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using System.Runtime.InteropServices;
namespace Unity.Netcode
{
[StructLayout(LayoutKind.Explicit)]
internal struct ByteBool
{
[FieldOffset(0)]
public bool BoolValue;
[FieldOffset(0)]
public byte ByteValue;
public byte Collapse() =>
ByteValue = (byte)((
// Collapse all bits to position 1 and reassign as bit
(ByteValue >> 7) |
(ByteValue >> 6) |
(ByteValue >> 5) |
(ByteValue >> 4) |
(ByteValue >> 3) |
(ByteValue >> 2) |
(ByteValue >> 1) |
ByteValue
) & 1);
public byte Collapse(bool b)
{
BoolValue = b;
return Collapse();
}
}
}