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using System.Collections.Generic;
namespace VRMShaders.VRM10.MToon10.Runtime
{
public static class MToon10Properties
{
private static readonly Dictionary<MToon10Prop, string> _unityShaderLabNames = new Dictionary<MToon10Prop, string>
{
[MToon10Prop.AlphaMode] = "_AlphaMode",
[MToon10Prop.TransparentWithZWrite] = "_TransparentWithZWrite",
[MToon10Prop.AlphaCutoff] = "_Cutoff",
[MToon10Prop.RenderQueueOffsetNumber] = "_RenderQueueOffset",
[MToon10Prop.DoubleSided] = "_DoubleSided",
[MToon10Prop.BaseColorFactor] = "_Color",
[MToon10Prop.BaseColorTexture] = "_MainTex",
[MToon10Prop.ShadeColorFactor] = "_ShadeColor",
[MToon10Prop.ShadeColorTexture] = "_ShadeTex",
[MToon10Prop.NormalTexture] = "_BumpMap",
[MToon10Prop.NormalTextureScale] = "_BumpScale",
[MToon10Prop.ShadingShiftFactor] = "_ShadingShiftFactor",
[MToon10Prop.ShadingShiftTexture] = "_ShadingShiftTex",
[MToon10Prop.ShadingShiftTextureScale] = "_ShadingShiftTexScale",
[MToon10Prop.ShadingToonyFactor] = "_ShadingToonyFactor",
[MToon10Prop.GiEqualizationFactor] = "_GiEqualization",
[MToon10Prop.EmissiveFactor] = "_EmissionColor",
[MToon10Prop.EmissiveTexture] = "_EmissionMap",
[MToon10Prop.MatcapColorFactor] = "_MatcapColor",
[MToon10Prop.MatcapTexture] = "_MatcapTex",
[MToon10Prop.ParametricRimColorFactor] = "_RimColor",
[MToon10Prop.ParametricRimFresnelPowerFactor] = "_RimFresnelPower",
[MToon10Prop.ParametricRimLiftFactor] = "_RimLift",
[MToon10Prop.RimMultiplyTexture] = "_RimTex",
[MToon10Prop.RimLightingMixFactor] = "_RimLightingMix",
[MToon10Prop.OutlineWidthMode] = "_OutlineWidthMode",
[MToon10Prop.OutlineWidthFactor] = "_OutlineWidth",
[MToon10Prop.OutlineWidthMultiplyTexture] = "_OutlineWidthTex",
[MToon10Prop.OutlineColorFactor] = "_OutlineColor",
[MToon10Prop.OutlineLightingMixFactor] = "_OutlineLightingMix",
[MToon10Prop.UvAnimationMaskTexture] = "_UvAnimMaskTex",
[MToon10Prop.UvAnimationScrollXSpeedFactor] = "_UvAnimScrollXSpeed",
[MToon10Prop.UvAnimationScrollYSpeedFactor] = "_UvAnimScrollYSpeed",
[MToon10Prop.UvAnimationRotationSpeedFactor] = "_UvAnimRotationSpeed",
[MToon10Prop.UnityCullMode] = "_M_CullMode",
[MToon10Prop.UnitySrcBlend] = "_M_SrcBlend",
[MToon10Prop.UnityDstBlend] = "_M_DstBlend",
[MToon10Prop.UnityZWrite] = "_M_ZWrite",
[MToon10Prop.UnityAlphaToMask] = "_M_AlphaToMask",
[MToon10Prop.EditorEditMode] = "_M_EditMode",
};
public static IReadOnlyDictionary<MToon10Prop, string> UnityShaderLabNames => _unityShaderLabNames;
public static string ToUnityShaderLabName(this MToon10Prop prop)
{
return UnityShaderLabNames[prop];
}
}
}