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com.unity.render-pipelines.high-definition/CHANGELOG.md


- Fix lux meter mode - The lux meter isn't affected by the sky anymore
- Fix area light size reset when multi-selected
- Fixed filter pass number in HDUtils.BlitQuad
- Fixed Lux meter mode that was applying SSS
- Fixed planar reflections that were not working with tile/cluster (olbique matrix)
- Fixed debug menu at runtime not working after nested prefab PR come to trunk
## [3.1.0-preview]

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