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Paul Melamed 6 年前
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共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1
      com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.shader

1
com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.shader


ZWrite On
// decals rely on this to mask out the pixels that need to be updated in the normal buffer (forward)
Stencil
{
Comp Always

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