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851 行
41 KiB
851 行
41 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using UniGLTF;
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using UniGLTF.Utils;
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using UnityEngine;
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using VRMShaders;
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namespace UniVRM10
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{
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/// <summary>
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/// VrmLib.Model から UnityPrefab を構築する
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/// </summary>
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public class Vrm10Importer : UniGLTF.ImporterContext
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{
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private readonly Vrm10Data m_vrm;
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/// VrmLib.Model の オブジェクトと UnityEngine.Object のマッピングを記録する
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private readonly ModelMap m_map = new ModelMap();
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private readonly bool m_useControlRig;
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private VrmLib.Model m_model;
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private IReadOnlyDictionary<SubAssetKey, UnityEngine.Object> m_externalMap;
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private Avatar m_humanoid;
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private VRM10Object m_vrmObject;
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private List<(ExpressionPreset Preset, VRM10Expression Clip)> m_expressions = new List<(ExpressionPreset, VRM10Expression)>();
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public Vrm10Importer(
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Vrm10Data vrm,
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IReadOnlyDictionary<SubAssetKey, UnityEngine.Object> externalObjectMap = null,
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ITextureDeserializer textureDeserializer = null,
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IMaterialDescriptorGenerator materialGenerator = null,
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bool useControlRig = false
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)
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: base(vrm.Data, externalObjectMap, textureDeserializer)
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{
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if (vrm == null)
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{
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throw new ArgumentNullException("vrm");
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}
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m_vrm = vrm;
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m_useControlRig = useControlRig;
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TextureDescriptorGenerator = new Vrm10TextureDescriptorGenerator(Data);
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MaterialDescriptorGenerator = materialGenerator ?? new BuiltInVrm10MaterialDescriptorGenerator();
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m_externalMap = externalObjectMap;
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if (m_externalMap == null)
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{
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m_externalMap = new Dictionary<SubAssetKey, UnityEngine.Object>();
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}
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}
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static void AssignHumanoid(List<VrmLib.Node> nodes, UniGLTF.Extensions.VRMC_vrm.HumanBone humanBone, VrmLib.HumanoidBones key)
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{
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if (nodes == null)
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{
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throw new ArgumentNullException("nodes");
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}
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if (humanBone != null && humanBone.Node.HasValue)
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{
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var index = humanBone.Node.Value;
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if (index >= 0 && index < nodes.Count)
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{
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nodes[index].HumanoidBone = key;
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}
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else
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{
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throw new IndexOutOfRangeException("AssignHumanoid");
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}
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}
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}
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public override async Task<RuntimeGltfInstance> LoadAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime = null)
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{
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if (awaitCaller == null)
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{
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throw new ArgumentNullException();
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}
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// NOTE: VRM データに対して、Load 前に必要なヘビーな変換処理を行う.
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// ヘビーなため、別スレッドで Run する.
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await awaitCaller.Run(() =>
