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32 行
1.1 KiB
32 行
1.1 KiB
namespace Unity.Netcode
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{
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internal struct TimeSyncMessage : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int Version => 0;
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public int Tick;
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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BytePacker.WriteValueBitPacked(writer, Tick);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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if (!networkManager.IsClient)
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{
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return false;
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}
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ByteUnpacker.ReadValueBitPacked(reader, out Tick);
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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var time = new NetworkTime(networkManager.NetworkTickSystem.TickRate, Tick);
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networkManager.NetworkTimeSystem.Sync(time.Time, networkManager.NetworkConfig.NetworkTransport.GetCurrentRtt(context.SenderId) / 1000d);
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}
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}
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}
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