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16 行
515 B
16 行
515 B
using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Unity.Netcode
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{
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/// <summary>
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/// Used to override the LoadSceneAsync and UnloadSceneAsync methods called
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/// within the NetworkSceneManager.
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/// </summary>
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internal interface ISceneManagerHandler
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{
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AsyncOperation LoadSceneAsync(string sceneName, LoadSceneMode loadSceneMode, SceneEventProgress sceneEventProgress);
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AsyncOperation UnloadSceneAsync(Scene scene, SceneEventProgress sceneEventProgress);
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}
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}
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