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115 行
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using System.Linq;
using UnityEngine;
using UniGLTF;
using System;
using VRMShaders;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniVRM10
{
public static class VrmScriptedImporterImpl
{
static IMaterialDescriptorGenerator GetMaterialDescriptorGenerator(RenderPipelineTypes renderPipeline)
{
switch (renderPipeline)
{
case RenderPipelineTypes.BuiltinRenderPipeline:
return new BuiltInVrm10MaterialDescriptorGenerator();
case RenderPipelineTypes.UniversalRenderPipeline:
return new UrpVrm10MaterialDescriptorGenerator();
default:
throw new NotImplementedException();
}
}
static void Process(Vrm10Data result, ScriptedImporter scriptedImporter, AssetImportContext context, RenderPipelineTypes renderPipeline)
{
//
// Import(create unity objects)
//
var extractedObjects = scriptedImporter.GetExternalObjectMap()
.Where(kv => kv.Value != null)
.ToDictionary(kv => new SubAssetKey(kv.Value.GetType(), kv.Key.name), kv => kv.Value);
var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline);
using (var loader = new Vrm10Importer(result, externalObjectMap: extractedObjects, materialGenerator: materialGenerator))
{
// settings TextureImporters
foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())
{
VRMShaders.TextureImporterConfigurator.Configure(textureInfo, loader.TextureFactory.ExternalTextures);
}
var loaded = loader.Load();
loaded.ShowMeshes();
loaded.TransferOwnership((key, o) =>
{
context.AddObjectToAsset(key.Name, o);
});
var root = loaded.Root;
GameObject.DestroyImmediate(loaded);
context.AddObjectToAsset(root.name, root);
context.SetMainObject(root);
}
}
/// <summary>
///
/// </summary>
/// <param name="scriptedImporter"></param>
/// <param name="context"></param>
/// <param name="doMigrate">vrm0 だった場合に vrm1 化する</param>
/// <param name="renderPipeline"></param>
/// <param name="doNormalize">normalize する</param>
public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, bool doMigrate, RenderPipelineTypes renderPipeline)
{
if (Symbols.VRM_DEVELOP)
{
Debug.Log("OnImportAsset to " + scriptedImporter.assetPath);
}
// 1st parse as vrm1
using (var data = new GlbFileParser(scriptedImporter.assetPath).Parse())
{
var vrm1Data = Vrm10Data.Parse(data);
if (vrm1Data != null)
{
// successfully parsed vrm-1.0
Process(vrm1Data, scriptedImporter, context, renderPipeline);
}
if (!doMigrate)
{
return;
}
// try migration...
MigrationData migration;
using (var migrated = Vrm10Data.Migrate(data, out vrm1Data, out migration))
{
if (vrm1Data != null)
{
Process(vrm1Data, scriptedImporter, context, renderPipeline);
}
}
// fail to migrate...
if (migration != null)
{
Debug.LogWarning(migration.Message);
}
return;
}
}
}
}