浏览代码

HDRP Update changelog

/main
Sebastien Lagarde 6 年前
当前提交
6ef66858
共有 1 个文件被更改,包括 8 次插入3 次删除
  1. 11
      com.unity.render-pipelines.high-definition/CHANGELOG.md

11
com.unity.render-pipelines.high-definition/CHANGELOG.md


## [3.3.0-preview]
### Fixed
- Fix an issue where the screen where darken when rendering camera preview
- Fix display correct target platform when showing message to inform user that a platform is not supported
- Remove workaround for metal and vulkan in normal buffer encoding/decoding
### Changed
- Changed default reflection probe to be 256x256x6 and array size to be 64
## [3.2.0-preview]
### Added

- Fix planar reflections that were not working with tile/cluster (olbique matrix)
- Fix debug menu at runtime not working after nested prefab PR come to trunk
- Fix scrolling issue in density volume
- Fix an issue where the screen where darken when rendering camera preview
- Fix display correct target platform when showing message to inform user that a platform is not supported
- Remove workaround for metal and vulkan in normal buffer encoding/decoding
### Changed
- Shader code refactor: Split MaterialUtilities file in two parts BuiltinUtilities (independent of FragInputs) and MaterialUtilities (Dependent of FragInputs)

正在加载...
取消
保存