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47 行
1.0 KiB
47 行
1.0 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UniVRM10
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{
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[Serializable]
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public class CurveMapper
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{
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private AnimationCurve _curve = AnimationCurve.Linear(0, 0, 1.0f, 1.0f);
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[Range(20.0f, 90.0f)]
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public float CurveXRangeDegree;
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[Range(0, 90.0f)]
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public float CurveYRangeDegree;
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public CurveMapper(float xRange, float yRange)
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{
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CurveXRangeDegree = xRange;
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CurveYRangeDegree = yRange;
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}
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public void OnValidate()
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{
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if (CurveXRangeDegree == 0)
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{
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CurveXRangeDegree = 90.0f;
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}
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}
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public float Map(float src)
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{
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if (src < 0)
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{
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src = 0;
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}
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else if (src > CurveXRangeDegree)
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{
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src = CurveXRangeDegree;
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}
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return _curve.Evaluate(src / CurveXRangeDegree) * CurveYRangeDegree;
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}
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}
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}
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