您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
99 行
4.1 KiB
99 行
4.1 KiB
#if MULTIPLAYER_TOOLS
|
|
#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
|
|
|
|
using System.Collections;
|
|
using NUnit.Framework;
|
|
using Unity.Collections;
|
|
using Unity.Multiplayer.Tools.MetricTypes;
|
|
using Unity.Netcode.TestHelpers.Runtime;
|
|
using Unity.Netcode.TestHelpers.Runtime.Metrics;
|
|
using Unity.Netcode.Transports.UTP;
|
|
#if UTP_TRANSPORT_2_0_ABOVE
|
|
using Unity.Networking.Transport.Utilities;
|
|
#endif
|
|
using UnityEngine.TestTools;
|
|
|
|
namespace Unity.Netcode.RuntimeTests.Metrics
|
|
{
|
|
public class PacketLossMetricsTests : NetcodeIntegrationTest
|
|
{
|
|
protected override int NumberOfClients => 1;
|
|
private readonly int m_PacketLossRate = 25;
|
|
private readonly int m_PacketLossRangeDelta = 3;
|
|
private readonly int m_MessageSize = 200;
|
|
|
|
public PacketLossMetricsTests()
|
|
: base(HostOrServer.Server)
|
|
{ }
|
|
|
|
protected override void OnServerAndClientsCreated()
|
|
{
|
|
var clientTransport = (UnityTransport)m_ClientNetworkManagers[0].NetworkConfig.NetworkTransport;
|
|
#if !UTP_TRANSPORT_2_0_ABOVE
|
|
clientTransport.SetDebugSimulatorParameters(0, 0, m_PacketLossRate);
|
|
#endif
|
|
|
|
// Determined through trial and error. With both UTP 1.2 and 2.0, this random seed
|
|
// results in an effective packet loss percentage between 22% and 28%. Future UTP
|
|
// updates may change the RNG call patterns and cause this test to fail, in which
|
|
// case the value should be modified again.
|
|
clientTransport.DebugSimulatorRandomSeed = 4;
|
|
|
|
base.OnServerAndClientsCreated();
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackPacketLossAsServer()
|
|
{
|
|
var waitForPacketLossMetric = new WaitForGaugeMetricValues((m_ServerNetworkManager.NetworkMetrics as NetworkMetrics).Dispatcher,
|
|
NetworkMetricTypes.PacketLoss,
|
|
metric => metric == 0.0d);
|
|
|
|
for (int i = 0; i < 1000; ++i)
|
|
{
|
|
using var writer = new FastBufferWriter(m_MessageSize, Allocator.Persistent);
|
|
writer.WriteBytesSafe(new byte[m_MessageSize]);
|
|
m_ServerNetworkManager.CustomMessagingManager.SendNamedMessage("Test", m_ServerNetworkManager.ConnectedClientsIds, writer);
|
|
}
|
|
|
|
yield return waitForPacketLossMetric.WaitForMetricsReceived();
|
|
|
|
var packetLossValue = waitForPacketLossMetric.AssertMetricValueHaveBeenFound();
|
|
Assert.AreEqual(0d, packetLossValue);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackPacketLossAsClient()
|
|
{
|
|
double packetLossRateMinRange = (m_PacketLossRate - m_PacketLossRangeDelta) / 100d;
|
|
double packetLossRateMaxrange = (m_PacketLossRate + m_PacketLossRangeDelta) / 100d;
|
|
var clientNetworkManager = m_ClientNetworkManagers[0];
|
|
|
|
#if UTP_TRANSPORT_2_0_ABOVE
|
|
var clientTransport = (UnityTransport)clientNetworkManager.NetworkConfig.NetworkTransport;
|
|
clientTransport.NetworkDriver.CurrentSettings.TryGet<SimulatorUtility.Parameters>(out var parameters);
|
|
parameters.PacketDropPercentage = m_PacketLossRate;
|
|
clientTransport.NetworkDriver.ModifySimulatorStageParameters(parameters);
|
|
#endif
|
|
|
|
var waitForPacketLossMetric = new WaitForGaugeMetricValues((clientNetworkManager.NetworkMetrics as NetworkMetrics).Dispatcher,
|
|
NetworkMetricTypes.PacketLoss,
|
|
metric => packetLossRateMinRange <= metric && metric <= packetLossRateMaxrange);
|
|
|
|
for (int i = 0; i < 1000; ++i)
|
|
{
|
|
using var writer = new FastBufferWriter(m_MessageSize, Allocator.Persistent);
|
|
writer.WriteBytesSafe(new byte[m_MessageSize]);
|
|
m_ServerNetworkManager.CustomMessagingManager.SendNamedMessage("Test", m_ServerNetworkManager.ConnectedClientsIds, writer);
|
|
}
|
|
|
|
yield return waitForPacketLossMetric.WaitForMetricsReceived();
|
|
|
|
var packetLossValue = waitForPacketLossMetric.AssertMetricValueHaveBeenFound();
|
|
Assert.That(packetLossValue, Is.InRange(packetLossRateMinRange, packetLossRateMaxrange));
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
#endif
|