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using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UniGLTF.Utils;
using UnityEditor;
using UnityEngine;
namespace UniVRM10
{
[CustomEditor(typeof(Vrm10Instance))]
public class Vrm10InstanceEditor : Editor
{
const string SaveTitle = "New folder for vrm-1.0 assets...";
static string[] SaveExtensions = new string[] { "asset" };
static VRM10Object CreateAsset(string path, Dictionary<ExpressionPreset, VRM10Expression> expressions, Vrm10Instance instance)
{
if (string.IsNullOrEmpty(path))
{
return null;
}
var unityPath = UnityPath.FromFullpath(path);
if (!unityPath.IsUnderWritableFolder)
{
EditorUtility.DisplayDialog("error", "The specified path is not inside of Assets or writable Packages", "OK");
return null;
}
var asset = ScriptableObject.CreateInstance<VRM10Object>();
asset.Prefab = PrefabUtility.GetCorrespondingObjectFromOriginalSource(instance?.gameObject);
foreach (var kv in expressions)
{
switch (kv.Key)
{
case ExpressionPreset.aa: asset.Expression.Aa = kv.Value; break;
case ExpressionPreset.ih: asset.Expression.Ih = kv.Value; break;
case ExpressionPreset.ou: asset.Expression.Ou = kv.Value; break;
case ExpressionPreset.ee: asset.Expression.Ee = kv.Value; break;
case ExpressionPreset.oh: asset.Expression.Oh = kv.Value; break;
case ExpressionPreset.happy: asset.Expression.Happy = kv.Value; break;
case ExpressionPreset.angry: asset.Expression.Angry = kv.Value; break;
case ExpressionPreset.sad: asset.Expression.Sad = kv.Value; break;
case ExpressionPreset.relaxed: asset.Expression.Relaxed = kv.Value; break;
case ExpressionPreset.surprised: asset.Expression.Surprised = kv.Value; break;
case ExpressionPreset.blink: asset.Expression.Blink = kv.Value; break;
case ExpressionPreset.blinkLeft: asset.Expression.BlinkLeft = kv.Value; break;
case ExpressionPreset.blinkRight: asset.Expression.BlinkRight = kv.Value; break;
case ExpressionPreset.lookUp: asset.Expression.LookUp = kv.Value; break;
case ExpressionPreset.lookDown: asset.Expression.LookDown = kv.Value; break;
case ExpressionPreset.lookLeft: asset.Expression.LookLeft = kv.Value; break;
case ExpressionPreset.lookRight: asset.Expression.LookRight = kv.Value; break;
case ExpressionPreset.neutral: asset.Expression.Neutral = kv.Value; break;
}
}
unityPath.CreateAsset(asset);
AssetDatabase.Refresh();
var loaded = unityPath.LoadAsset<VRM10Object>();
return loaded;
}
static bool CheckHumanoid(GameObject go)
{
var animator = go.GetComponent<Animator>();
if (animator != null)
{
if (animator.avatar == null)
{
EditorGUILayout.HelpBox("animator.avatar is null", MessageType.Error);
return false;
}
if (!animator.avatar.isValid)
{
EditorGUILayout.HelpBox("animator.avatar is not valid", MessageType.Error);
return false;
}
if (!animator.avatar.isHuman)
{
EditorGUILayout.HelpBox("animator.avatar is not human", MessageType.Error);
return false;
}
return true;
}
var humanoid = go.GetComponent<UniHumanoid.Humanoid>();
if (humanoid == null)
{
EditorGUILayout.HelpBox("vrm-1.0 require Animator or UniHumanoid.Humanoid", MessageType.Error);
return false;
}
if (humanoid != null)
{
if (humanoid.Validate().Any())
{
// 不正
EditorGUILayout.HelpBox("Please create humanoid avatar", MessageType.Error);
return false;
}
}
return true;
}
static VRM10Expression CreateAndSaveExpression(ExpressionPreset preset, string dir, Vrm10Instance instance)
{
var prefab = PrefabUtility.GetCorrespondingObjectFromOriginalSource(instance.gameObject);
var clip = ScriptableObject.CreateInstance<VRM10Expression>();
clip.name = preset.ToString();
clip.Prefab = prefab;
var path = System.IO.Path.Combine(dir, $"{preset}.asset");
var unityPath = UnityPath.FromFullpath(path);
unityPath.CreateAsset(clip);
var loaded = unityPath.LoadAsset<VRM10Expression>();
return loaded;
}
static string GetSaveName(Vrm10Instance instance)
{
if (instance == null)
{
return "Assets/vrm-1.0.assets";
}
if (VRMShaders.PathObject.TryGetFromAsset(instance, out var asset))
{
return (asset.Parent.Child(instance.name + ".asset")).UnityAssetPath;
}
return $"Assets/{instance.name}.assets";
}
void SetupVRM10Object(Vrm10Instance instance)
{
if (!CheckHumanoid(instance.gameObject))
{
// can not
return;
}
EditorGUILayout.HelpBox("Humanoid OK.", MessageType.Info);
// VRM10Object
