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using System;
using UnityEngine;
using UnityEngine.Serialization;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// Blittableなコライダ
/// </summary>
[Serializable]
public struct BlittableCollider
{
public BlittableColliderType colliderType;
public Vector3 offset;
public float radius;
public Vector3 tail;
public int transformIndex;
}
}