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using UnityEngine;
namespace UniVRM10
{
public readonly struct Vrm10HumanoidBoneAttribute
{
public Vrm10HumanoidBones Bone { get; }
public bool IsRequired { get; }
public Vrm10HumanoidBones? ParentBone { get; }
public bool? NeedsParentBone { get; }
public HumanBodyBones UnityBone { get; }
public Vrm10HumanoidBoneAttribute(Vrm10HumanoidBones bone, bool isRequired, Vrm10HumanoidBones? parentBone, bool? needsParentBone, HumanBodyBones unityBone)
{
Bone = bone;
IsRequired = isRequired;
ParentBone = parentBone;
NeedsParentBone = needsParentBone;
UnityBone = unityBone;
}
}
}