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using UnityEngine;
using UnityEngine.SceneManagement;
namespace Unity.Netcode
{
/// <summary>
/// Used to override the LoadSceneAsync and UnloadSceneAsync methods called
/// within the NetworkSceneManager.
/// </summary>
internal interface ISceneManagerHandler
{
AsyncOperation LoadSceneAsync(string sceneName, LoadSceneMode loadSceneMode, SceneEventProgress sceneEventProgress);
AsyncOperation UnloadSceneAsync(Scene scene, SceneEventProgress sceneEventProgress);
}
}