Ashley Alicea
3 年前
当前提交
65066bed
共有 319 个文件被更改,包括 8207 次插入 和 0 次删除
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6.vsconfig
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8Assets/PhotoMode.meta
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8Assets/PhotoMode/InputSystem.meta
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887Assets/PhotoMode/InputSystem/PhotoModeInputs.inputactions
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14Assets/PhotoMode/InputSystem/PhotoModeInputs.inputactions.meta
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8Assets/PhotoMode/Materials.meta
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148Assets/PhotoMode/Materials/BlitMaterial.mat
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8Assets/PhotoMode/Materials/BlitMaterial.mat.meta
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8Assets/PhotoMode/PM-Scripts.meta
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32Assets/PhotoMode/PM-Scripts/Blit.cs
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11Assets/PhotoMode/PM-Scripts/Blit.cs.meta
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65Assets/PhotoMode/PM-Scripts/BlitRenderPass.cs
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11Assets/PhotoMode/PM-Scripts/BlitRenderPass.cs.meta
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47Assets/PhotoMode/PM-Scripts/CustomInputProvider.cs
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11Assets/PhotoMode/PM-Scripts/CustomInputProvider.cs.meta
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8Assets/PhotoMode/PM-Scripts/Editor Scripts.meta
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47Assets/PhotoMode/PM-Scripts/Editor Scripts/MinMaxDrawer.cs
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11Assets/PhotoMode/PM-Scripts/Editor Scripts/MinMaxDrawer.cs.meta
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63Assets/PhotoMode/PM-Scripts/InfoBarController.cs
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11Assets/PhotoMode/PM-Scripts/InfoBarController.cs.meta
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19Assets/PhotoMode/PM-Scripts/MinMax.cs
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11Assets/PhotoMode/PM-Scripts/MinMax.cs.meta
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369Assets/PhotoMode/PM-Scripts/PhotoMode.cs
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11Assets/PhotoMode/PM-Scripts/PhotoMode.cs.meta
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66Assets/PhotoMode/PM-Scripts/PhotoModeDebugger.cs
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11Assets/PhotoMode/PM-Scripts/PhotoModeDebugger.cs.meta
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188Assets/PhotoMode/PM-Scripts/PhotoModeInputs.cs
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11Assets/PhotoMode/PM-Scripts/PhotoModeInputs.cs.meta
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62Assets/PhotoMode/PM-Scripts/PhotoModePauser.cs
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11Assets/PhotoMode/PM-Scripts/PhotoModePauser.cs.meta
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186Assets/PhotoMode/PM-Scripts/PhotoModeStickerController.cs
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11Assets/PhotoMode/PM-Scripts/PhotoModeStickerController.cs.meta
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72Assets/PhotoMode/PM-Scripts/TextSlider.cs
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11Assets/PhotoMode/PM-Scripts/TextSlider.cs.meta
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15Assets/PhotoMode/PM-Scripts/TextSliderOptions.cs
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11Assets/PhotoMode/PM-Scripts/TextSliderOptions.cs.meta
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8Assets/PhotoMode/PM-Settings.meta
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109Assets/PhotoMode/PM-Settings/ForwardRenderer.asset
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8Assets/PhotoMode/PM-Settings/ForwardRenderer.asset.meta
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118Assets/PhotoMode/PM-Settings/SampleSceneProfile.asset
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8Assets/PhotoMode/PM-Settings/SampleSceneProfile.asset.meta
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53Assets/PhotoMode/PM-Settings/UniversalRP-HighQuality.asset
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8Assets/PhotoMode/PM-Settings/UniversalRP-HighQuality.asset.meta
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53Assets/PhotoMode/PM-Settings/UniversalRP-LowQuality.asset
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8Assets/PhotoMode/PM-Settings/UniversalRP-LowQuality.asset.meta
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53Assets/PhotoMode/PM-Settings/UniversalRP-MediumQuality.asset
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8Assets/PhotoMode/PM-Settings/UniversalRP-MediumQuality.asset.meta
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8Assets/PhotoMode/PM-TextMeshPro.meta
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9Assets/PhotoMode/PM-TextMeshPro/Fonts & Materials.meta
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106Assets/PhotoMode/PM-TextMeshPro/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat
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8Assets/PhotoMode/PM-TextMeshPro/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat.meta
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343Assets/PhotoMode/PM-TextMeshPro/Fonts & Materials/LiberationSans SDF - Fallback.asset
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8Assets/PhotoMode/PM-TextMeshPro/Fonts & Materials/LiberationSans SDF - Fallback.asset.meta
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104Assets/PhotoMode/PM-TextMeshPro/Fonts & Materials/LiberationSans SDF - Outline.mat
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8Assets/PhotoMode/PM-TextMeshPro/Fonts & Materials/LiberationSans SDF - Outline.mat.meta
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1001Assets/PhotoMode/PM-TextMeshPro/Fonts & Materials/LiberationSans SDF.asset
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8Assets/PhotoMode/PM-TextMeshPro/Fonts & Materials/LiberationSans SDF.asset.meta
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8Assets/PhotoMode/PM-TextMeshPro/Fonts.meta
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46Assets/PhotoMode/PM-TextMeshPro/Fonts/LiberationSans - OFL.txt
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8Assets/PhotoMode/PM-TextMeshPro/Fonts/LiberationSans - OFL.txt.meta
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1001Assets/PhotoMode/PM-TextMeshPro/Fonts/LiberationSans.ttf
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19Assets/PhotoMode/PM-TextMeshPro/Fonts/LiberationSans.ttf.meta
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8Assets/PhotoMode/PM-TextMeshPro/Shaders.meta
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143Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_Bitmap-Custom-Atlas.shader
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9Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta
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145Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_Bitmap-Mobile.shader
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9Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_Bitmap-Mobile.shader.meta