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{
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// bin に対して右手左手変換を破壊的に実行することに注意 !(bin が変換済みになる)
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m_model = ModelReader.Read(Data);
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// assign humanoid bones
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if (m_vrm.VrmExtension.Humanoid is UniGLTF.Extensions.VRMC_vrm.Humanoid humanoid)
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{
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Hips, VrmLib.HumanoidBones.hips);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftUpperLeg, VrmLib.HumanoidBones.leftUpperLeg);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightUpperLeg, VrmLib.HumanoidBones.rightUpperLeg);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLowerLeg, VrmLib.HumanoidBones.leftLowerLeg);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLowerLeg, VrmLib.HumanoidBones.rightLowerLeg);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftFoot, VrmLib.HumanoidBones.leftFoot);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightFoot, VrmLib.HumanoidBones.rightFoot);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Spine, VrmLib.HumanoidBones.spine);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Chest, VrmLib.HumanoidBones.chest);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Neck, VrmLib.HumanoidBones.neck);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Head, VrmLib.HumanoidBones.head);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftShoulder, VrmLib.HumanoidBones.leftShoulder);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightShoulder, VrmLib.HumanoidBones.rightShoulder);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftUpperArm, VrmLib.HumanoidBones.leftUpperArm);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightUpperArm, VrmLib.HumanoidBones.rightUpperArm);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLowerArm, VrmLib.HumanoidBones.leftLowerArm);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLowerArm, VrmLib.HumanoidBones.rightLowerArm);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftHand, VrmLib.HumanoidBones.leftHand);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightHand, VrmLib.HumanoidBones.rightHand);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftToes, VrmLib.HumanoidBones.leftToes);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightToes, VrmLib.HumanoidBones.rightToes);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftEye, VrmLib.HumanoidBones.leftEye);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightEye, VrmLib.HumanoidBones.rightEye);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Jaw, VrmLib.HumanoidBones.jaw);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftThumbMetacarpal, VrmLib.HumanoidBones.leftThumbMetacarpal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftThumbProximal, VrmLib.HumanoidBones.leftThumbProximal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftThumbDistal, VrmLib.HumanoidBones.leftThumbDistal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftIndexProximal, VrmLib.HumanoidBones.leftIndexProximal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftIndexIntermediate, VrmLib.HumanoidBones.leftIndexIntermediate);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftIndexDistal, VrmLib.HumanoidBones.leftIndexDistal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftMiddleProximal, VrmLib.HumanoidBones.leftMiddleProximal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftMiddleIntermediate, VrmLib.HumanoidBones.leftMiddleIntermediate);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftMiddleDistal, VrmLib.HumanoidBones.leftMiddleDistal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftRingProximal, VrmLib.HumanoidBones.leftRingProximal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftRingIntermediate, VrmLib.HumanoidBones.leftRingIntermediate);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftRingDistal, VrmLib.HumanoidBones.leftRingDistal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLittleProximal, VrmLib.HumanoidBones.leftLittleProximal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLittleIntermediate, VrmLib.HumanoidBones.leftLittleIntermediate);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLittleDistal, VrmLib.HumanoidBones.leftLittleDistal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightThumbMetacarpal, VrmLib.HumanoidBones.rightThumbMetacarpal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightThumbProximal, VrmLib.HumanoidBones.rightThumbProximal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightThumbDistal, VrmLib.HumanoidBones.rightThumbDistal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightIndexProximal, VrmLib.HumanoidBones.rightIndexProximal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightIndexIntermediate, VrmLib.HumanoidBones.rightIndexIntermediate);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightIndexDistal, VrmLib.HumanoidBones.rightIndexDistal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightMiddleProximal, VrmLib.HumanoidBones.rightMiddleProximal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightMiddleIntermediate, VrmLib.HumanoidBones.rightMiddleIntermediate);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightMiddleDistal, VrmLib.HumanoidBones.rightMiddleDistal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightRingProximal, VrmLib.HumanoidBones.rightRingProximal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightRingIntermediate, VrmLib.HumanoidBones.rightRingIntermediate);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightRingDistal, VrmLib.HumanoidBones.rightRingDistal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLittleProximal, VrmLib.HumanoidBones.rightLittleProximal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLittleIntermediate, VrmLib.HumanoidBones.rightLittleIntermediate);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLittleDistal, VrmLib.HumanoidBones.rightLittleDistal);
