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15 行
709 B
15 行
709 B
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namespace Unity.Netcode
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{
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/// <summary>
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/// This interface is a "tag" that can be applied to a struct to mark that struct as being serializable
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/// by memcpy. It's up to the developer of the struct to analyze the struct's contents and ensure it
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/// is actually serializable by memcpy. This requires all of the members of the struct to be
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/// `unmanaged` Plain-Old-Data values - if your struct contains a pointer (or a type that contains a pointer,
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/// like `NativeList<T>`), it should be serialized via `INetworkSerializable` or via
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/// `FastBufferReader`/`FastBufferWriter` extension methods.
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/// </summary>
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public interface INetworkSerializeByMemcpy
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{
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}
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}
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