v2f vert(LowendVertexInput v)
{
v2f o;
UNITY_INITIALIZE_OUTPUT(v2f, o);
v2f o = (v2f)0;
o.uv01.xy = TRANSFORM_TEX(v.texcoord, _MainTex);
o.uv01.zw = v.lightmapUV * unity_LightmapST.xy + unity_LightmapST.zw;