您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

851 行
41 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UniGLTF;
using UniGLTF.Utils;
using UnityEngine;
using VRMShaders;
namespace UniVRM10
{
/// <summary>
/// VrmLib.Model から UnityPrefab を構築する
/// </summary>
public class Vrm10Importer : UniGLTF.ImporterContext
{
private readonly Vrm10Data m_vrm;
/// VrmLib.Model の オブジェクトと UnityEngine.Object のマッピングを記録する
private readonly ModelMap m_map = new ModelMap();
private readonly bool m_useControlRig;
private VrmLib.Model m_model;
private IReadOnlyDictionary<SubAssetKey, UnityEngine.Object> m_externalMap;
private Avatar m_humanoid;
private VRM10Object m_vrmObject;
private List<(ExpressionPreset Preset, VRM10Expression Clip)> m_expressions = new List<(ExpressionPreset, VRM10Expression)>();
public Vrm10Importer(
Vrm10Data vrm,
IReadOnlyDictionary<SubAssetKey, UnityEngine.Object> externalObjectMap = null,
ITextureDeserializer textureDeserializer = null,
IMaterialDescriptorGenerator materialGenerator = null,
bool useControlRig = false
)
: base(vrm.Data, externalObjectMap, textureDeserializer)
{
if (vrm == null)
{
throw new ArgumentNullException("vrm");
}
m_vrm = vrm;
m_useControlRig = useControlRig;
TextureDescriptorGenerator = new Vrm10TextureDescriptorGenerator(Data);
MaterialDescriptorGenerator = materialGenerator ?? new BuiltInVrm10MaterialDescriptorGenerator();
m_externalMap = externalObjectMap;
if (m_externalMap == null)
{
m_externalMap = new Dictionary<SubAssetKey, UnityEngine.Object>();
}
}
static void AssignHumanoid(List<VrmLib.Node> nodes, UniGLTF.Extensions.VRMC_vrm.HumanBone humanBone, VrmLib.HumanoidBones key)
{
if (nodes == null)
{
throw new ArgumentNullException("nodes");
}
if (humanBone != null && humanBone.Node.HasValue)
{
var index = humanBone.Node.Value;
if (index >= 0 && index < nodes.Count)
{
nodes[index].HumanoidBone = key;
}
else
{
throw new IndexOutOfRangeException("AssignHumanoid");
}
}
}
public override async Task<RuntimeGltfInstance> LoadAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime = null)
{
if (awaitCaller == null)
{
throw new ArgumentNullException();
}
// NOTE: VRM データに対して、Load 前に必要なヘビーな変換処理を行う.
// ヘビーなため、別スレッドで Run する.
await awaitCaller.Run(() =>
{
// bin に対して右手左手変換を破壊的に実行することに注意 !(bin が変換済みになる)
m_model = ModelReader.Read(Data);
// assign humanoid bones
if (m_vrm.VrmExtension.Humanoid is UniGLTF.Extensions.VRMC_vrm.Humanoid humanoid)
{
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Hips, VrmLib.HumanoidBones.hips);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftUpperLeg, VrmLib.HumanoidBones.leftUpperLeg);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightUpperLeg, VrmLib.HumanoidBones.rightUpperLeg);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLowerLeg, VrmLib.HumanoidBones.leftLowerLeg);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLowerLeg, VrmLib.HumanoidBones.rightLowerLeg);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftFoot, VrmLib.HumanoidBones.leftFoot);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightFoot, VrmLib.HumanoidBones.rightFoot);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Spine, VrmLib.HumanoidBones.spine);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Chest, VrmLib.HumanoidBones.chest);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Neck, VrmLib.HumanoidBones.neck);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Head, VrmLib.HumanoidBones.head);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftShoulder, VrmLib.HumanoidBones.leftShoulder);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightShoulder, VrmLib.HumanoidBones.rightShoulder);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftUpperArm, VrmLib.HumanoidBones.leftUpperArm);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightUpperArm, VrmLib.HumanoidBones.rightUpperArm);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLowerArm, VrmLib.HumanoidBones.leftLowerArm);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLowerArm, VrmLib.HumanoidBones.rightLowerArm);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftHand, VrmLib.HumanoidBones.leftHand);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightHand, VrmLib.HumanoidBones.rightHand);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftToes, VrmLib.HumanoidBones.leftToes);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightToes, VrmLib.HumanoidBones.rightToes);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftEye, VrmLib.HumanoidBones.leftEye);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightEye, VrmLib.HumanoidBones.rightEye);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Jaw, VrmLib.HumanoidBones.jaw);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftThumbMetacarpal, VrmLib.HumanoidBones.leftThumbMetacarpal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftThumbProximal, VrmLib.HumanoidBones.leftThumbProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftThumbDistal, VrmLib.HumanoidBones.leftThumbDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftIndexProximal, VrmLib.HumanoidBones.leftIndexProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftIndexIntermediate, VrmLib.HumanoidBones.leftIndexIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftIndexDistal, VrmLib.HumanoidBones.leftIndexDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftMiddleProximal, VrmLib.HumanoidBones.leftMiddleProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftMiddleIntermediate, VrmLib.HumanoidBones.leftMiddleIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftMiddleDistal, VrmLib.HumanoidBones.leftMiddleDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftRingProximal, VrmLib.HumanoidBones.leftRingProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftRingIntermediate, VrmLib.HumanoidBones.leftRingIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftRingDistal, VrmLib.HumanoidBones.leftRingDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLittleProximal, VrmLib.HumanoidBones.leftLittleProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLittleIntermediate, VrmLib.HumanoidBones.leftLittleIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLittleDistal, VrmLib.HumanoidBones.leftLittleDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightThumbMetacarpal, VrmLib.HumanoidBones.rightThumbMetacarpal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightThumbProximal, VrmLib.HumanoidBones.rightThumbProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightThumbDistal, VrmLib.HumanoidBones.rightThumbDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightIndexProximal, VrmLib.HumanoidBones.rightIndexProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightIndexIntermediate, VrmLib.HumanoidBones.rightIndexIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightIndexDistal, VrmLib.HumanoidBones.rightIndexDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightMiddleProximal, VrmLib.HumanoidBones.rightMiddleProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightMiddleIntermediate, VrmLib.HumanoidBones.rightMiddleIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightMiddleDistal, VrmLib.HumanoidBones.rightMiddleDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightRingProximal, VrmLib.HumanoidBones.rightRingProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightRingIntermediate, VrmLib.HumanoidBones.rightRingIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightRingDistal, VrmLib.HumanoidBones.rightRingDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLittleProximal, VrmLib.HumanoidBones.rightLittleProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLittleIntermediate, VrmLib.HumanoidBones.rightLittleIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLittleDistal, VrmLib.HumanoidBones.rightLittleDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.UpperChest, VrmLib.HumanoidBones.upperChest);
}
});
return await base.LoadAsync(awaitCaller, MeasureTime);
}
/// <summary>
/// VrmLib.Model から 構築する
/// </summary>
/// <param name="MeasureTime"></param>
/// <returns></returns>
protected override async Task LoadGeometryAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime)
{
// fill assets
for (int i = 0; i < m_model.Materials.Count; ++i)
{
var src = m_model.Materials[i];
var dst = MaterialFactory.Materials[i].Asset;
}
await awaitCaller.NextFrame();
// mesh
for (int i = 0; i < m_model.MeshGroups.Count; ++i)
{
var src = m_model.MeshGroups[i];
UnityEngine.Mesh mesh = default;
if (src.Meshes.Count == 1)
{
mesh = MeshImporterShared.LoadSharedMesh(src.Meshes[0], src.Skin);
}
else
{
// 頂点バッファの連結が必用
// VRM-1 はこっち
// https://github.com/vrm-c/UniVRM/issues/800
mesh = MeshImporterDivided.LoadDivided(src);
}
mesh.name = src.Name;
m_map.Meshes.Add(src, mesh);
Meshes.Add(new MeshWithMaterials
{
Mesh = mesh,
Materials = src.Meshes[0].Submeshes.Select(x => MaterialFactory.Materials[x.Material].Asset).ToArray(),
});
await awaitCaller.NextFrame();
}
// node: recursive
CreateNodes(m_model.Root, null, m_map.Nodes);
for (int i = 0; i < m_model.Nodes.Count; ++i)
{
Nodes.Add(m_map.Nodes[m_model.Nodes[i]].transform);
}
await awaitCaller.NextFrame();
if (Root == null)
{
Root = m_map.Nodes[m_model.Root];
}
else
{
// replace
var modelRoot = m_map.Nodes[m_model.Root];
foreach (Transform child in modelRoot.transform)
{
child.SetParent(Root.transform, true);
}
m_map.Nodes[m_model.Root] = Root;
}
await awaitCaller.NextFrame();
// renderer
var map = m_map;
foreach (var (node, go) in map.Nodes.Select(kv => (kv.Key, kv.Value)))
{
if (node.MeshGroup is null)
{
continue;
}
CreateRenderer(node, go, map, MaterialFactory.Materials);
await awaitCaller.NextFrame();
}
}
protected override async Task OnLoadHierarchy(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime)
{
Root.name = "VRM1";
// humanoid
var humanoid = Root.AddComponent<UniHumanoid.Humanoid>();
humanoid.AssignBones(m_map.Nodes.Select(x => (ToUnity(x.Key.HumanoidBone.GetValueOrDefault()), x.Value.transform)));
m_humanoid = humanoid.CreateAvatar();
m_humanoid.name = "humanoid";
var animator = Root.AddComponent<Animator>();
animator.avatar = m_humanoid;
// VrmController
var controller = Root.AddComponent<Vrm10Instance>();
controller.InitializeAtRuntime(m_useControlRig);
controller.enabled = false;
// vrm
controller.Vrm = await LoadVrmAsync(awaitCaller, m_vrm.VrmExtension);
// springBone
if (UniGLTF.Extensions.VRMC_springBone.GltfDeserializer.TryGet(Data.GLTF.extensions, out UniGLTF.Extensions.VRMC_springBone.VRMC_springBone springBone))
{
await LoadSpringBoneAsync(awaitCaller, controller, springBone);
}
// constraint
await LoadConstraintAsync(awaitCaller, controller);
// Hierarchyの構築が終わるまで遅延させる
controller.enabled = true;
}
VRM10Expression GetOrLoadExpression(in SubAssetKey key, ExpressionPreset preset, UniGLTF.Extensions.VRMC_vrm.Expression expression)