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AssignHumanoid(m_model.Nodes, humanoid.HumanBones.UpperChest, VrmLib.HumanoidBones.upperChest);
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}
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});
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return await base.LoadAsync(awaitCaller, MeasureTime);
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}
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/// <summary>
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/// VrmLib.Model から 構築する
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/// </summary>
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/// <param name="MeasureTime"></param>
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/// <returns></returns>
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protected override async Task LoadGeometryAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime)
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{
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// fill assets
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for (int i = 0; i < m_model.Materials.Count; ++i)
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{
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var src = m_model.Materials[i];
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var dst = MaterialFactory.Materials[i].Asset;
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}
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await awaitCaller.NextFrame();
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// mesh
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for (int i = 0; i < m_model.MeshGroups.Count; ++i)
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{
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var src = m_model.MeshGroups[i];
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UnityEngine.Mesh mesh = default;
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if (src.Meshes.Count == 1)
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{
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mesh = MeshImporterShared.LoadSharedMesh(src.Meshes[0], src.Skin);
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}
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else
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{
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// 頂点バッファの連結が必用
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// VRM-1 はこっち
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// https://github.com/vrm-c/UniVRM/issues/800
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mesh = MeshImporterDivided.LoadDivided(src);
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}
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mesh.name = src.Name;
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m_map.Meshes.Add(src, mesh);
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Meshes.Add(new MeshWithMaterials
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{
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Mesh = mesh,
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Materials = src.Meshes[0].Submeshes.Select(x => MaterialFactory.Materials[x.Material].Asset).ToArray(),
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});
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await awaitCaller.NextFrame();
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}
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// node: recursive
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CreateNodes(m_model.Root, null, m_map.Nodes);
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for (int i = 0; i < m_model.Nodes.Count; ++i)
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{
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Nodes.Add(m_map.Nodes[m_model.Nodes[i]].transform);
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}
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await awaitCaller.NextFrame();
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if (Root == null)
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{
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Root = m_map.Nodes[m_model.Root];
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}
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else
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{
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// replace
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var modelRoot = m_map.Nodes[m_model.Root];
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foreach (Transform child in modelRoot.transform)
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{
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child.SetParent(Root.transform, true);
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}
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m_map.Nodes[m_model.Root] = Root;
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}
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await awaitCaller.NextFrame();
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// renderer
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var map = m_map;
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foreach (var (node, go) in map.Nodes.Select(kv => (kv.Key, kv.Value)))
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{
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if (node.MeshGroup is null)
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{
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continue;
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}
