for (var i = 0; i < m_ObjectList.Count; i++)
m_IndexByID.Add(m_ObjectList[i].ID, m_ObjectList[i]);
}
public Texture GetBakedTextureFor(SceneObjectIdentifier id)
{
ProbeInformation result;
return m_IndexByID.TryGetValue(id, out result)
? result.BakedTexture
: null;