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100 行
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using System;
using System.Collections.Generic;
using Unity.Profiling;
namespace Unity.Netcode
{
internal class ProfilingHooks : INetworkHooks
{
private Dictionary<Type, ProfilerMarker> m_HandlerProfilerMarkers = new Dictionary<Type, ProfilerMarker>();
private Dictionary<Type, ProfilerMarker> m_SenderProfilerMarkers = new Dictionary<Type, ProfilerMarker>();
private readonly ProfilerMarker m_SendBatch = new ProfilerMarker($"{nameof(MessagingSystem)}.SendBatch");
private readonly ProfilerMarker m_ReceiveBatch = new ProfilerMarker($"{nameof(MessagingSystem)}.ReceiveBatchBatch");
private ProfilerMarker GetHandlerProfilerMarker(Type type)
{
var result = m_HandlerProfilerMarkers.TryGetValue(type, out var marker);
if (result)
{
return marker;
}
marker = new ProfilerMarker($"{nameof(MessagingSystem)}.DeserializeAndHandle.{type.Name}");
m_HandlerProfilerMarkers[type] = marker;
return marker;
}
private ProfilerMarker GetSenderProfilerMarker(Type type)
{
var result = m_SenderProfilerMarkers.TryGetValue(type, out var marker);
if (result)
{
return marker;
}
marker = new ProfilerMarker($"{nameof(MessagingSystem)}.SerializeAndEnqueue.{type.Name}");
m_SenderProfilerMarkers[type] = marker;
return marker;
}
public void OnBeforeSendMessage<T>(ulong clientId, ref T message, NetworkDelivery delivery) where T : INetworkMessage
{
GetSenderProfilerMarker(typeof(T)).Begin();
}
public void OnAfterSendMessage<T>(ulong clientId, ref T message, NetworkDelivery delivery, int messageSizeBytes) where T : INetworkMessage
{
GetSenderProfilerMarker(typeof(T)).End();
}
public void OnBeforeReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes)
{
GetHandlerProfilerMarker(messageType).Begin();
}
public void OnAfterReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes)
{
GetHandlerProfilerMarker(messageType).End();
}
public void OnBeforeSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery)
{
m_SendBatch.Begin();
}
public void OnAfterSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery)
{
m_SendBatch.End();
}
public void OnBeforeReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes)
{
m_ReceiveBatch.Begin();
}
public void OnAfterReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes)
{
m_ReceiveBatch.End();
}
public bool OnVerifyCanSend(ulong destinationId, Type messageType, NetworkDelivery delivery)
{
return true;
}
public bool OnVerifyCanReceive(ulong senderId, Type messageType, FastBufferReader messageContent, ref NetworkContext context)
{
return true;
}
public void OnBeforeHandleMessage<T>(ref T message, ref NetworkContext context) where T : INetworkMessage
{
// nop
}
public void OnAfterHandleMessage<T>(ref T message, ref NetworkContext context) where T : INetworkMessage
{
// nop
}
}
}