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## [2018.2 undecided] |
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- Fix issue with LOD transition and instancing |
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- Fix discrepency between object motion vector and camera motion vector |
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### Improvements |
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- Add stripper of shader variant when building a player. Save shader compile time. |
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### Changed, Removals and deprecations |
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- Removed GlobalLightLoopSettings.maxPlanarReflectionProbes and instead use value of GlobalLightLoopSettings.planarReflectionProbeCacheSize |
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- Changed SupportForwardOnly to SupportOnlyForward in render pipeline settings |
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## [2018.1 undecided] |
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