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143Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_Bitmap.shader
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9Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_Bitmap.shader.meta
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317Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF Overlay.shader
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9Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF Overlay.shader.meta
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310Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF SSD.shader
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9Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF SSD.shader.meta
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247Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF-Mobile Masking.shader
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9Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF-Mobile Masking.shader.meta
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240Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF-Mobile Overlay.shader
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9Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF-Mobile Overlay.shader.meta
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106Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF-Mobile SSD.shader
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9Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF-Mobile SSD.shader.meta
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240Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF-Mobile.shader
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9Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF-Mobile.shader.meta
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138Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF-Surface-Mobile.shader
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9Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF-Surface-Mobile.shader.meta
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158Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF-Surface.shader
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9Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF-Surface.shader.meta
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317Assets/PhotoMode/PM-TextMeshPro/Shaders/TMP_SDF.shader
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{ |
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"version": "1.0", |
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"components": [ |
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"Microsoft.VisualStudio.Workload.ManagedGame" |
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] |
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} |
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folderAsset: yes |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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{ |
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"name": "PhotoModeInputs", |
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"maps": [ |
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{ |
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"name": "UI", |
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"id": "272f6d14-89ba-496f-b7ff-215263d3219f", |
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"actions": [ |
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}, |
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{ |
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"name": "Submit", |
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"type": "Button", |
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"id": "7607c7b6-cd76-4816-beef-bd0341cfe950", |
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"expectedControlType": "Button", |
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"processors": "", |
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"interactions": "" |
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}, |
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{ |
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"name": "Cancel", |
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"type": "Button", |
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"id": "15cef263-9014-4fd5-94d9-4e4a6234a6ef", |
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"expectedControlType": "Button", |
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"processors": "", |
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"interactions": "" |
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}, |
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{ |
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"name": "Point", |
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"type": "PassThrough", |
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"id": "32b35790-4ed0-4e9a-aa41-69ac6d629449", |
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"processors": "", |
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"interactions": "" |
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}, |
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{ |
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"name": "Click", |
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"id": "3c7022bf-7922-4f7c-a998-c437916075ad", |
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{ |
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}, |
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{ |
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"name": "MiddleClick", |
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"processors": "", |
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}, |
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{ |
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"name": "RightClick", |
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"type": "PassThrough", |
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"id": "44b200b1-1557-4083-816c-b22cbdf77ddf", |
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"expectedControlType": "Button", |
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} |
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], |
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"bindings": [ |
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{ |
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"interactions": "", |
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"groups": "", |
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"action": "Navigate", |
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"isComposite": true, |
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}, |
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{ |
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"name": "up", |
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"id": "14a5d6e8-4aaf-4119-a9ef-34b8c2c548bf", |
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"path": "<Gamepad>/leftStick/up", |
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"interactions": "", |
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"processors": "", |
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"groups": ";Gamepad", |