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CreateRenderer(node, go, map, MaterialFactory.Materials);
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await awaitCaller.NextFrame();
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}
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}
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protected override async Task OnLoadHierarchy(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime)
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{
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Root.name = "VRM1";
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// humanoid
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var humanoid = Root.AddComponent<UniHumanoid.Humanoid>();
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humanoid.AssignBones(m_map.Nodes.Select(x => (ToUnity(x.Key.HumanoidBone.GetValueOrDefault()), x.Value.transform)));
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m_humanoid = humanoid.CreateAvatar();
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m_humanoid.name = "humanoid";
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var animator = Root.AddComponent<Animator>();
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animator.avatar = m_humanoid;
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// VrmController
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var controller = Root.AddComponent<Vrm10Instance>();
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controller.InitializeAtRuntime(m_useControlRig);
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controller.enabled = false;
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// vrm
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controller.Vrm = await LoadVrmAsync(awaitCaller, m_vrm.VrmExtension);
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// springBone
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if (UniGLTF.Extensions.VRMC_springBone.GltfDeserializer.TryGet(Data.GLTF.extensions, out UniGLTF.Extensions.VRMC_springBone.VRMC_springBone springBone))
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{
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await LoadSpringBoneAsync(awaitCaller, controller, springBone);
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}
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// constraint
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await LoadConstraintAsync(awaitCaller, controller);
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// Hierarchyの構築が終わるまで遅延させる
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controller.enabled = true;
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}
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VRM10Expression GetOrLoadExpression(in SubAssetKey key, ExpressionPreset preset, UniGLTF.Extensions.VRMC_vrm.Expression expression)
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{
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VRM10Expression clip = default;
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if (m_externalMap.TryGetValue(key, out UnityEngine.Object expressionObj))
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{
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clip = expressionObj as VRM10Expression;
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}
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else
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{
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if (expression == null)
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{
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// default empty expression
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expression = new UniGLTF.Extensions.VRMC_vrm.Expression
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{
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IsBinary = false,
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OverrideBlink = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none,
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OverrideLookAt = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none,
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OverrideMouth = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none,
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};
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}
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clip = ScriptableObject.CreateInstance<UniVRM10.VRM10Expression>();
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clip.name = key.Name;
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clip.IsBinary = expression.IsBinary.GetValueOrDefault();
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clip.OverrideBlink = expression.OverrideBlink;
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clip.OverrideLookAt = expression.OverrideLookAt;
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clip.OverrideMouth = expression.OverrideMouth;
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if (expression.MorphTargetBinds != null)
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{
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clip.MorphTargetBindings = expression.MorphTargetBinds?.Select(x => x.Build10(Root, m_map, m_model))
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.ToArray();
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}
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else
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{
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clip.MorphTargetBindings = new MorphTargetBinding[] { };
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}
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if (expression.MaterialColorBinds != null)
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{
