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using UniGLTF;
using UnityEngine;
using System.Linq;
using UnityEditor;
using VRMShaders;
using System.Collections.Generic;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniVRM10
{
public class RemapEditorVrm : RemapEditorBase
{
public RemapEditorVrm(IEnumerable<SubAssetKey> keys, EditorMapGetterFunc getter, EditorMapSetterFunc setter) : base(keys, getter, setter)
{ }
public void OnGUI(ScriptedImporter importer, GltfData data, UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrm)
{
if (CanExtract(importer))
{
if (GUILayout.Button("Extract Meta And Expressions ..."))
{
Extract(importer, data);
}
EditorGUILayout.HelpBox("Extract subasset to external object and overwrite remap", MessageType.Info);
}
else
{
if (GUILayout.Button("Clear extraction"))
{
ClearExternalObjects(importer, typeof(VRM10Object), typeof(VRM10Expression));
}
EditorGUILayout.HelpBox("Clear remap. All remap use subAsset", MessageType.Info);
}
DrawRemapGUI<VRM10Object>(importer.GetExternalObjectMap());
DrawRemapGUI<VRM10Expression>(importer.GetExternalObjectMap());
}
/// <summary>
///
/// * VRM10Object
/// * VRM10Expression[]
///
/// が Extract 対象となる
///
/// </summary>
public static void Extract(ScriptedImporter importer, GltfData data)
{
if (string.IsNullOrEmpty(importer.assetPath))
{
return;
}
var path = GetAndCreateFolder(importer.assetPath, ".vrm1.Assets");
var assets = AssetDatabase.LoadAllAssetsAtPath(importer.assetPath);
var prefab = assets.First(x => x is GameObject) as GameObject;
// expression を extract し置き換え map を作る
var map = new Dictionary<VRM10Expression, VRM10Expression>();
foreach (var asset in assets)
{
if (asset is VRM10Expression expression)
{
// preview用のprefab
expression.Prefab = prefab;
var clone = ExtractSubAsset(asset, $"{path}/{asset.name}.asset", false);
map.Add(expression, clone as VRM10Expression);
}
}
// vrmObject の expression を置き換える
var vrmObject = AssetDatabase.LoadAllAssetsAtPath(importer.assetPath).First(x => x is VRM10Object) as VRM10Object;
vrmObject.Expression.Replace(map);
vrmObject.Prefab = prefab; // for FirstPerson Editor
// extract
ExtractSubAsset(vrmObject, $"{path}/{vrmObject.name}.asset", false);
AssetDatabase.ImportAsset(importer.assetPath, ImportAssetOptions.ForceUpdate);
}
}
}