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using System.Runtime.InteropServices;
namespace Unity.Netcode
{
/// <summary>
/// A struct with a explicit memory layout. The struct has 4 fields. float,uint,double and ulong.
/// Every field has the same starting point in memory. If you insert a float value, it can be extracted as a uint.
/// This is to allow for lockless and garbage free conversion from float to uint and double to ulong.
/// This allows for VarInt encoding and other integer encodings.
/// </summary>
[StructLayout(LayoutKind.Explicit)]
internal struct UIntFloat
{
[FieldOffset(0)]
public float FloatValue;
[FieldOffset(0)]
public uint UIntValue;
[FieldOffset(0)]
public double DoubleValue;
[FieldOffset(0)]
public ulong ULongValue;
}
}