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HDRP: Update changelog

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Sebastien Lagarde 6 年前
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共有 1 个文件被更改,包括 3 次插入0 次删除
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

3
com.unity.render-pipelines.high-definition/CHANGELOG.md


- Fix planar reflections that were not working with tile/cluster (olbique matrix)
- Fix debug menu at runtime not working after nested prefab PR come to trunk
- Fix scrolling issue in density volume
- Fix an issue where the screen where darken when rendering camera preview
- Fix display correct target platform when showing message to inform user that a platform is not supported
- Remove workaround for metal and vulkan in normal buffer encoding/decoding
### Changed
- Shader code refactor: Split MaterialUtilities file in two parts BuiltinUtilities (independent of FragInputs) and MaterialUtilities (Dependent of FragInputs)

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