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"action": "Navigate", |
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"isComposite": false, |
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}, |
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{ |
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"name": "down", |
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"path": "<Gamepad>/leftStick/down", |
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"interactions": "", |
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"processors": "", |
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"groups": ";Gamepad", |
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"action": "Navigate", |
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"isComposite": false, |
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"isPartOfComposite": true |
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}, |
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{ |
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"name": "left", |
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"id": "8ba04515-75aa-45de-966d-393d9bbd1c14", |
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"path": "<Gamepad>/leftStick/left", |
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"interactions": "", |
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"processors": "", |
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"groups": ";Gamepad", |
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"action": "Navigate", |
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"isComposite": false, |
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}, |
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{ |
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"name": "right", |
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"processors": "", |
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"action": "Navigate", |
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"isComposite": false, |
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{ |
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"id": "fb8277d4-c5cd-4663-9dc7-ee3f0b506d90", |
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"path": "<Gamepad>/dpad", |
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"interactions": "", |
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"processors": "", |
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"groups": ";Gamepad", |
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"action": "Navigate", |
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"isComposite": false, |
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"isPartOfComposite": false |
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}, |
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{ |
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"action": "Navigate", |
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{ |
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"action": "Navigate", |
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"action": "Navigate", |
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{ |
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{ |
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{ |
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{ |
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"action": "Navigate", |
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{ |
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"action": "Navigate", |
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"isComposite": false, |
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}, |
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{ |
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"action": "Navigate", |
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{ |
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{ |
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{ |
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"action": "Submit", |
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{ |
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{ |
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{ |
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{ |
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"path": "<Touchscreen>/touch*/position", |
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{ |
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"path": "<Mouse>/leftButton", |
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"groups": ";Keyboard&Mouse", |
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"action": "Click", |
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{ |
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"name": "", |
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"groups": ";Keyboard&Mouse", |
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"action": "Click", |
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{ |
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"id": "47c2a644-3ebc-4dae-a106-589b7ca75b59", |
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"path": "<Touchscreen>/touch*/press", |
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externalObjects: {} |
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userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
using UnityEngine.Rendering.Universal; |
|||
using PhotoMode; |
|||
|
|||
namespace PhotoMode |
|||
{ |
|||
|
|||
public class Blit : ScriptableRendererFeature |
|||
{ |
|||
public Material blitMaterial = null; |
|||
private BlitRenderPass blitRenderPass; |
|||
|
|||
public override void Create() |
|||
{ |
|||
blitRenderPass = new BlitRenderPass(RenderPassEvent.AfterRendering, blitMaterial, name); |
|||
blitRenderPass.source = "_AfterPostProcessTexture"; |
|||
} |
|||
|
|||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) |
|||
{ |
|||
//Check to make sure the blit has a material and exit gracefully if it doesn't
|
|||
if (blitMaterial == null) |
|||
{ |
|||
Debug.LogError("Blit is missing it's Material. Make sure you have assigned a material in the renderer"); |
|||
return; |
|||
} |
|||
|
|||
//Add a the blit render pass to the que of render passes to execute
|
|||
renderer.EnqueuePass(blitRenderPass); |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: e82b1d9513fe4d54aba2605231454443 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
using UnityEngine.Rendering; |
|||
using UnityEngine.Rendering.Universal; |
|||
using PhotoMode; |
|||
|
|||
namespace PhotoMode |
|||
{ |
|||
|
|||
public class BlitRenderPass : ScriptableRenderPass |
|||
{ |
|||
public Material blitMaterial = null; |
|||
public RenderTargetIdentifier source; |
|||
|
|||
RenderTargetHandle temporaryColorTexture; |
|||
RenderTargetHandle destinationTexture; |
|||
|
|||
string profilerTag; |
|||
|
|||
//Default constructor for the Blit Render Pass
|
|||
public BlitRenderPass(RenderPassEvent renderPassEvent, Material blitMat, string tag) |
|||
{ |
|||
this.renderPassEvent = renderPassEvent; |
|||
blitMaterial = blitMat; |
|||
profilerTag = tag; |
|||
temporaryColorTexture.Init("_TemporaryColorTexture"); |
|||
destinationTexture.Init("_AfterPostProcessTexture"); |
|||
} |
|||
|
|||
//Override the Execute function decalared in the scriptable render pass class.
