and dark perceptually and scale factor is use to control gradient speed
- Refactor the Upgrade material system. Now a material can be update from older version at any time. Call Edit/Render Pipeline/Upgrade all Materials to newer version
- Change name EnableDBuffer to EnableDecals at several place (shader, hdrp asset...), this require a call to Edit/Render Pipeline/Upgrade all Materials to newer version to have up to date material.