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EditorGUILayout.PropertyField(p.enableOpaqueObjects, _.GetContent("Enable Opaque Objects")); |
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EditorGUILayout.PropertyField(p.enableTransparentObjects, _.GetContent("Enable Transparent Objects")); |
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EditorGUILayout.PropertyField(p.enableMSAA, _.GetContent("Enable MSAA")); |
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// Hide for now as not supported
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//EditorGUILayout.PropertyField(p.enableMSAA, _.GetContent("Enable MSAA"));
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} |
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static void Drawer_FieldStereoEnabled(FrameSettingsUI s, SerializedFrameSettings p, Editor owner) |
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