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clip.MaterialColorBindings = expression.MaterialColorBinds.Select(x => x.Build10(MaterialFactory.Materials))
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.Where(x => x.HasValue)
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.Select(x => x.Value)
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.ToArray();
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}
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else
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{
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clip.MaterialColorBindings = new MaterialColorBinding[] { };
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}
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if (expression.TextureTransformBinds != null)
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{
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clip.MaterialUVBindings = expression?.TextureTransformBinds?.Select(x => x.Build10(MaterialFactory.Materials))
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.Where(x => x.HasValue)
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.Select(x => x.Value)
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.ToArray();
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}
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else
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{
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clip.MaterialUVBindings = new MaterialUVBinding[] { };
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}
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m_expressions.Add((preset, clip));
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}
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return clip;
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}
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public async Task<Texture2D> LoadVrmThumbnailAsync(IAwaitCaller awaitCaller = null)
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{
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if (awaitCaller == null)
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{
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awaitCaller = new ImmediateCaller();
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}
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if (Vrm10TextureDescriptorGenerator.TryGetMetaThumbnailTextureImportParam(Data, m_vrm.VrmExtension, out (SubAssetKey, VRMShaders.TextureDescriptor Param) kv))
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{
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var texture = await TextureFactory.GetTextureAsync(kv.Param, awaitCaller);
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return texture as Texture2D;
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}
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else
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{
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return null;
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}
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}
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async Task<VRM10Object> LoadVrmAsync(IAwaitCaller awaitCaller, UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrmExtension)
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{
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if (m_externalMap.TryGetValue(VRM10Object.SubAssetKey, out UnityEngine.Object obj) && obj is VRM10Object vrm)
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{
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// use external object map
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return vrm;
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}
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// create new object
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m_vrmObject = vrm = ScriptableObject.CreateInstance<VRM10Object>();
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vrm.name = VRM10Object.SubAssetKey.Name;
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// meta
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if (vrmExtension.Meta != null)
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{
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var src = vrmExtension.Meta;
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var meta = new VRM10ObjectMeta();
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vrm.Meta = meta;
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meta.Name = src.Name;
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meta.Version = src.Version;
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meta.CopyrightInformation = src.CopyrightInformation;
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meta.ContactInformation = src.ContactInformation;
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meta.ThirdPartyLicenses = src.ThirdPartyLicenses;
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// avatar
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meta.AvatarPermission = src.AvatarPermission;
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meta.ViolentUsage = src.AllowExcessivelyViolentUsage.GetValueOrDefault();
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meta.SexualUsage = src.AllowExcessivelySexualUsage.GetValueOrDefault();
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meta.CommercialUsage = src.CommercialUsage;
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meta.PoliticalOrReligiousUsage = src.AllowPoliticalOrReligiousUsage.GetValueOrDefault();
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meta.AntisocialOrHateUsage = src.AllowAntisocialOrHateUsage.GetValueOrDefault();
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// redistribution
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meta.CreditNotation = src.CreditNotation;