|
|||
//Any code in here will execute as part of the rendering process.
|
|||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) |
|||
{ |
|||
//Create a command buffer, a list of graphical instructions to execute
|
|||
CommandBuffer cmd = CommandBufferPool.Get(profilerTag); |
|||
|
|||
RenderTextureDescriptor opaqueDesc = renderingData.cameraData.cameraTargetDescriptor; |
|||
opaqueDesc.depthBufferBits = 0; |
|||
|
|||
cmd.GetTemporaryRT(destinationTexture.id, opaqueDesc, FilterMode.Point); |
|||
|
|||
//Get a temporary render texture
|
|||
cmd.GetTemporaryRT(temporaryColorTexture.id, opaqueDesc); |
|||
|
|||
//Copy what the camera is rendering to the render texture and apply the blit material
|
|||
Blit(cmd, source, temporaryColorTexture.Identifier(), blitMaterial); |
|||
|
|||
//Copy what the temporary render texture is rendering back to the camera
|
|||
Blit(cmd, temporaryColorTexture.Identifier(), source); |
|||
|
|||
|
|||
//Execute the graphic commands
|
|||
context.ExecuteCommandBuffer(cmd); |
|||
|
|||
//Release the command buffer
|
|||
CommandBufferPool.Release(cmd); |
|||
} |
|||
|
|||
public override void FrameCleanup(CommandBuffer cmd) |
|||
{ |
|||
//Release temporary Render Textures
|
|||
cmd.ReleaseTemporaryRT(destinationTexture.id); |
|||
cmd.ReleaseTemporaryRT(temporaryColorTexture.id); |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 27f1cefb51fe6ee49a399ec3405e5a78 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
using UnityEngine.InputSystem; |
|||
using static Cinemachine.AxisState; |
|||
using PhotoMode; |
|||
|
|||
namespace PhotoMode |
|||
{ |
|||
|
|||
public class CustomInputProvider : MonoBehaviour, IInputAxisProvider |
|||
{ |
|||
[SerializeField] private InputActionReference XYAxisAction; |
|||
|
|||
private Vector2 XYAxis; |
|||
public bool active = true; |
|||
|
|||
private void Awake() |
|||
{ |
|||
XYAxisAction.action.performed += Action_performed; |
|||
} |
|||
|
|||
private void Action_performed(InputAction.CallbackContext callback) |
|||
{ |
|||
XYAxis = callback.ReadValue<Vector2>(); |
|||
|
|||
if (active) |
|||
{ |
|||
GetAxisValue(0); |
|||
GetAxisValue(1); |
|||
} |
|||
} |
|||
|
|||
public float GetAxisValue(int axis) |
|||
{ |
|||
if (!active) |
|||
return 0; |
|||
|
|||
switch (axis) |
|||
{ |
|||
default: return 0; |
|||
case 0: return XYAxis.x; |
|||
case 1: return XYAxis.y; |
|||
} |
|||
} |
|||
|
|||
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 09e6ade554b18b245949285a8127ac6e |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: fddb2db277e4d564598ec33a20b80628 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEditor; |
|||
using UnityEngine; |
|||
using PhotoMode; |
|||
|
|||
namespace PhotoMode |
|||
{ |
|||
|
|||
// IngredientDrawer
|
|||
[CustomPropertyDrawer(typeof(MinMax))] |
|||
public class MinMaxDrawer : PropertyDrawer |
|||
{ |
|||
// Draw the property inside the given rect
|
|||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) |
|||
{ |
|||
// Using BeginProperty / EndProperty on the parent property means that
|
|||
// prefab override logic works on the entire property.