var prop = serializedObject.FindProperty(nameof(Vrm10Instance.Vrm));
if (prop.objectReferenceValue == null)
{
EditorGUILayout.HelpBox("No VRM10Object.", MessageType.Error);
}
if (GUILayout.Button("Create new VRM10Object and default Expressions. select target folder"))
{
var saveName = GetSaveName(instance);
var dir = SaveFileDialog.GetDir(SaveTitle, System.IO.Path.GetDirectoryName(saveName));
if (!string.IsNullOrEmpty(dir))
{
var expressions = new Dictionary<ExpressionPreset, VRM10Expression>();
foreach (ExpressionPreset expression in CachedEnum.GetValues<ExpressionPreset>())
{
if (expression == ExpressionPreset.custom)
{
continue;
}
expressions[expression] = CreateAndSaveExpression(expression, dir, instance);
}
var path = System.IO.Path.Combine(dir, (instance.name ?? "VRMObject") + ".asset");
var asset = CreateAsset(path, expressions, instance);
if (asset != null)
{
// update editor
serializedObject.Update();
prop.objectReferenceValue = asset;
serializedObject.ApplyModifiedProperties();
}
}
}
}
public override void OnInspectorGUI()
{
if (target is Vrm10Instance instance)
{
if (instance.Vrm == null)
{
SetupVRM10Object(instance);
}
if (instance.Vrm != null)
{
EditorGUILayout.HelpBox("SpringBone gizmo etc...", MessageType.Info);
if (GUILayout.Button("Open " + VRM10Window.WINDOW_TITLE))
{
VRM10Window.Open();
}
}
}
base.OnInspectorGUI();
}
public void OnSceneGUI()
{
// 親指のガイド
DrawThumbGuide(target as Vrm10Instance);
}
static void DrawThumbGuide(Vrm10Instance instance)
{
if (instance == null)
{
return;
}
if (instance.TryGetBoneTransform(HumanBodyBones.LeftThumbProximal, out var l0))
{
if (instance.TryGetBoneTransform(HumanBodyBones.LeftThumbIntermediate, out var l1))
{
if (instance.TryGetBoneTransform(HumanBodyBones.LeftThumbDistal, out var l2))
{
var color = new Color(0.5f, 1.0f, 0.0f, 1.0f);
var thumbDir = (Vector3.forward + Vector3.left).normalized;
var nailNormal = (Vector3.forward + Vector3.right).normalized;
DrawThumbGuide(l0.position, l2.position, thumbDir, nailNormal, color);
}
}
}
if (instance.TryGetBoneTransform(HumanBodyBones.RightThumbProximal, out var r0))
{
if (instance.TryGetBoneTransform(HumanBodyBones.RightThumbIntermediate, out var r1))
{
if (instance.TryGetBoneTransform(HumanBodyBones.RightThumbDistal, out var r2))
{
var color = new Color(0.5f, 1.0f, 0.0f, 1.0f);
var thumbDir = (Vector3.forward + Vector3.right).normalized;
var nailNormal = (Vector3.forward + Vector3.left).normalized;
DrawThumbGuide(r0.position, r2.position, thumbDir, nailNormal, color);
}
}
}
}
static void DrawThumbGuide(Vector3 metacarpalPos, Vector3 distalPos, Vector3 thumbDir, Vector3 nailNormal, Color color)
{
Handles.color = color;
Handles.matrix = Matrix4x4.identity;
var thumbVector = distalPos - metacarpalPos;
var thumbLength = thumbVector.magnitude * 1.5f;
var thickness = thumbLength * 0.1f;
var tipCenter = metacarpalPos + thumbDir * (thumbLength - thickness);
var crossVector = Vector3.Cross(thumbDir, nailNormal);
// 指の形を描く
Handles.DrawLine(metacarpalPos + crossVector * thickness, tipCenter + crossVector * thickness);
Handles.DrawLine(metacarpalPos - crossVector * thickness, tipCenter - crossVector * thickness);
Handles.DrawWireArc(tipCenter, nailNormal, crossVector, 180f, thickness);
Handles.DrawLine(metacarpalPos + nailNormal * thickness, tipCenter + nailNormal * thickness);
Handles.DrawLine(metacarpalPos - nailNormal * thickness, tipCenter - nailNormal * thickness);
Handles.DrawWireArc(tipCenter, crossVector, -nailNormal, 180f, thickness);
Handles.DrawWireDisc(metacarpalPos, thumbDir, thickness);
Handles.DrawWireDisc(tipCenter, thumbDir, thickness);
// 爪の方向に伸びる線を描く
Handles.DrawDottedLine(tipCenter, tipCenter + nailNormal * thickness * 8.0f, 1.0f);
// 爪を描く
Vector2[] points2 = {
new Vector2(-0.2f, -0.5f),
new Vector2(0.2f, -0.5f),
new Vector2(0.5f, -0.3f),
new Vector2(0.5f, 0.3f),
new Vector2(0.2f, 0.5f),
new Vector2(-0.2f, 0.5f),
new Vector2(-0.5f, 0.3f),
new Vector2(-0.5f, -0.3f),
new Vector2(-0.2f, -0.5f),
};
Vector3[] points = points2
.Select(v => tipCenter + (nailNormal + crossVector * v.x + thumbDir * v.y) * thickness)
.ToArray();
Handles.DrawAAPolyLine(points);
Handles.color = color * new Color(1.0f, 1.0f, 1.0f, 0.1f);
Handles.DrawAAConvexPolygon(points);
// 文字ラベルを描く
Handles.Label(tipCenter + nailNormal * thickness * 6.0f, "Thumb nail direction");
}
}
}