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meta.Redistribution = src.AllowRedistribution.GetValueOrDefault();
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meta.Modification = src.Modification;
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meta.OtherLicenseUrl = src.OtherLicenseUrl;
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//
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if (src.References != null)
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{
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meta.References.AddRange(src.References);
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}
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if (src.Authors != null)
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{
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meta.Authors.AddRange(src.Authors);
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}
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var tex2D = await LoadVrmThumbnailAsync(awaitCaller);
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if (tex2D != null)
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{
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meta.Thumbnail = tex2D;
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}
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}
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// expression
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{
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vrm.Expression.Happy = GetOrLoadExpression(ExpressionKey.Happy.SubAssetKey, ExpressionPreset.happy, vrmExtension.Expressions?.Preset?.Happy);
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vrm.Expression.Angry = GetOrLoadExpression(ExpressionKey.Angry.SubAssetKey, ExpressionPreset.angry, vrmExtension.Expressions?.Preset?.Angry);
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vrm.Expression.Sad = GetOrLoadExpression(ExpressionKey.Sad.SubAssetKey, ExpressionPreset.sad, vrmExtension.Expressions?.Preset?.Sad);
|
|
vrm.Expression.Relaxed = GetOrLoadExpression(ExpressionKey.Relaxed.SubAssetKey, ExpressionPreset.relaxed, vrmExtension.Expressions?.Preset?.Relaxed);
|
|
vrm.Expression.Surprised = GetOrLoadExpression(ExpressionKey.Surprised.SubAssetKey, ExpressionPreset.surprised, vrmExtension.Expressions?.Preset?.Surprised);
|
|
vrm.Expression.Aa = GetOrLoadExpression(ExpressionKey.Aa.SubAssetKey, ExpressionPreset.aa, vrmExtension.Expressions?.Preset?.Aa);
|
|
vrm.Expression.Ih = GetOrLoadExpression(ExpressionKey.Ih.SubAssetKey, ExpressionPreset.ih, vrmExtension.Expressions?.Preset?.Ih);
|
|
vrm.Expression.Ou = GetOrLoadExpression(ExpressionKey.Ou.SubAssetKey, ExpressionPreset.ou, vrmExtension.Expressions?.Preset?.Ou);
|
|
vrm.Expression.Ee = GetOrLoadExpression(ExpressionKey.Ee.SubAssetKey, ExpressionPreset.ee, vrmExtension.Expressions?.Preset?.Ee);
|
|
vrm.Expression.Oh = GetOrLoadExpression(ExpressionKey.Oh.SubAssetKey, ExpressionPreset.oh, vrmExtension.Expressions?.Preset?.Oh);
|
|
vrm.Expression.Blink = GetOrLoadExpression(ExpressionKey.Blink.SubAssetKey, ExpressionPreset.blink, vrmExtension.Expressions?.Preset?.Blink);
|
|
vrm.Expression.BlinkLeft = GetOrLoadExpression(ExpressionKey.BlinkLeft.SubAssetKey, ExpressionPreset.blinkLeft, vrmExtension.Expressions?.Preset?.BlinkLeft);
|
|
vrm.Expression.BlinkRight = GetOrLoadExpression(ExpressionKey.BlinkRight.SubAssetKey, ExpressionPreset.blinkRight, vrmExtension.Expressions?.Preset?.BlinkRight);
|
|
vrm.Expression.LookUp = GetOrLoadExpression(ExpressionKey.LookUp.SubAssetKey, ExpressionPreset.lookUp, vrmExtension.Expressions?.Preset?.LookUp);
|
|
vrm.Expression.LookDown = GetOrLoadExpression(ExpressionKey.LookDown.SubAssetKey, ExpressionPreset.lookDown, vrmExtension.Expressions?.Preset?.LookDown);
|
|
vrm.Expression.LookLeft = GetOrLoadExpression(ExpressionKey.LookLeft.SubAssetKey, ExpressionPreset.lookLeft, vrmExtension.Expressions?.Preset?.LookLeft);
|
|
vrm.Expression.LookRight = GetOrLoadExpression(ExpressionKey.LookRight.SubAssetKey, ExpressionPreset.lookRight, vrmExtension.Expressions?.Preset?.LookRight);
|
|
vrm.Expression.Neutral = GetOrLoadExpression(ExpressionKey.Neutral.SubAssetKey, ExpressionPreset.neutral, vrmExtension.Expressions?.Preset?.Neutral);
|
|
if (vrmExtension?.Expressions?.Custom != null)
|
|
{
|
|
foreach (var (name, expression) in vrmExtension.Expressions.Custom.Select(kv => (kv.Key, kv.Value)))
|
|
{
|
|
var key = ExpressionKey.CreateCustom(name);
|
|
var preset = ExpressionPreset.custom;
|
|
var clip = GetOrLoadExpression(key.SubAssetKey, preset, expression);
|
|
if (clip != null)
|
|
{
|
|
vrm.Expression.AddClip(preset, clip);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// lookat
|
|
if (vrmExtension.LookAt != null)
|
|
{
|
|
var src = vrmExtension.LookAt;
|
|
vrm.LookAt.LookAtType = src.Type;
|
|
if (src.OffsetFromHeadBone != null)
|
|
{
|
|
vrm.LookAt.OffsetFromHead = new Vector3(src.OffsetFromHeadBone[0], src.OffsetFromHeadBone[1], src.OffsetFromHeadBone[2]).ReverseX();
|
|
}
|
|
if (src.RangeMapHorizontalInner != null)
|
|
{
|
|
vrm.LookAt.HorizontalInner = new CurveMapper(src.RangeMapHorizontalInner.InputMaxValue.Value, src.RangeMapHorizontalInner.OutputScale.Value);
|
|
}
|
|
if (src.RangeMapHorizontalOuter != null)
|
|
{
|
|
vrm.LookAt.HorizontalOuter = new CurveMapper(src.RangeMapHorizontalOuter.InputMaxValue.Value, src.RangeMapHorizontalOuter.OutputScale.Value);
|
|
}
|
|
if (src.RangeMapVerticalUp != null)
|
|
{
|
|
vrm.LookAt.VerticalUp = new CurveMapper(src.RangeMapVerticalUp.InputMaxValue.Value, src.RangeMapVerticalUp.OutputScale.Value);
|
|
}
|
|
if (src.RangeMapVerticalDown != null)
|
|
{
|
|
vrm.LookAt.VerticalDown = new CurveMapper(src.RangeMapVerticalDown.InputMaxValue.Value, src.RangeMapVerticalDown.OutputScale.Value);
|
|
}
|
|
}
|
|
|
|
// firstPerson
|
|