{
VRM10Expression clip = default;
if (m_externalMap.TryGetValue(key, out UnityEngine.Object expressionObj))
{
clip = expressionObj as VRM10Expression;
}
else
{
if (expression == null)
{
// default empty expression
expression = new UniGLTF.Extensions.VRMC_vrm.Expression
{
IsBinary = false,
OverrideBlink = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none,
OverrideLookAt = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none,
OverrideMouth = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none,
};
}
clip = ScriptableObject.CreateInstance<UniVRM10.VRM10Expression>();
clip.name = key.Name;
clip.IsBinary = expression.IsBinary.GetValueOrDefault();
clip.OverrideBlink = expression.OverrideBlink;
clip.OverrideLookAt = expression.OverrideLookAt;
clip.OverrideMouth = expression.OverrideMouth;
if (expression.MorphTargetBinds != null)
{
clip.MorphTargetBindings = expression.MorphTargetBinds?.Select(x => x.Build10(Root, m_map, m_model))
.ToArray();
}
else
{
clip.MorphTargetBindings = new MorphTargetBinding[] { };
}
if (expression.MaterialColorBinds != null)
{
clip.MaterialColorBindings = expression.MaterialColorBinds.Select(x => x.Build10(MaterialFactory.Materials))
.Where(x => x.HasValue)
.Select(x => x.Value)
.ToArray();
}
else
{
clip.MaterialColorBindings = new MaterialColorBinding[] { };
}
if (expression.TextureTransformBinds != null)
{
clip.MaterialUVBindings = expression?.TextureTransformBinds?.Select(x => x.Build10(MaterialFactory.Materials))
.Where(x => x.HasValue)
.Select(x => x.Value)
.ToArray();
}
else
{
clip.MaterialUVBindings = new MaterialUVBinding[] { };
}
m_expressions.Add((preset, clip));
}
return clip;
}
public async Task<Texture2D> LoadVrmThumbnailAsync(IAwaitCaller awaitCaller = null)
{
if (awaitCaller == null)
{
awaitCaller = new ImmediateCaller();
}
if (Vrm10TextureDescriptorGenerator.TryGetMetaThumbnailTextureImportParam(Data, m_vrm.VrmExtension, out (SubAssetKey, VRMShaders.TextureDescriptor Param) kv))
{
var texture = await TextureFactory.GetTextureAsync(kv.Param, awaitCaller);
return texture as Texture2D;
}
else
{
return null;
}
}
async Task<VRM10Object> LoadVrmAsync(IAwaitCaller awaitCaller, UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrmExtension)
{
if (m_externalMap.TryGetValue(VRM10Object.SubAssetKey, out UnityEngine.Object obj) && obj is VRM10Object vrm)
{
// use external object map
return vrm;
}
// create new object
m_vrmObject = vrm = ScriptableObject.CreateInstance<VRM10Object>();
vrm.name = VRM10Object.SubAssetKey.Name;
// meta
if (vrmExtension.Meta != null)
{
var src = vrmExtension.Meta;
var meta = new VRM10ObjectMeta();
vrm.Meta = meta;
meta.Name = src.Name;
meta.Version = src.Version;
meta.CopyrightInformation = src.CopyrightInformation;
meta.ContactInformation = src.ContactInformation;
meta.ThirdPartyLicenses = src.ThirdPartyLicenses;
// avatar
meta.AvatarPermission = src.AvatarPermission;
meta.ViolentUsage = src.AllowExcessivelyViolentUsage.GetValueOrDefault();
meta.SexualUsage = src.AllowExcessivelySexualUsage.GetValueOrDefault();
meta.CommercialUsage = src.CommercialUsage;
meta.PoliticalOrReligiousUsage = src.AllowPoliticalOrReligiousUsage.GetValueOrDefault();
meta.AntisocialOrHateUsage = src.AllowAntisocialOrHateUsage.GetValueOrDefault();
// redistribution
meta.CreditNotation = src.CreditNotation;
meta.Redistribution = src.AllowRedistribution.GetValueOrDefault();
meta.Modification = src.Modification;
meta.OtherLicenseUrl = src.OtherLicenseUrl;
//
if (src.References != null)
{
meta.References.AddRange(src.References);
}
if (src.Authors != null)
