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45 行
1.3 KiB
45 行
1.3 KiB
using System;
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using UnityEngine;
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namespace Unity.Netcode
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{
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internal enum NetworkPrefabOverride
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{
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None,
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Prefab,
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Hash
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}
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/// <summary>
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/// Class that represents a NetworkPrefab
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/// </summary>
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[Serializable]
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internal class NetworkPrefab
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{
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/// <summary>
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/// The override setttings for this NetworkPrefab
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/// </summary>
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public NetworkPrefabOverride Override;
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/// <summary>
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/// Asset reference of the network prefab
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/// </summary>
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public GameObject Prefab;
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/// <summary>
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/// Used when prefab is selected for the source prefab to override value (i.e. direct reference, the prefab is within the same project)
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/// We keep a separate value as the user might want to have something different than the default Prefab for the SourcePrefabToOverride
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/// </summary>
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public GameObject SourcePrefabToOverride;
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/// <summary>
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/// Used when hash is selected for the source prefab to override value (i.e. a direct reference is not possible such as in a multi-project pattern)
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/// </summary>
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public uint SourceHashToOverride;
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/// <summary>
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/// The prefab to replace (override) the source prefab with
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/// </summary>
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public GameObject OverridingTargetPrefab;
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}
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}
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