|
|||
EditorGUI.BeginProperty(position, label, property); |
|||
|
|||
// Draw label
|
|||
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); |
|||
|
|||
// Don't make child fields be indented
|
|||
var indent = EditorGUI.indentLevel; |
|||
EditorGUI.indentLevel = 0; |
|||
|
|||
// Calculate rects
|
|||
float quaterWidth = position.width * 0.25f; |
|||
float halfWidth = position.width * 0.5f; |
|||
|
|||
Rect minRect = new Rect(position.x, position.y, 30, position.height); |
|||
Rect minValueRect = new Rect(position.x + 30, position.y, halfWidth - 35, position.height); |
|||
Rect maxRect = new Rect(position.xMax - halfWidth + 5, position.y, 30, position.height); |
|||
Rect maxValueRect = new Rect(position.x + halfWidth + 35, position.y, halfWidth - 35, position.height); |
|||
|
|||
// Draw fields - passs GUIContent.none to each so they are drawn without labels
|
|||
EditorGUI.LabelField(minRect, "Min"); |
|||
EditorGUI.PropertyField(minValueRect, property.FindPropertyRelative("min"), GUIContent.none); |
|||
EditorGUI.LabelField(maxRect, "Max"); |
|||
EditorGUI.PropertyField(maxValueRect, property.FindPropertyRelative("max"), GUIContent.none); |
|||
|
|||
// Set indent back to what it was
|
|||
EditorGUI.indentLevel = indent; |
|||
|
|||
EditorGUI.EndProperty(); |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 70e6ef9eaaab5ad46a8053e29938cebb |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using PhotoMode; |
|||
|
|||
namespace PhotoMode |
|||
{ |
|||
|
|||
public class InfoBarController : MonoBehaviour |
|||
{ |
|||
[SerializeField] private GameObject photoModeMenus; |
|||
[SerializeField] private CanvasGroup photoModeMenusCanvas; |
|||
[SerializeField] private GameObject defaultInfoBarKeyboard; |
|||
[SerializeField] private GameObject stickerInfoBarKeyboard; |
|||
[SerializeField] private GameObject defaultInfoBarGamepad; |
|||
[SerializeField] private GameObject stickerInfoBarGamepad; |
|||
[SerializeField] private CustomInputProvider photoModeCameraInputProvider; |
|||
|
|||
private bool stickerModeActive = false; |
|||
private bool keyboardModeActive = true; |
|||
|
|||
private void Awake() |
|||
{ |
|||
photoModeMenusCanvas = photoModeMenus.GetComponent<CanvasGroup>(); |
|||
} |
|||
|
|||
public void StickerModeActivation(bool active) |
|||
{ |
|||
stickerModeActive = active; |
|||
|
|||
//Infobar change
|
|||
photoModeMenusCanvas.interactable = !active; |
|||
photoModeCameraInputProvider.active = !active; |
|||
|
|||
if (keyboardModeActive) |
|||
{ |
|||
defaultInfoBarKeyboard.SetActive(!active); |
|||
stickerInfoBarKeyboard.SetActive(active); |
|||
|
|||
//Deactive the unused items
|
|||
defaultInfoBarGamepad.SetActive(false); |
|||
stickerInfoBarGamepad.SetActive(false); |
|||
} |
|||
else |
|||
{ |
|||
defaultInfoBarGamepad.SetActive(!active); |
|||
stickerInfoBarGamepad.SetActive(active); |
|||
|
|||
//Deactive the unused items
|
|||
defaultInfoBarKeyboard.SetActive(false); |
|||
stickerInfoBarKeyboard.SetActive(false); |
|||
} |
|||
} |
|||
|
|||
public void SetKeyboardModeActive(bool active) |
|||
{ |
|||
keyboardModeActive = active; |
|||
|
|||
//Update the UI incase anything has changed
|
|||
StickerModeActivation(stickerModeActive); |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 846353b2d59fb6b4c88a43a66f988592 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System; |
|||
using PhotoMode; |
|||
|
|||
namespace PhotoMode |
|||
{ |
|||
// Custom serializable class
|
|||
[Serializable] |
|||
public class MinMax |
|||
{ |
|||
public float min = 0.0f; |
|||
public float max = 1.0f; |
|||
|
|||
public MinMax(float minValue, float maxValue) |
|||
{ |
|||
min = minValue; |
|||
max = maxValue; |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 9b1bdc2ae73b4574eb3f5e81f54ba463 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using UnityEngine; |
