- Fix planar reflections that were not working with tile/cluster (olbique matrix)
- Fix debug menu at runtime not working after nested prefab PR come to trunk
- Fix scrolling issue in density volume
- Fix an issue where the screen where darken when rendering camera preview
- Fix display correct target platform when showing message to inform user that a platform is not supported
- Remove workaround for metal and vulkan in normal buffer encoding/decoding
### Changed
- Shader code refactor: Split MaterialUtilities file in two parts BuiltinUtilities (independent of FragInputs) and MaterialUtilities (Dependent of FragInputs)