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Hide MSAA framesettings

/main
Sebastien Lagarde 6 年前
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4dd21879
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 3
      com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/FrameSettingsUI.cs

3
com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/FrameSettingsUI.cs


EditorGUILayout.PropertyField(p.enableOpaqueObjects, _.GetContent("Enable Opaque Objects"));
EditorGUILayout.PropertyField(p.enableTransparentObjects, _.GetContent("Enable Transparent Objects"));
EditorGUILayout.PropertyField(p.enableMSAA, _.GetContent("Enable MSAA"));
// Hide for now as not supported
//EditorGUILayout.PropertyField(p.enableMSAA, _.GetContent("Enable MSAA"));
}
static void Drawer_FieldStereoEnabled(FrameSettingsUI s, SerializedFrameSettings p, Editor owner)

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