|||
using UnityEngine.Events; |
|||
using UnityEngine.Rendering.Universal; |
|||
using UnityEngine.Rendering; |
|||
using UnityEngine.UI; |
|||
using UnityEngine.EventSystems; |
|||
using Cinemachine; |
|||
using PhotoMode; |
|||
|
|||
namespace PhotoMode |
|||
{ |
|||
|
|||
[System.Serializable] public class PhotoModeEvent : UnityEvent<bool> { } |
|||
public class PhotoMode : MonoBehaviour |
|||
{ |
|||
private static PhotoMode instance; |
|||
|
|||
private EventSystem projectEventSystem; |
|||
private CinemachineBrain projectCinemachineBrain; |
|||
CinemachineBrain.UpdateMethod project_cm_update; |
|||
CinemachineBlendDefinition.Style project_cm_blend; |
|||
|
|||
[Header("Character Reference")] |
|||
[SerializeField] private GameObject playerObject; |
|||
[SerializeField] private GameObject photoModeCameraOrbit; |
|||
|
|||
private EventSystem photoModeEventSystem; |
|||
private PhotoModeInputs photoModeInputs; |
|||
private CinemachineFreeLook photoModeCamera; |
|||
private CinemachineCameraOffset photoModeCameraOffset; |
|||
private Transform photoModeUI; |
|||
private GameObject photoModeFrame; |
|||
private Volume photoModeVolume; |
|||
private VolumeProfile photoModeVolumeProfile; |
|||
private CanvasGroup photoModeMenusCanvas; |
|||
private float photoModeCameraXAxis; |
|||
private float photoModeCameraYAxis; |
|||
|
|||
[Header("UI References")] |
|||
[SerializeField] private GameObject photoModeMenus; |
|||
[SerializeField] private GameObject photoModeGrid; |
|||
[SerializeField] private PhotoModeStickerController stickerController; |
|||
[SerializeField] private Image photoModeVignette; |
|||
|
|||
[Header("Photo Mode Settings")] |
|||
[SerializeField] private MinMax viewRoll = new MinMax(-90f, 90f); |
|||
[SerializeField] private MinMax camDist = new MinMax(3f, -3f); |
|||
[SerializeField] private MinMax focusDistance = new MinMax(0.1f, 20f); |
|||
[SerializeField] private MinMax aperture = new MinMax(1f, 32f); |
|||
[SerializeField] private MinMax exposure = new MinMax(-3f, 3f); |
|||
[SerializeField] private MinMax contrast = new MinMax(-50f, 50f); |
|||
[SerializeField] private MinMax saturation = new MinMax(-100f, 100f); |
|||
[SerializeField] private MinMax vignette = new MinMax(-1f, 1f); |
|||
[SerializeField] private MinMax verticalArm = new MinMax(-1f, 1f); |
|||
[Range(.5f, 2)] [SerializeField] private float verticalArmSpeed = 0.01f; |
|||
|
|||
[Header("Filter Material")] |
|||
[SerializeField] private Material postProcessingMaterial; |
|||
[SerializeField] private Blit blit; |
|||
|
|||
[Header("Debug Behavior")] |
|||
[SerializeField] private PhotoModeDebugger photoModeDebugger; |
|||
|
|||
private Shader unlitShader; |
|||
private bool photoModeOn; |
|||
private Color vignetteColor; |
|||
private ColorAdjustments colorAdj; |
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private DepthOfField dof; |
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|
|||
[Space] |
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public PhotoModeEvent OnPhotoModeActivation; |
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|
|||
private void Awake() |
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{ |
|||
instance = this; |
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|
|||
//Check if projectCinemachineBrain is set
|
|||
if (FindObjectOfType<CinemachineBrain>() != null) |
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{ |
|||
projectCinemachineBrain = FindObjectOfType<CinemachineBrain>(); |
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project_cm_blend = projectCinemachineBrain.m_DefaultBlend.m_Style; |
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project_cm_update = projectCinemachineBrain.m_UpdateMethod; |
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} |
