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45 行
1.6 KiB
45 行
1.6 KiB
using System;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace VRMShaders
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{
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/// <summary>
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/// Unity の ImageConversion.LoadImage を用いて PNG/JPG の読み込みを実現する
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/// </summary>
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public sealed class UnityTextureDeserializer : ITextureDeserializer
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{
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public async Task<Texture2D> LoadTextureAsync(DeserializingTextureInfo textureInfo, IAwaitCaller awaitCaller)
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{
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switch (textureInfo.DataMimeType)
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{
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case "image/png":
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break;
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case "image/jpeg":
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break;
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default:
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if (string.IsNullOrEmpty(textureInfo.DataMimeType))
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{
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Debug.Log($"Texture image MIME type is empty.");
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}
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else
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{
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Debug.Log($"Texture image MIME type `{textureInfo.DataMimeType}` is not supported.");
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}
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break;
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}
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var texture = new Texture2D(2, 2, TextureFormat.ARGB32, textureInfo.UseMipmap, textureInfo.ColorSpace == ColorSpace.Linear);
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if (textureInfo.ImageData != null)
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{
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texture.LoadImage(textureInfo.ImageData);
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texture.wrapModeU = textureInfo.WrapModeU;
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texture.wrapModeV = textureInfo.WrapModeV;
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texture.filterMode = textureInfo.FilterMode;
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await awaitCaller.NextFrame();
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}
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return texture;
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}
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}
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}
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