Changed language from passive to active voice.
Streamlined Bug Fixes section to have the same style.
Added part about resetting name of reference property name.
The settings on master nodes now live in a small window that you can toggle on and off. The settings menu allows you to change various rendering settings for your shader.
The settings for master nodes now live in a small window that you can toggle on and off. Here, you can change various rendering settings for your shader.
The property reference names are now editable. Furthermore, it is now possible to control whether the properties are exposed.
You can now edit the Reference name for a property. To do so, select the property and type a new name next to Reference. If you want to reset to the default name, right-click Reference, and select Reset reference.
In the expanded property window, you can now also toggle if the property is exposed.
### Editable paths for graphs
Enables the user to change the path of Shader Graphs and Sub Graphs. Changing the path of a Shader Graph modifies the location it has in the shader selection list. Likewise changing the path of Sub Graph modifies its location in the node creation menu.
You can now change the path of Shader Graphs and Sub Graphs. When you change the path of a Shader Graph, this modifies the location it has in the shader selection list. When you change the path of Sub Graph, it will have a different location in the node creation menu.
### Gradient nodes
This adds gradient functionality via two new nodes. Sample Gradient node samples a gradient given a Time parameter. This gradient can be defined on the Gradient slot control view. The Gradient Asset node defines a gradient that can be sampled by multiple Sample Gradient nodes using different Time parameters.
This adds gradient functionality via two new nodes. The Sample Gradient node samples a gradient given a Time parameter. You can define this gradient on the Gradient slot control view. The Gradient Asset node defines a gradient that can be sampled by multiple Sample Gradient nodes using different Time parameters.
- Fixed an issue where vector 1 node was not evaluating properly. ([#334](https://github.com/Unity-Technologies/ShaderGraph/issues/334) and [#337](https://github.com/Unity-Technologies/ShaderGraph/issues/337))
- Vector 1 nodes now evaluate correctly. ([#334](https://github.com/Unity-Technologies/ShaderGraph/issues/334) and [#337](https://github.com/Unity-Technologies/ShaderGraph/issues/337))
- Make nodes that are copied from one graph to another spawn in the center of the current view. ([#333](https://github.com/Unity-Technologies/ShaderGraph/issues/333))
- Fixed an issue with editable sub graph paths, causing the search window to sometimes yield a null reference exception.
- Ensure that the blackboard is within view when deserialized.
- Fixed float value to string error and truncation warning for normal create node.
- Nodes that are copied from one graph to another now spawn in the center of the current view. ([#333](https://github.com/Unity-Technologies/ShaderGraph/issues/333))
- When you edit sub graph pats, the search window no longer sometimes yields a null reference exception.
- The blackboard is now within view when deserialized.
- Your systemlocale can no longer cause incorrect commands due to full stops being converted to commas.