|
|
|
|
|
|
- Fix decals getting into a state where they could not be removed or disabled. |
|
|
|
- Fix lux meter mode - The lux meter isn't affected by the sky anymore |
|
|
|
- Fix area light size reset when multi-selected |
|
|
|
- Fixed filter pass number in HDUtils.BlitQuad |
|
|
|
- Fixed Lux meter mode that was applying SSS |
|
|
|
- Fixed planar reflections that were not working with tile/cluster (olbique matrix) |
|
|
|
- Fixed debug menu at runtime not working after nested prefab PR come to trunk |
|
|
|
- Fix filter pass number in HDUtils.BlitQuad |
|
|
|
- Fix Lux meter mode that was applying SSS |
|
|
|
- Fix planar reflections that were not working with tile/cluster (olbique matrix) |
|
|
|
- Fix debug menu at runtime not working after nested prefab PR come to trunk |
|
|
|
- Fix scrolling issue in density volume |
|
|
|
|
|
|
|
## [3.1.0-preview] |
|
|
|
|
|
|
|