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using System;
using UnityEngine;
namespace UniVRM10
{
[Serializable]
public struct RendererFirstPersonFlags
{
/// <summary>
/// RendererへのModelRootからの相対パス
/// </summary>
[SerializeField]
public String Renderer;
[SerializeField]
public UniGLTF.Extensions.VRMC_vrm.FirstPersonType FirstPersonFlag;
public static RendererFirstPersonFlags Create(Transform root, Renderer r, UniGLTF.Extensions.VRMC_vrm.FirstPersonType flag)
{
return new RendererFirstPersonFlags
{
Renderer = r.transform.RelativePathFrom(root),
FirstPersonFlag = flag,
};
}
public Renderer GetRenderer(Transform root)
{
var node = root.Find(Renderer);
return node?.GetComponent<Renderer>();
}
public Mesh GetSharedMesh(Transform root)
{
var renderer = GetRenderer(root);
switch (renderer)
{
case SkinnedMeshRenderer smr:
return smr.sharedMesh;
case MeshRenderer meshRenderer:
var filter = renderer.GetComponent<MeshFilter>();
if (filter != null)
{
return filter.sharedMesh;
}
return null;
default:
throw new NotImplementedException();
}
}
}
}