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18 行
482 B
18 行
482 B
namespace UniVRM10
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{
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internal struct Vrm0XMToonTextureIndexMap
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{
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// glTF
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public int? MainTex;
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public int? BumpMap;
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public int? EmissionMap;
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// VRMC_materials_mtoon
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public int? ShadeTexture;
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public int? ReceiveShadowTexture;
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public int? ShadingGradeTexture;
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public int? RimTexture;
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public int? SphereAdd;
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public int? OutlineWidthTexture;
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public int? UvAnimMaskTexture;
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}
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}
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