{
meta.Authors.AddRange(src.Authors);
}
var tex2D = await LoadVrmThumbnailAsync(awaitCaller);
if (tex2D != null)
{
meta.Thumbnail = tex2D;
}
}
// expression
{
vrm.Expression.Happy = GetOrLoadExpression(ExpressionKey.Happy.SubAssetKey, ExpressionPreset.happy, vrmExtension.Expressions?.Preset?.Happy);
vrm.Expression.Angry = GetOrLoadExpression(ExpressionKey.Angry.SubAssetKey, ExpressionPreset.angry, vrmExtension.Expressions?.Preset?.Angry);
vrm.Expression.Sad = GetOrLoadExpression(ExpressionKey.Sad.SubAssetKey, ExpressionPreset.sad, vrmExtension.Expressions?.Preset?.Sad);
vrm.Expression.Relaxed = GetOrLoadExpression(ExpressionKey.Relaxed.SubAssetKey, ExpressionPreset.relaxed, vrmExtension.Expressions?.Preset?.Relaxed);
vrm.Expression.Surprised = GetOrLoadExpression(ExpressionKey.Surprised.SubAssetKey, ExpressionPreset.surprised, vrmExtension.Expressions?.Preset?.Surprised);
vrm.Expression.Aa = GetOrLoadExpression(ExpressionKey.Aa.SubAssetKey, ExpressionPreset.aa, vrmExtension.Expressions?.Preset?.Aa);
vrm.Expression.Ih = GetOrLoadExpression(ExpressionKey.Ih.SubAssetKey, ExpressionPreset.ih, vrmExtension.Expressions?.Preset?.Ih);
vrm.Expression.Ou = GetOrLoadExpression(ExpressionKey.Ou.SubAssetKey, ExpressionPreset.ou, vrmExtension.Expressions?.Preset?.Ou);
vrm.Expression.Ee = GetOrLoadExpression(ExpressionKey.Ee.SubAssetKey, ExpressionPreset.ee, vrmExtension.Expressions?.Preset?.Ee);
vrm.Expression.Oh = GetOrLoadExpression(ExpressionKey.Oh.SubAssetKey, ExpressionPreset.oh, vrmExtension.Expressions?.Preset?.Oh);
vrm.Expression.Blink = GetOrLoadExpression(ExpressionKey.Blink.SubAssetKey, ExpressionPreset.blink, vrmExtension.Expressions?.Preset?.Blink);
vrm.Expression.BlinkLeft = GetOrLoadExpression(ExpressionKey.BlinkLeft.SubAssetKey, ExpressionPreset.blinkLeft, vrmExtension.Expressions?.Preset?.BlinkLeft);
vrm.Expression.BlinkRight = GetOrLoadExpression(ExpressionKey.BlinkRight.SubAssetKey, ExpressionPreset.blinkRight, vrmExtension.Expressions?.Preset?.BlinkRight);
vrm.Expression.LookUp = GetOrLoadExpression(ExpressionKey.LookUp.SubAssetKey, ExpressionPreset.lookUp, vrmExtension.Expressions?.Preset?.LookUp);
vrm.Expression.LookDown = GetOrLoadExpression(ExpressionKey.LookDown.SubAssetKey, ExpressionPreset.lookDown, vrmExtension.Expressions?.Preset?.LookDown);
vrm.Expression.LookLeft = GetOrLoadExpression(ExpressionKey.LookLeft.SubAssetKey, ExpressionPreset.lookLeft, vrmExtension.Expressions?.Preset?.LookLeft);
vrm.Expression.LookRight = GetOrLoadExpression(ExpressionKey.LookRight.SubAssetKey, ExpressionPreset.lookRight, vrmExtension.Expressions?.Preset?.LookRight);
vrm.Expression.Neutral = GetOrLoadExpression(ExpressionKey.Neutral.SubAssetKey, ExpressionPreset.neutral, vrmExtension.Expressions?.Preset?.Neutral);
if (vrmExtension?.Expressions?.Custom != null)
{
foreach (var (name, expression) in vrmExtension.Expressions.Custom.Select(kv => (kv.Key, kv.Value)))
{
var key = ExpressionKey.CreateCustom(name);
var preset = ExpressionPreset.custom;
var clip = GetOrLoadExpression(key.SubAssetKey, preset, expression);
if (clip != null)
{
vrm.Expression.AddClip(preset, clip);
}
}
}
}
// lookat
if (vrmExtension.LookAt != null)
{
var src = vrmExtension.LookAt;
vrm.LookAt.LookAtType = src.Type;
if (src.OffsetFromHeadBone != null)
{
vrm.LookAt.OffsetFromHead = new Vector3(src.OffsetFromHeadBone[0], src.OffsetFromHeadBone[1], src.OffsetFromHeadBone[2]).ReverseX();
}
if (src.RangeMapHorizontalInner != null)
{
vrm.LookAt.HorizontalInner = new CurveMapper(src.RangeMapHorizontalInner.InputMaxValue.Value, src.RangeMapHorizontalInner.OutputScale.Value);
