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319 行
8.8 KiB
319 行
8.8 KiB
// This file is generated from JsonSchema. Don't modify this source code.
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using System;
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using System.Collections.Generic;
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namespace UniGLTF.Extensions.VRMC_vrm_animation
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{
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public class HumanBone
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{
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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// Represents a single glTF node mapped to this humanBone.
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public int? Node;
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}
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public class HumanBones
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{
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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// Represents a single bone of a Humanoid.
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public HumanBone Hips;
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// Represents a single bone of a Humanoid.
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public HumanBone Spine;
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// Represents a single bone of a Humanoid.
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public HumanBone Chest;
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// Represents a single bone of a Humanoid.
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public HumanBone UpperChest;
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// Represents a single bone of a Humanoid.
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public HumanBone Neck;
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// Represents a single bone of a Humanoid.
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public HumanBone Head;
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// Represents a single bone of a Humanoid.
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public HumanBone Jaw;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftUpperLeg;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftLowerLeg;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftFoot;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftToes;
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// Represents a single bone of a Humanoid.
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public HumanBone RightUpperLeg;
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// Represents a single bone of a Humanoid.
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public HumanBone RightLowerLeg;
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// Represents a single bone of a Humanoid.
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public HumanBone RightFoot;
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// Represents a single bone of a Humanoid.
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public HumanBone RightToes;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftShoulder;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftUpperArm;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftLowerArm;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftHand;
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// Represents a single bone of a Humanoid.
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public HumanBone RightShoulder;
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// Represents a single bone of a Humanoid.
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public HumanBone RightUpperArm;
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// Represents a single bone of a Humanoid.
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public HumanBone RightLowerArm;
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// Represents a single bone of a Humanoid.
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public HumanBone RightHand;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftThumbMetacarpal;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftThumbProximal;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftThumbDistal;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftIndexProximal;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftIndexIntermediate;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftIndexDistal;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftMiddleProximal;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftMiddleIntermediate;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftMiddleDistal;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftRingProximal;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftRingIntermediate;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftRingDistal;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftLittleProximal;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftLittleIntermediate;
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// Represents a single bone of a Humanoid.
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public HumanBone LeftLittleDistal;
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// Represents a single bone of a Humanoid.
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public HumanBone RightThumbMetacarpal;
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// Represents a single bone of a Humanoid.
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public HumanBone RightThumbProximal;
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// Represents a single bone of a Humanoid.
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public HumanBone RightThumbDistal;
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// Represents a single bone of a Humanoid.
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public HumanBone RightIndexProximal;
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// Represents a single bone of a Humanoid.
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public HumanBone RightIndexIntermediate;
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// Represents a single bone of a Humanoid.
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public HumanBone RightIndexDistal;
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// Represents a single bone of a Humanoid.
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public HumanBone RightMiddleProximal;
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// Represents a single bone of a Humanoid.
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public HumanBone RightMiddleIntermediate;
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// Represents a single bone of a Humanoid.
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public HumanBone RightMiddleDistal;
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// Represents a single bone of a Humanoid.
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public HumanBone RightRingProximal;
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// Represents a single bone of a Humanoid.
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public HumanBone RightRingIntermediate;
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// Represents a single bone of a Humanoid.
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public HumanBone RightRingDistal;
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// Represents a single bone of a Humanoid.
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public HumanBone RightLittleProximal;
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// Represents a single bone of a Humanoid.
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public HumanBone RightLittleIntermediate;
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// Represents a single bone of a Humanoid.
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public HumanBone RightLittleDistal;
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}
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public class Humanoid
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{
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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// An object which maps humanoid bones to nodes.
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public HumanBones HumanBones;
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}
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public class Expression
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{
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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// Represents a single glTF node mapped to this expression.
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public int? Node;
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}
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public class Preset
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{
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// Represents a single expression.
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public Expression Happy;
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// Represents a single expression.
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public Expression Angry;
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// Represents a single expression.
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public Expression Sad;
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// Represents a single expression.
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public Expression Relaxed;
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// Represents a single expression.
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public Expression Surprised;
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// Represents a single expression.
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public Expression Aa;
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// Represents a single expression.
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public Expression Ih;
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// Represents a single expression.
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public Expression Ou;
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// Represents a single expression.
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public Expression Ee;
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// Represents a single expression.
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public Expression Oh;
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// Represents a single expression.
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public Expression Blink;
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// Represents a single expression.
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public Expression BlinkLeft;
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// Represents a single expression.
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public Expression BlinkRight;
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// Represents a single expression.
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public Expression LookUp;
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// Represents a single expression.
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public Expression LookDown;
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// Represents a single expression.
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public Expression LookLeft;
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// Represents a single expression.
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public Expression LookRight;
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// Represents a single expression.
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public Expression Neutral;
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}
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public class Expressions
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{
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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// An object that contains definitions of preset expressions.
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public Preset Preset;
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// An object that contains definitions of custom expressions.
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public Dictionary<string, Expression> Custom;
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}
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public class LookAt
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{
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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// Represents a single glTF node represents the eye gaze point.
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public int? Node;
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}
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public class VRMC_vrm_animation
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{
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public const string ExtensionName = "VRMC_vrm_animation";
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// Dictionary object with extension-specific objects.
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public object Extensions;
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// Application-specific data.
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public object Extras;
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// Specification version of VRMC_vrm_animation
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public string SpecVersion;
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// An object which describes about humanoid bones.
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public Humanoid Humanoid;
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// An object which maps expressions to nodes.
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public Expressions Expressions;
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// An object which maps a eye gaze point to a node.
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public LookAt LookAt;
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}
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}
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