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Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/staging

/main
Sebastien Lagarde 6 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/Deferred.compute

2
com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/Deferred.compute


BSDFData bsdfData;
BuiltinData builtinData;
DECODE_FROM_GBUFFER(posInput.positionSS, UINT_MAX, bsdfData, builtinData);
DECODE_FROM_GBUFFER(posInput.positionSS, featureFlags, bsdfData, builtinData);
PreLightData preLightData = GetPreLightData(V, posInput, bsdfData);

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