}
if (src.RangeMapHorizontalOuter != null)
{
vrm.LookAt.HorizontalOuter = new CurveMapper(src.RangeMapHorizontalOuter.InputMaxValue.Value, src.RangeMapHorizontalOuter.OutputScale.Value);
}
if (src.RangeMapVerticalUp != null)
{
vrm.LookAt.VerticalUp = new CurveMapper(src.RangeMapVerticalUp.InputMaxValue.Value, src.RangeMapVerticalUp.OutputScale.Value);
}
if (src.RangeMapVerticalDown != null)
{
vrm.LookAt.VerticalDown = new CurveMapper(src.RangeMapVerticalDown.InputMaxValue.Value, src.RangeMapVerticalDown.OutputScale.Value);
}
}
// firstPerson
if (vrmExtension.FirstPerson != null && vrmExtension.FirstPerson.MeshAnnotations != null)
{
var fp = vrmExtension.FirstPerson;
foreach (var x in fp.MeshAnnotations)
{
var node = Nodes[x.Node.Value];
var relative = node.RelativePathFrom(Root.transform);
vrm.FirstPerson.Renderers.Add(new RendererFirstPersonFlags
{
FirstPersonFlag = x.Type,
Renderer = relative,
});
}
}
else
{
// default 値を割り当てる
foreach (var smr in Root.GetComponentsInChildren<SkinnedMeshRenderer>())
{
var relative = smr.transform.RelativePathFrom(Root.transform);
vrm.FirstPerson.Renderers.Add(new RendererFirstPersonFlags
{
FirstPersonFlag = UniGLTF.Extensions.VRMC_vrm.FirstPersonType.auto,
Renderer = relative,
});
}
}
// 設定の無い renderer に auto を割り当てる
foreach (var smr in Root.GetComponentsInChildren<SkinnedMeshRenderer>())
{
var relative = smr.transform.RelativePathFrom(Root.transform);
if (!vrm.FirstPerson.Renderers.Any(x => x.Renderer == relative))
{
vrm.FirstPerson.Renderers.Add(new RendererFirstPersonFlags
{
FirstPersonFlag = UniGLTF.Extensions.VRMC_vrm.FirstPersonType.auto,
Renderer = relative,
});
}
}
return vrm;
}
async Task LoadSpringBoneAsync(IAwaitCaller awaitCaller, Vrm10Instance controller, UniGLTF.Extensions.VRMC_springBone.VRMC_springBone gltfVrmSpringBone)
{
await awaitCaller.NextFrame();
// colliders
var colliders = new List<VRM10SpringBoneCollider>();
if (gltfVrmSpringBone.Colliders != null)
{
foreach (var c in gltfVrmSpringBone.Colliders)
{
var collider = Nodes[c.Node.Value].gameObject.AddComponent<VRM10SpringBoneCollider>();
colliders.Add(collider);
if (c.Shape.Capsule is UniGLTF.Extensions.VRMC_springBone.ColliderShapeCapsule capsule)
{
collider.ColliderType = VRM10SpringBoneColliderTypes.Capsule;
collider.Offset = Vector3InvertX(capsule.Offset);
collider.Tail = Vector3InvertX(capsule.Tail);
collider.Radius = capsule.Radius.Value;
}
else if (c.Shape.Sphere is UniGLTF.Extensions.VRMC_springBone.ColliderShapeSphere sphere)
{
collider.ColliderType = VRM10SpringBoneColliderTypes.Sphere;
collider.Offset = Vector3InvertX(sphere.Offset);
collider.Radius = sphere.Radius.Value;
}
else
{
throw new Vrm10Exception("unknown shape");
}
}
var secondary = Root.transform.Find("secondary");
if (secondary == null)
{
secondary = new GameObject("secondary").transform;
secondary.SetParent(Root.transform, false);
}
// colliderGroup
if (gltfVrmSpringBone.ColliderGroups != null)
{
foreach (var g in gltfVrmSpringBone.ColliderGroups)
{
var colliderGroup = secondary.gameObject.AddComponent<VRM10SpringBoneColliderGroup>();
controller.SpringBone.ColliderGroups.Add(colliderGroup);
if (g != null && g.Colliders != null)
{
foreach (var c in g.Colliders)
{
var collider = colliders[c];
colliderGroup.Colliders.Add(collider);
}
}
}
}
}
// springs
if (gltfVrmSpringBone.Springs != null)
{
// spring
foreach (var gltfSpring in gltfVrmSpringBone.Springs)
{
if (gltfSpring.Joints == null || gltfSpring.Joints.Count == 0)
{
continue;
}
var spring = new Vrm10InstanceSpringBone.Spring(gltfSpring.Name);
controller.SpringBone.Springs.Add(spring);
if (gltfSpring.Center.HasValue)
