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using System.Collections.Generic;
namespace Unity.Netcode
{
internal interface INetworkMetrics
{
void SetConnectionId(ulong connectionId);
void TrackTransportBytesSent(long bytesCount);
void TrackTransportBytesReceived(long bytesCount);
void TrackNetworkMessageSent(ulong receivedClientId, string messageType, long bytesCount);
void TrackNetworkMessageReceived(ulong senderClientId, string messageType, long bytesCount);
void TrackNamedMessageSent(ulong receiverClientId, string messageName, long bytesCount);
void TrackNamedMessageSent(IReadOnlyCollection<ulong> receiverClientIds, string messageName, long bytesCount);
void TrackNamedMessageReceived(ulong senderClientId, string messageName, long bytesCount);
void TrackUnnamedMessageSent(ulong receiverClientId, long bytesCount);
void TrackUnnamedMessageSent(IReadOnlyCollection<ulong> receiverClientIds, long bytesCount);
void TrackUnnamedMessageReceived(ulong senderClientId, long bytesCount);
void TrackNetworkVariableDeltaSent(
ulong receiverClientId,
NetworkObject networkObject,
string variableName,
string networkBehaviourName,
long bytesCount);
void TrackNetworkVariableDeltaReceived(
ulong senderClientId,
NetworkObject networkObject,
string variableName,
string networkBehaviourName,
long bytesCount);
void TrackOwnershipChangeSent(ulong receiverClientId, NetworkObject networkObject, long bytesCount);
void TrackOwnershipChangeReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount);
void TrackObjectSpawnSent(ulong receiverClientId, NetworkObject networkObject, long bytesCount);
void TrackObjectSpawnReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount);
void TrackObjectDestroySent(ulong receiverClientId, NetworkObject networkObject, long bytesCount);
void TrackObjectDestroyReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount);
void TrackRpcSent(
ulong receiverClientId,
NetworkObject networkObject,
string rpcName,
string networkBehaviourName,
long bytesCount);
void TrackRpcSent(
ulong[] receiverClientIds,
NetworkObject networkObject,
string rpcName,
string networkBehaviourName,
long bytesCount);
void TrackRpcReceived(
ulong senderClientId,
NetworkObject networkObject,
string rpcName,
string networkBehaviourName,
long bytesCount);
void TrackServerLogSent(ulong receiverClientId, uint logType, long bytesCount);
void TrackServerLogReceived(ulong senderClientId, uint logType, long bytesCount);
void TrackSceneEventSent(IReadOnlyList<ulong> receiverClientIds, uint sceneEventType, string sceneName, long bytesCount);
void TrackSceneEventSent(ulong receiverClientId, uint sceneEventType, string sceneName, long bytesCount);
void TrackSceneEventReceived(ulong senderClientId, uint sceneEventType, string sceneName, long bytesCount);
void TrackPacketSent(uint packetCount);
void TrackPacketReceived(uint packetCount);
void UpdateRttToServer(int rtt);
void UpdateNetworkObjectsCount(int count);
void UpdateConnectionsCount(int count);
void UpdatePacketLoss(float packetLoss);
void DispatchFrame();
}
}