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|
|||
//Store the project's Event System
|
|||
projectEventSystem = EventSystem.current; |
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|
|||
// Photo Mode declarations
|
|||
photoModeEventSystem = GetComponentInChildren<EventSystem>(); |
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photoModeInputs = GetComponent<PhotoModeInputs>(); |
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photoModeCamera = GetComponentInChildren<CinemachineFreeLook>(); |
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photoModeCameraOffset = photoModeCamera.GetComponent<CinemachineCameraOffset>(); |
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photoModeUI = transform.Find("PhotoMode_UI"); |
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photoModeVolume = GetComponentInChildren<Volume>(); |
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photoModeVolumeProfile = photoModeVolume.profile; |
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photoModeVolumeProfile.TryGet<DepthOfField>(out dof); |
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photoModeVolumeProfile.TryGet<ColorAdjustments>(out colorAdj); |
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photoModeMenusCanvas = photoModeMenus.GetComponent<CanvasGroup>(); |
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|
|||
//Disable Photo Mode Event System if project has an exisiting Event System
|
|||
if (projectEventSystem != photoModeEventSystem) |
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photoModeEventSystem.enabled = false; |
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|
|||
//Add Input Listeners
|
|||
photoModeInputs.ResetEvent.AddListener(ResetValues); |
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photoModeInputs.ToggleGridEvent.AddListener(ToggleGrid); |
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photoModeInputs.ToggleInterfaceEvent.AddListener(ToggleUI); |
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photoModeInputs.SubmitEvent.AddListener(stickerController.StampSticker); |
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photoModeInputs.SwapStickerEvent.AddListener(() => stickerController.ChangeStickerSprite(1)); |
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photoModeInputs.DeleteStickerEvent.AddListener(stickerController.DeleteSticker); |
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photoModeInputs.FlipStickerEvent.AddListener(() => stickerController.FlipSticker(false)); |
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|
|||
//Get the unlit texture shader for use later
|
|||
unlitShader = Shader.Find("Unlit/Texture"); |
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|
|||
//Try to force finding a player
|
|||
if (playerObject == null && FindObjectOfType<UnityEngine.InputSystem.PlayerInput>() != null) |
|||
playerObject = FindObjectOfType<UnityEngine.InputSystem.PlayerInput>().gameObject; |
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|
|||
if (playerObject != null) |
|||
photoModeCameraOrbit.transform.position = playerObject.transform.position; |
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|
|||
//Debug messages
|
|||
DebugBehavior(); |
|||
|
|||
//Deactivate the UI if it's enabled
|
|||
if (photoModeUI.gameObject.activeSelf) |
|||
photoModeUI.gameObject.SetActive(false); |
|||
} |
|||
|
|||
private void Update() |
|||
{ |
|||
if (stickerController.IsActive()) |
|||
{ |
|||
stickerController.MoveStickers(photoModeInputs.moveAxis); |
|||
stickerController.RotateStickers(photoModeInputs.modifier1_value); |
|||
stickerController.ScaleStickers(photoModeInputs.modifier2_value); |
|||
} |
|||
else if (photoModeOn) |
|||
{ |
|||
CraneCamera(photoModeInputs.modifier2_value); |
|||
} |
|||
} |
|||
|
|||
// Toggles applicable Photo Mode values based on game's pause status