{
spring.Center = Nodes[gltfSpring.Center.Value];
}
if (gltfSpring.ColliderGroups != null)
{
spring.ColliderGroups = gltfSpring.ColliderGroups.Select(x => controller.SpringBone.ColliderGroups[x]).ToList();
}
// joint
foreach (var gltfJoint in gltfSpring.Joints)
{
if (gltfJoint.Node.HasValue)
{
var index = gltfJoint.Node.Value;
if (index < 0 || index >= Nodes.Count)
{
throw new IndexOutOfRangeException($"{index} > {Nodes.Count}");
}
// https://github.com/vrm-c/UniVRM/issues/1441
//
// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_springBone-1.0-beta/schema/VRMC_springBone.joint.schema.json
// に基づきデフォルト値を補う
// node is required
var go = Nodes[gltfJoint.Node.Value].gameObject;
var joint = go.GetComponent<VRM10SpringBoneJoint>();
if (joint != null)
{
// 仕様違反。マイグレーションで発生しうるのと、エクスポーターでの除外などがされていないので、
// エラーにせずに飛ばす
Debug.LogWarning($"duplicated spring joint: {Data.TargetPath}");
continue;
}
joint = go.AddComponent<VRM10SpringBoneJoint>();
joint.m_jointRadius = gltfJoint.HitRadius.GetValueOrDefault(0.0f);
joint.m_dragForce = gltfJoint.DragForce.GetValueOrDefault(0.5f);
joint.m_gravityDir = gltfJoint.GravityDir != null ? Vector3InvertX(gltfJoint.GravityDir) : Vector3.down;
joint.m_gravityPower = gltfJoint.GravityPower.GetValueOrDefault(0.0f);
joint.m_stiffnessForce = gltfJoint.Stiffness.GetValueOrDefault(1.0f);
spring.Joints.Add(joint);
}
}
}
}
}
static AxisMask ConstraintAxes(bool[] flags)
{
var mask = default(AxisMask);
if (flags != null && flags.Length == 3)
{
if (flags[0]) mask |= AxisMask.X;
if (flags[1]) mask |= AxisMask.Y;
if (flags[2]) mask |= AxisMask.Z;
}
return mask;
}
static Vector3 Vector3InvertX(float[] f)
{
var v = default(Vector3);
if (f != null && f.Length == 3)
{
v.x = -f[0];
v.y = f[1];
v.z = f[2];
}
return v;
}
/// <summary>
/// https://github.com/vrm-c/vrm-specification/tree/master/specification/VRMC_node_constraint-1.0_beta
///
/// * roll
/// * aim
/// * rotaton
///
/// </summary>
/// <param name="awaitCaller"></param>
/// <param name="controller"></param>
/// <returns></returns>
async Task LoadConstraintAsync(IAwaitCaller awaitCaller, Vrm10Instance controller)
{
for (int i = 0; i < Data.GLTF.nodes.Count; ++i)
{
var gltfNode = Data.GLTF.nodes[i];
if (UniGLTF.Extensions.VRMC_node_constraint.GltfDeserializer.TryGet(gltfNode.extensions, out UniGLTF.Extensions.VRMC_node_constraint.VRMC_node_constraint ext))
{
var constraint = ext.Constraint;
var node = Nodes[i];
if (constraint.Roll != null)
{
var roll = constraint.Roll;
var component = node.gameObject.AddComponent<Vrm10RollConstraint>();
component.Source = Nodes[roll.Source.Value]; // required
component.Weight = roll.Weight.GetValueOrDefault(1.0f);
component.RollAxis = roll.RollAxis; // required
}
else if (constraint.Aim != null)
{
var aim = constraint.Aim;
var component = node.gameObject.AddComponent<Vrm10AimConstraint>();
component.Source = Nodes[aim.Source.Value]; // required
component.Weight = aim.Weight.GetValueOrDefault(1.0f);
component.AimAxis = Vrm10ConstraintUtil.ReverseX(aim.AimAxis); // required
}
else if (constraint.Rotation != null)
{
var rotation = constraint.Rotation;
var component = node.gameObject.AddComponent<Vrm10RotationConstraint>();
component.Source = Nodes[rotation.Source.Value]; // required
component.Weight = rotation.Weight.GetValueOrDefault(1.0f);
}
else
{
throw new NotImplementedException();
}
}
}
await awaitCaller.NextFrame();
}
public static HumanBodyBones ToUnity(VrmLib.HumanoidBones bone)
{
switch (bone)
{
// https://github.com/vrm-c/vrm-specification/issues/380
case VrmLib.HumanoidBones.unknown: return HumanBodyBones.LastBone;