if (vrmExtension.FirstPerson != null && vrmExtension.FirstPerson.MeshAnnotations != null)
|
|
{
|
|
var fp = vrmExtension.FirstPerson;
|
|
foreach (var x in fp.MeshAnnotations)
|
|
{
|
|
var node = Nodes[x.Node.Value];
|
|
var relative = node.RelativePathFrom(Root.transform);
|
|
vrm.FirstPerson.Renderers.Add(new RendererFirstPersonFlags
|
|
{
|
|
FirstPersonFlag = x.Type,
|
|
Renderer = relative,
|
|
});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// default 値を割り当てる
|
|
foreach (var smr in Root.GetComponentsInChildren<SkinnedMeshRenderer>())
|
|
{
|
|
var relative = smr.transform.RelativePathFrom(Root.transform);
|
|
vrm.FirstPerson.Renderers.Add(new RendererFirstPersonFlags
|
|
{
|
|
FirstPersonFlag = UniGLTF.Extensions.VRMC_vrm.FirstPersonType.auto,
|
|
Renderer = relative,
|
|
});
|
|
}
|
|
}
|
|
// 設定の無い renderer に auto を割り当てる
|
|
foreach (var smr in Root.GetComponentsInChildren<SkinnedMeshRenderer>())
|
|
{
|
|
var relative = smr.transform.RelativePathFrom(Root.transform);
|
|
if (!vrm.FirstPerson.Renderers.Any(x => x.Renderer == relative))
|
|
{
|
|
vrm.FirstPerson.Renderers.Add(new RendererFirstPersonFlags
|
|
{
|
|
FirstPersonFlag = UniGLTF.Extensions.VRMC_vrm.FirstPersonType.auto,
|
|
Renderer = relative,
|
|
});
|
|
}
|
|
}
|
|
|
|
return vrm;
|
|
}
|
|
|
|
async Task LoadSpringBoneAsync(IAwaitCaller awaitCaller, Vrm10Instance controller, UniGLTF.Extensions.VRMC_springBone.VRMC_springBone gltfVrmSpringBone)
|
|
{
|
|
await awaitCaller.NextFrame();
|
|
|
|
// colliders
|
|
var colliders = new List<VRM10SpringBoneCollider>();
|
|
if (gltfVrmSpringBone.Colliders != null)
|
|
{
|
|
foreach (var c in gltfVrmSpringBone.Colliders)
|
|
{
|
|
var collider = Nodes[c.Node.Value].gameObject.AddComponent<VRM10SpringBoneCollider>();
|
|
colliders.Add(collider);
|
|
if (c.Shape.Capsule is UniGLTF.Extensions.VRMC_springBone.ColliderShapeCapsule capsule)
|
|
{
|
|
collider.ColliderType = VRM10SpringBoneColliderTypes.Capsule;
|
|
collider.Offset = Vector3InvertX(capsule.Offset);
|
|
collider.Tail = Vector3InvertX(capsule.Tail);
|
|
collider.Radius = capsule.Radius.Value;
|
|
}
|
|
else if (c.Shape.Sphere is UniGLTF.Extensions.VRMC_springBone.ColliderShapeSphere sphere)
|
|
{
|
|
collider.ColliderType = VRM10SpringBoneColliderTypes.Sphere;
|
|
collider.Offset = Vector3InvertX(sphere.Offset);
|
|
collider.Radius = sphere.Radius.Value;
|
|
}
|
|
else
|
|
{
|
|
throw new Vrm10Exception("unknown shape");
|
|
}
|
|
}
|
|
|
|
var secondary = Root.transform.Find("secondary");
|
|
if (secondary == null)
|
|
{
|
|
secondary = new GameObject("secondary").transform;
|
|
secondary.SetParent(Root.transform, false);
|
|
}
|
|
|
|
// colliderGroup
|
|
if (gltfVrmSpringBone.ColliderGroups != null)
|
|
{
|
|
foreach (var g in gltfVrmSpringBone.ColliderGroups)
|
|
{
|
|
var colliderGroup = secondary.gameObject.AddComponent<VRM10SpringBoneColliderGroup>();
|
|
controller.SpringBone.ColliderGroups.Add(colliderGroup);
|
|
|
|
if (g != null && g.Colliders != null)
|
|
{
|
|
foreach (var c in g.Colliders)
|
|
{
|
|
var collider = colliders[c];
|
|
colliderGroup.Colliders.Add(collider);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// springs
|
|
if (gltfVrmSpringBone.Springs != null)
|
|
{
|
|
// spring
|
|
foreach (var gltfSpring in gltfVrmSpringBone.Springs)
|
|
{
|
|
if (gltfSpring.Joints == null || gltfSpring.Joints.Count == 0)
|
|
{
|
|
continue;
|
|
}
|
|
var spring = new Vrm10InstanceSpringBone.Spring(gltfSpring.Name);
|
|
controller.SpringBone.Springs.Add(spring);
|
|
|
|
if (gltfSpring.Center.HasValue)
|
|
{
|
|
spring.Center = Nodes[gltfSpring.Center.Value];
|
|
}
|
|
|
|
if (gltfSpring.ColliderGroups != null)
|
|
{
|
|
spring.ColliderGroups = gltfSpring.ColliderGroups.Select(x => controller.SpringBone.ColliderGroups[x]).ToList();
|
|
}
|
|
// joint
|
|
foreach (var gltfJoint in gltfSpring.Joints)
|
|
{
|
|
if (gltfJoint.Node.HasValue)
|
|
{
|
|
var index = gltfJoint.Node.Value;
|
|
if (index < 0 || index >= Nodes.Count)
|
|
{
|
|
throw new IndexOutOfRangeException($"{index} > {Nodes.Count}");
|
|
}
|
|
// https://github.com/vrm-c/UniVRM/issues/1441
|
|
//
|
|
// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_springBone-1.0-beta/schema/VRMC_springBone.joint.schema.json
|
|
// に基づきデフォルト値を補う
|
|
|
|
// node is required
|
|
var go = Nodes[gltfJoint.Node.Value].gameObject;
|
|
var joint = go.GetComponent<VRM10SpringBoneJoint>();
|
|
if (joint != null)
|
|
{
|
|
// 仕様違反。マイグレーションで発生しうるのと、エクスポーターでの除外などがされていないので、
|
|
// エラーにせずに飛ばす
|
|
Debug.LogWarning($"duplicated spring joint: {Data.TargetPath}");
|
|
continue;
|
|
}
|
|
|
|
joint = go.AddComponent<VRM10SpringBoneJoint>();
|
|
joint.m_jointRadius = gltfJoint.HitRadius.GetValueOrDefault(0.0f);
|
|
joint.m_dragForce = gltfJoint.DragForce.GetValueOrDefault(0.5f);
|
|
joint.m_gravityDir = gltfJoint.GravityDir != null ? Vector3InvertX(gltfJoint.GravityDir) : Vector3.down;
|
|
joint.m_gravityPower = gltfJoint.GravityPower.GetValueOrDefault(0.0f);
|
|
joint.m_stiffnessForce = gltfJoint.Stiffness.GetValueOrDefault(1.0f);
|
|
spring.Joints.Add(joint);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static AxisMask ConstraintAxes(bool[] flags)
|
|
{
|
|
var mask = default(AxisMask);
|
|
if (flags != null && flags.Length == 3)
|
|
{
|
|
if (flags[0]) mask |= AxisMask.X;
|
|
if (flags[1]) mask |= AxisMask.Y;
|
|
if (flags[2]) mask |= AxisMask.Z;
|
|
}
|
|
return mask;
|
|
}
|
|
|
|
static Vector3 Vector3InvertX(float[] f)
|
|
{
|
|
var v = default(Vector3);
|
|
if (f != null && f.Length == 3)
|
|
{
|
|
v.x = -f[0];
|
|
v.y = f[1];
|
|
v.z = f[2];
|
|
}
|
|
return v;
|
|
}
|
|
|
|
/// <summary>
|
|
/// https://github.com/vrm-c/vrm-specification/tree/master/specification/VRMC_node_constraint-1.0_beta
|
|
///
|
|
/// * roll
|
|
/// * aim
|
|
/// * rotaton
|
|
///
|
|
/// </summary>
|
|
/// <param name="awaitCaller"></param>
|
|
/// <param name="controller"></param>
|
|
/// <returns></returns>
|
|