|
|||
public void Activate(bool active) |
|||
{ |
|||
OnPhotoModeActivation.Invoke(active); |
|||
|
|||
if (photoModeCameraOrbit != null && playerObject != null) |
|||
photoModeCameraOrbit.transform.position = playerObject.transform.position; |
|||
|
|||
//General Canvas Group
|
|||
photoModeUI.gameObject.SetActive(active); |
|||
|
|||
//Project EventSystem configuration
|
|||
if (active) |
|||
projectEventSystem = EventSystem.current; |
|||
|
|||
if (projectEventSystem != null) |
|||
{ |
|||
if (projectEventSystem != photoModeEventSystem) |
|||
projectEventSystem.enabled = !active; |
|||
} |
|||
|
|||
photoModeEventSystem.enabled = active; |
|||
|
|||
//Project CinemachineBrain configuration
|
|||
ProjectCinemachineConfig(active); |
|||
|
|||
//Remember the starting position of the photo mode camera for use in the reset function
|
|||
photoModeCameraXAxis = photoModeCamera.m_XAxis.Value; |
|||
photoModeCameraYAxis = photoModeCamera.m_YAxis.Value; |
|||
|
|||
//Reset default Photo Mode Values
|
|||
ResetValues(); |
|||
|
|||
//Transition Cameras
|
|||
photoModeOn = active; |
|||
photoModeCamera.Priority = active ? 99 : 1; |
|||
|
|||
if (blit != null) |
|||
blit.SetActive(active); |
|||
|
|||
if (active == true) |
|||
SetEventSystemSelectedObj(GetComponentInChildren<Slider>().gameObject); |
|||
} |
|||
|
|||
// Camera Offset functionality
|
|||
public void CraneCamera(float value) |
|||
{ |
|||
if (value < 0 && photoModeCameraOffset.m_Offset.y > verticalArm.min) |
|||
photoModeCameraOffset.m_Offset.y -= (verticalArmSpeed * Mathf.Abs(value)) * Time.unscaledDeltaTime; |
|||
|
|||
if (value > 0 && photoModeCameraOffset.m_Offset.y < verticalArm.max) |
|||
photoModeCameraOffset.m_Offset.y += (verticalArmSpeed * Mathf.Abs(value)) * Time.unscaledDeltaTime; |
|||
} |
|||
|
|||
// Invoked by applicable UI sliders when their value changes
|
|||
public void ViewRoll(Slider slider) |
|||
{ |
|||
photoModeCamera.m_Lens.Dutch = (slider.value - slider.minValue) / (slider.maxValue - slider.minValue) * (viewRoll.max - viewRoll.min) + viewRoll.min; |
|||
} |
|||
|
|||
public void CameraDistance(Slider slider) |
|||
{ |
|||
photoModeCameraOffset.m_Offset.z = (slider.value - slider.minValue) / (slider.maxValue - slider.minValue) * (camDist.max - camDist.min) + camDist.min; |
|||
} |
|||
|
|||
public void FocusDistance(Slider slider) |
|||
{ |
|||
dof.focusDistance.Override((slider.value - slider.minValue) / (slider.maxValue - slider.minValue) * (focusDistance.max - focusDistance.min) + focusDistance.min); |
|||
} |
|||
|
|||
public void Aperture(Slider slider) |
|||
{ |
|||
dof.aperture.Override((slider.value - slider.minValue) / (slider.maxValue - slider.minValue) * (aperture.max - aperture.min) + aperture.min); |
|||
} |
|||
|
|||
public void Exposure(Slider slider) |
|||
{ |
|||
colorAdj.postExposure.Override((slider.value - slider.minValue) / (slider.maxValue - slider.minValue) * (exposure.max - exposure.min) + exposure.min); |
|||
} |
|||
|
|||
public void Contrast(Slider slider) |
|||
{ |
|||
colorAdj.contrast.Override((slider.value - slider.minValue) / (slider.maxValue - slider.minValue) * (contrast.max - contrast.min) + contrast.min); |
|||
} |
|||
|
|||
public void Saturation(Slider slider) |
|||
{ |
|||
colorAdj.saturation.Override((slider.value - slider.minValue) / (slider.maxValue - slider.minValue) * (saturation.max - saturation.min) + saturation.min); |
|||
} |
|||
|
|||
public void Vignette(Slider slider) |
|||
{ |
|||
vignetteColor = slider.value > 0 ? Color.white : Color.black; |
|||
vignetteColor.a = Mathf.Abs((slider.value - slider.minValue) / (slider.maxValue - slider.minValue) * (vignette.max - vignette.min) + vignette.min); |
|||
photoModeVignette.color = vignetteColor; |
|||
} |
|||
|
|||
public void ChangeFilter(Shader shader) |
|||
{ |
|||
|