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61 行
2.3 KiB
61 行
2.3 KiB
#if MULTIPLAYER_TOOLS
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using System.Collections;
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using System.Linq;
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using NUnit.Framework;
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using Unity.Multiplayer.Tools.MetricTypes;
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using UnityEngine.TestTools;
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using Unity.Netcode.TestHelpers.Runtime.Metrics;
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namespace Unity.Netcode.RuntimeTests.Metrics
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{
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internal class NetworkVariableMetricsTests : SingleClientMetricTestBase
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{
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protected override void OnCreatePlayerPrefab()
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{
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m_PlayerPrefab.AddComponent<NetworkVariableComponent>();
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base.OnCreatePlayerPrefab();
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}
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[UnityTest]
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public IEnumerator TrackNetworkVariableDeltaSentMetric()
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{
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var waitForMetricValues = new WaitForEventMetricValues<NetworkVariableEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkVariableDeltaSent);
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yield return waitForMetricValues.WaitForMetricsReceived();
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var metricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
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bool found = false;
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foreach (var networkVariableDeltaSent in metricValues)
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{
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if (nameof(NetworkVariableComponent.MyNetworkVariable) == networkVariableDeltaSent.Name &&
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Client.LocalClientId == networkVariableDeltaSent.Connection.Id &&
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0 != networkVariableDeltaSent.BytesCount)
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{
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found = true;
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}
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}
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Assert.IsTrue(found);
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}
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[UnityTest]
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public IEnumerator TrackNetworkVariableDeltaReceivedMetric()
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{
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var waitForMetricValues = new WaitForEventMetricValues<NetworkVariableEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.NetworkVariableDeltaReceived);
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yield return waitForMetricValues.WaitForMetricsReceived();
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var metricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
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Assert.AreEqual(2, metricValues.Count); // We have an instance each of the player prefabs
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var first = metricValues.First();
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Assert.AreEqual(nameof(NetworkVariableComponent.MyNetworkVariable), first.Name);
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Assert.AreNotEqual(0, first.BytesCount);
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var last = metricValues.Last();
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Assert.AreEqual(nameof(NetworkVariableComponent.MyNetworkVariable), last.Name);
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Assert.AreNotEqual(0, last.BytesCount);
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}
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}
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}
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#endif
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