case VrmLib.HumanoidBones.leftThumbMetacarpal: return HumanBodyBones.LeftThumbProximal;
case VrmLib.HumanoidBones.leftThumbProximal: return HumanBodyBones.LeftThumbIntermediate;
case VrmLib.HumanoidBones.rightThumbMetacarpal: return HumanBodyBones.RightThumbProximal;
case VrmLib.HumanoidBones.rightThumbProximal: return HumanBodyBones.RightThumbIntermediate;
}
return CachedEnum.Parse<HumanBodyBones>(bone.ToString(), ignoreCase: true);
}
/// <summary>
/// ヒエラルキーを再帰的に構築する
/// <summary>
public static void CreateNodes(VrmLib.Node node, GameObject parent, Dictionary<VrmLib.Node, GameObject> nodes)
{
GameObject go = new GameObject(node.Name);
nodes.Add(node, go);
// world
go.transform.SetPositionAndRotation(node.Translation, node.Rotation);
if (parent != null)
{
go.transform.SetParent(parent.transform, true);
}
// local
go.transform.localScale = node.LocalScaling;
if (node.Children.Count > 0)
{
for (int n = 0; n < node.Children.Count; n++)
{
CreateNodes(node.Children[n], go, nodes);
}
}
}
/// <summary>
/// MeshFilter + MeshRenderer もしくは SkinnedMeshRenderer を構築する
/// </summary>
public static Renderer CreateRenderer(VrmLib.Node node, GameObject go, ModelMap map,
IReadOnlyList<VRMShaders.MaterialFactory.MaterialLoadInfo> materialLoadInfos)
{
Renderer renderer = null;
var hasBlendShape = node.MeshGroup.Meshes[0].MorphTargets.Any();
if (node.MeshGroup.Skin != null || hasBlendShape)
{
var skinnedMeshRenderer = go.AddComponent<SkinnedMeshRenderer>();
renderer = skinnedMeshRenderer;
skinnedMeshRenderer.sharedMesh = map.Meshes[node.MeshGroup];
if (node.MeshGroup.Skin != null)
{
skinnedMeshRenderer.bones = node.MeshGroup.Skin.Joints.Select(x => map.Nodes[x].transform).ToArray();
if (node.MeshGroup.Skin.Root != null)
{
skinnedMeshRenderer.rootBone = map.Nodes[node.MeshGroup.Skin.Root].transform;
}
}
}
else
{
var meshFilter = go.AddComponent<MeshFilter>();
renderer = go.AddComponent<MeshRenderer>();
meshFilter.sharedMesh = map.Meshes[node.MeshGroup];
}
// hide by default
renderer.enabled = false;
if (node.MeshGroup.Meshes.Count == 0)
{
throw new NotImplementedException();
}
else if (node.MeshGroup.Meshes.Count == 1)
{
var materials = node.MeshGroup.Meshes[0].Submeshes.Select(x => materialLoadInfos[x.Material].Asset).ToArray();
renderer.sharedMaterials = materials;
}
else
{
var materials = node.MeshGroup.Meshes.Select(x => materialLoadInfos[x.Submeshes[0].Material].Asset).ToArray();
renderer.sharedMaterials = materials;
}
return renderer;
}
public override void TransferOwnership(TakeResponsibilityForDestroyObjectFunc take)
{
// VRM 固有のリソース(ScriptableObject)
take(SubAssetKey.Create(m_humanoid), m_humanoid);
m_humanoid = null;
if (m_vrmObject != null)
{
take(VRM10Object.SubAssetKey, m_vrmObject);
m_vrmObject = null;
}
foreach (var (preset, x) in m_expressions)
{
take(new ExpressionKey(preset, x.name).SubAssetKey, x);
// do nothing
}
m_expressions.Clear();
// GLTF のリソース
base.TransferOwnership(take);
}
public override void Dispose()
{
// VRM specific
if (m_humanoid != null)
{
UnityObjectDestroyer.DestroyRuntimeOrEditor(m_humanoid);
m_humanoid = null;
}
if (m_vrmObject != null)
{
UnityObjectDestroyer.DestroyRuntimeOrEditor(m_vrmObject);
m_vrmObject = null;
}
foreach (var (preset, clip) in m_expressions)
{
UnityObjectDestroyer.DestroyRuntimeOrEditor(clip);
}
m_expressions.Clear();
base.Dispose();
}
public sealed class ModelMap
{
public readonly Dictionary<VrmLib.Node, GameObject> Nodes = new Dictionary<VrmLib.Node, GameObject>();
public readonly Dictionary<VrmLib.MeshGroup, UnityEngine.Mesh> Meshes = new Dictionary<VrmLib.MeshGroup, UnityEngine.Mesh>();
}
}
}