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54 行
1.5 KiB
54 行
1.5 KiB
using System;
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using UnityEngine;
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namespace UniVRM10
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{
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[Serializable]
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public struct RendererFirstPersonFlags
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{
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/// <summary>
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/// RendererへのModelRootからの相対パス
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/// </summary>
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[SerializeField]
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public String Renderer;
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[SerializeField]
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public UniGLTF.Extensions.VRMC_vrm.FirstPersonType FirstPersonFlag;
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public static RendererFirstPersonFlags Create(Transform root, Renderer r, UniGLTF.Extensions.VRMC_vrm.FirstPersonType flag)
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{
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return new RendererFirstPersonFlags
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{
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Renderer = r.transform.RelativePathFrom(root),
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FirstPersonFlag = flag,
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};
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}
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public Renderer GetRenderer(Transform root)
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{
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var node = root.Find(Renderer);
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return node?.GetComponent<Renderer>();
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}
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public Mesh GetSharedMesh(Transform root)
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{
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var renderer = GetRenderer(root);
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switch (renderer)
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{
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case SkinnedMeshRenderer smr:
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return smr.sharedMesh;
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case MeshRenderer meshRenderer:
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var filter = renderer.GetComponent<MeshFilter>();
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if (filter != null)
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{
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return filter.sharedMesh;
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}
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return null;
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default:
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throw new NotImplementedException();
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}
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}
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}
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}
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