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42 行
1.5 KiB
42 行
1.5 KiB
namespace Unity.Netcode
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{
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internal struct CreateObjectMessage : INetworkMessage
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{
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public int Version => 0;
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public NetworkObject.SceneObject ObjectInfo;
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private FastBufferReader m_ReceivedNetworkVariableData;
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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ObjectInfo.Serialize(writer);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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if (!networkManager.IsClient)
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{
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return false;
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}
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ObjectInfo.Deserialize(reader);
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if (!networkManager.NetworkConfig.ForceSamePrefabs && !networkManager.SpawnManager.HasPrefab(ObjectInfo))
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{
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networkManager.DeferredMessageManager.DeferMessage(IDeferredMessageManager.TriggerType.OnAddPrefab, ObjectInfo.Hash, reader, ref context);
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return false;
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}
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m_ReceivedNetworkVariableData = reader;
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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var networkObject = NetworkObject.AddSceneObject(ObjectInfo, m_ReceivedNetworkVariableData, networkManager);
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networkManager.NetworkMetrics.TrackObjectSpawnReceived(context.SenderId, networkObject, context.MessageSize);
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}
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}
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}
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