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using UnityEngine;
namespace Unity.Netcode.TestHelpers.Runtime
{
/// <summary>
/// Can be used independently or assigned to <see cref="NetcodeIntegrationTest.WaitForConditionOrTimeOut"></see> in the
/// event the default timeout period needs to be adjusted
/// </summary>
public class TimeoutHelper
{
private const float k_DefaultTimeOutWaitPeriod = 2.0f;
private float m_MaximumTimeBeforeTimeOut;
private float m_TimeOutPeriod;
private bool m_IsStarted;
public bool TimedOut { get; internal set; }
public void Start()
{
m_MaximumTimeBeforeTimeOut = Time.realtimeSinceStartup + m_TimeOutPeriod;
m_IsStarted = true;
TimedOut = false;
}
public void Stop()
{
TimedOut = HasTimedOut();
m_IsStarted = false;
}
public bool HasTimedOut()
{
return m_IsStarted ? m_MaximumTimeBeforeTimeOut < Time.realtimeSinceStartup : TimedOut;
}
public TimeoutHelper(float timeOutPeriod = k_DefaultTimeOutWaitPeriod)
{
m_TimeOutPeriod = timeOutPeriod;
}
}
}