async Task LoadConstraintAsync(IAwaitCaller awaitCaller, Vrm10Instance controller)
|
|
{
|
|
for (int i = 0; i < Data.GLTF.nodes.Count; ++i)
|
|
{
|
|
var gltfNode = Data.GLTF.nodes[i];
|
|
if (UniGLTF.Extensions.VRMC_node_constraint.GltfDeserializer.TryGet(gltfNode.extensions, out UniGLTF.Extensions.VRMC_node_constraint.VRMC_node_constraint ext))
|
|
{
|
|
var constraint = ext.Constraint;
|
|
var node = Nodes[i];
|
|
if (constraint.Roll != null)
|
|
{
|
|
var roll = constraint.Roll;
|
|
var component = node.gameObject.AddComponent<Vrm10RollConstraint>();
|
|
component.Source = Nodes[roll.Source.Value]; // required
|
|
component.Weight = roll.Weight.GetValueOrDefault(1.0f);
|
|
component.RollAxis = roll.RollAxis; // required
|
|
}
|
|
else if (constraint.Aim != null)
|
|
{
|
|
var aim = constraint.Aim;
|
|
var component = node.gameObject.AddComponent<Vrm10AimConstraint>();
|
|
component.Source = Nodes[aim.Source.Value]; // required
|
|
component.Weight = aim.Weight.GetValueOrDefault(1.0f);
|
|
component.AimAxis = Vrm10ConstraintUtil.ReverseX(aim.AimAxis); // required
|
|
}
|
|
else if (constraint.Rotation != null)
|
|
{
|
|
var rotation = constraint.Rotation;
|
|
var component = node.gameObject.AddComponent<Vrm10RotationConstraint>();
|
|
component.Source = Nodes[rotation.Source.Value]; // required
|
|
component.Weight = rotation.Weight.GetValueOrDefault(1.0f);
|
|
}
|
|
else
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|
|
|
|
await awaitCaller.NextFrame();
|
|
}
|
|
|
|
public static HumanBodyBones ToUnity(VrmLib.HumanoidBones bone)
|
|
{
|
|
switch (bone)
|
|
{
|
|
// https://github.com/vrm-c/vrm-specification/issues/380
|
|
case VrmLib.HumanoidBones.unknown: return HumanBodyBones.LastBone;
|
|
case VrmLib.HumanoidBones.leftThumbMetacarpal: return HumanBodyBones.LeftThumbProximal;
|
|
case VrmLib.HumanoidBones.leftThumbProximal: return HumanBodyBones.LeftThumbIntermediate;
|
|
case VrmLib.HumanoidBones.rightThumbMetacarpal: return HumanBodyBones.RightThumbProximal;
|
|
case VrmLib.HumanoidBones.rightThumbProximal: return HumanBodyBones.RightThumbIntermediate;
|
|
}
|
|
return CachedEnum.Parse<HumanBodyBones>(bone.ToString(), ignoreCase: true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// ヒエラルキーを再帰的に構築する
|
|
/// <summary>
|
|
public static void CreateNodes(VrmLib.Node node, GameObject parent, Dictionary<VrmLib.Node, GameObject> nodes)
|
|
{
|
|
GameObject go = new GameObject(node.Name);
|
|
nodes.Add(node, go);
|
|
|
|
// world
|
|
go.transform.SetPositionAndRotation(node.Translation, node.Rotation);
|
|
if (parent != null)
|
|
{
|
|
go.transform.SetParent(parent.transform, true);
|
|
}
|
|
// local
|
|
go.transform.localScale = node.LocalScaling;
|
|
|
|
if (node.Children.Count > 0)
|
|
{
|
|
for (int n = 0; n < node.Children.Count; n++)
|
|
{
|
|
CreateNodes(node.Children[n], go, nodes);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// MeshFilter + MeshRenderer もしくは SkinnedMeshRenderer を構築する
|
|
/// </summary>
|
|
public static Renderer CreateRenderer(VrmLib.Node node, GameObject go, ModelMap map,
|
|
IReadOnlyList<VRMShaders.MaterialFactory.MaterialLoadInfo> materialLoadInfos)
|
|
{
|
|
Renderer renderer = null;
|
|
var hasBlendShape = node.MeshGroup.Meshes[0].MorphTargets.Any();
|
|
if (node.MeshGroup.Skin != null || hasBlendShape)
|
|
{
|
|
var skinnedMeshRenderer = go.AddComponent<SkinnedMeshRenderer>();
|
|
renderer = skinnedMeshRenderer;
|
|
skinnedMeshRenderer.sharedMesh = map.Meshes[node.MeshGroup];
|
|
if (node.MeshGroup.Skin != null)
|
|
{
|
|
skinnedMeshRenderer.bones = node.MeshGroup.Skin.Joints.Select(x => map.Nodes[x].transform).ToArray();
|
|
if (node.MeshGroup.Skin.Root != null)
|
|
{
|
|
skinnedMeshRenderer.rootBone = map.Nodes[node.MeshGroup.Skin.Root].transform;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var meshFilter = go.AddComponent<MeshFilter>();
|
|
renderer = go.AddComponent<MeshRenderer>();
|
|
meshFilter.sharedMesh = map.Meshes[node.MeshGroup];
|
|
}
|
|
|
|
// hide by default
|
|
renderer.enabled = false;
|
|
|
|
if (node.MeshGroup.Meshes.Count == 0)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
else if (node.MeshGroup.Meshes.Count == 1)
|
|
{
|
|
var materials = node.MeshGroup.Meshes[0].Submeshes.Select(x => materialLoadInfos[x.Material].Asset).ToArray();
|
|
renderer.sharedMaterials = materials;
|
|
}
|
|
else
|
|
{
|
|
var materials = node.MeshGroup.Meshes.Select(x => materialLoadInfos[x.Submeshes[0].Material].Asset).ToArray();
|
|
renderer.sharedMaterials = materials;
|
|
}
|
|
|
|
return renderer;
|
|
}
|
|
|
|
public override void TransferOwnership(TakeResponsibilityForDestroyObjectFunc take)
|
|
{
|
|
// VRM 固有のリソース(ScriptableObject)
|
|
take(SubAssetKey.Create(m_humanoid), m_humanoid);
|
|
m_humanoid = null;
|
|
|
|
if (m_vrmObject != null)
|
|
{
|
|
take(VRM10Object.SubAssetKey, m_vrmObject);
|
|
m_vrmObject = null;
|
|
}
|
|
|
|
foreach (var (preset, x) in m_expressions)
|
|
{
|
|
take(new ExpressionKey(preset, x.name).SubAssetKey, x);
|
|
// do nothing
|
|
}
|
|
m_expressions.Clear();
|
|
|
|
// GLTF のリソース
|
|
base.TransferOwnership(take);
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
// VRM specific
|
|
if (m_humanoid != null)
|
|
{
|
|
UnityObjectDestroyer.DestroyRuntimeOrEditor(m_humanoid);
|
|
m_humanoid = null;
|
|
}
|
|
|
|
if (m_vrmObject != null)
|
|
{
|
|
UnityObjectDestroyer.DestroyRuntimeOrEditor(m_vrmObject);
|
|
m_vrmObject = null;
|
|
}
|
|
|
|
foreach (var (preset, clip) in m_expressions)
|
|
{
|
|
UnityObjectDestroyer.DestroyRuntimeOrEditor(clip);
|
|
}
|
|
m_expressions.Clear();
|
|
|
|
base.Dispose();
|
|
}
|
|
|
|
public sealed class ModelMap
|
|
{
|
|
public readonly Dictionary<VrmLib.Node, GameObject> Nodes = new Dictionary<VrmLib.Node, GameObject>();
|
|
public readonly Dictionary<VrmLib.MeshGroup, UnityEngine.Mesh> Meshes = new Dictionary<VrmLib.MeshGroup, UnityEngine.Mesh>();
|
|
}
|
|
}
|
|
}
|